Player Matchup

Mercury
Mercury
B Ra1nHurr1can3
Mercury
Level 107
God Stats
1W - 2L
1,280 SR
Queue Stats
476W - 497L
1,360 Elo+
Solo
Nox
Nox
Ciscofg123
Nox
Level 108
God Stats
8W - 4L
1,650 SR
Queue Stats
358W - 393L
1,399 Elo+
Solo
Guan Yu
Guan Yu
Deltapancakes
Guan Yu
Level 61
God Stats
2W - 3L
1,251 SR
Queue Stats
150W - 141L
1,365 Elo+
Solo
Hachiman
Hachiman
FreckledBeast15
Hachiman
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,495 Elo+
Solo
Ymir
Ymir
STLxJAWJOKERx
Ymir
Level 89
God Stats
14W - 7L
1,590 SR
Queue Stats
672W - 676L
1,451 Elo+
Solo
Team Averages
Level 85
1,454 SR
1,414 Elo+

VS

Team Averages
Level 88
1,565 SR
1,464 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
I Tojo I
Zhong Kui
Level 147
God Stats
17W - 9L
1,744 SR
Queue Stats
520W - 504L
1,487 Elo+
Party 1
Athena
Athena
PunishmentT7947
Athena
Level 57
God Stats
2W - 0L
1,733 SR
Queue Stats
61W - 56L
1,396 Elo+
Solo
Hel
Hel
SMACDADDY2004
Hel
Level 63
God Stats
12W - 7L
1,456 SR
Queue Stats
325W - 341L
1,497 Elo+
Party 1
Freya
Freya
SmokinJedi
Freya
Level 55
God Stats
2W - 2L
1,392 SR
Queue Stats
530W - 526L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 7
8,659
722
6,190
12,657
5,198
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 6 / 2
6,423
535
4,754
6,518
2,742
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
16
3 / 10 / 7
9,567
797
12,510
23,810
26,769
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
15
2 / 10 / 6
8,578
715
11,816
16,697
6,940
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 6 / 5
9,382
782
9,990
18,788
17,227
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
12 / 2 / 18
11,366
947
20,573
12,800
6,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
I Tojo I
Zhong Kui
18
10 / 1 / 21
10,899
908
13,137
9,427
8,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 23
9,581
798
7,862
15,245
16,909
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
9 / 1 / 23
10,563
880
15,012
13,218
6,219
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Freya
16
7 / 5 / 18
9,928
827
10,507
12,911
5,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
144
10
Kills
41
41
Deaths
12
27
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
12
2
18
10.5
L
2
9
7
0.61
L
0
6
2
0.17
L
Guan Yu
3
10
7
0.65
L
Hachiman
2
10
6
0.5
W
Zhong Kui
I Tojo I
Zhong Kui
10
1
21
20.5
W
3
3
23
4.83
W
9
1
23
20.5
L
3
6
5
0.92
W
Freya
7
5
18
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,260
Damage
67,091
78,470
Taken
63,601
58,876
Mitigated
43,052
18,059
Healing
34,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
20,573
6,900
1,498
3,410
12,800
6,268
1,617
3,050
9,750
0
29,114
L
6,190
1,701
1,825
885
12,657
5,198
0
7,653
5,004
0
12,560
L
4,754
245
509
224
6,518
2,742
0
5,230
1,288
10,109
0
L
Guan Yu
12,510
2,350
2,353
5,301
23,810
26,769
0
13,420
10,390
0
18,879
L
Hachiman
11,816
6,338
686
2,847
16,697
6,940
0
9,456
7,241
0
20,064
W
Zhong Kui
I Tojo I
Zhong Kui
13,137
1,886
1,050
3,420
9,427
8,062
2,150
1,762
7,665
38,139
0
W
7,862
1,858
297
272
15,245
16,909
376
3,362
11,883
12,938
0
W
15,012
864
11,763
9,218
13,218
6,219
709
3,315
9,888
25,020
0
L
9,990
1,744
1,196
2,233
18,788
17,227
0
10,759
8,029
21,103
0
W
Freya
10,507
3,312
867
3,013
12,911
5,594
1,098
3,255
9,539
17,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,609
Gold Earned
52,337
69
Minions Killed
105
0
Camps Cleared
0
824,251
Distance Traveled
1,077,854
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,366
947
15
1
0
208,393
0
L
Mercury
8,659
722
8
1
0
206,503
0
L
Nox
6,423
535
9
1
0
96,697
0
L
Guan Yu
9,567
797
12
1
0
194,683
0
L
Hachiman
8,578
715
22
2
0
142,068
0
W
Zhong Kui
10,899
908
63
5
0
223,396
0
W
Athena
9,581
798
8
1
0
201,475
0
W
Hel
10,563
880
15
1
0
263,042
0
L
Ymir
9,382
782
18
2
0
184,300
0
W
Freya
9,928
827
4
0
0
181,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role