Player Matchup

Ah Puch
Ah Puch
AndyWishart
Ah Puch
Level 20
God Stats
7W - 1L
1,675 SR
Queue Stats
17W - 14L
1,427 Elo+
Solo
King Arthur
King Arthur
CEO_21v
King Arthur
Level 17
God Stats
34W - 41L
1,419 SR
Queue Stats
45W - 51L
1,290 Elo+
Party 1
Kukulkan
Kukulkan
Veined-lever
Kukulkan
Level 16
God Stats
23W - 30L
1,371 SR
Queue Stats
27W - 39L
1,231 Elo+
Party 1
Cernunnos
Cernunnos
unp shilo
Cernunnos
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,161 Elo+
Solo
Anubis
Anubis
vallerian761
Anubis
Level 15
God Stats
12W - 5L
1,421 SR
Queue Stats
18W - 16L
1,290 Elo+
Solo
Team Averages
Level 16
1,477 SR
1,280 Elo+

VS

Team Averages
Level 20
1,475 SR
1,347 Elo+
Anhur
Anhur
AndreyPlay83
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Petruceon
Fenrir
Level 26
God Stats
14W - 23L
1,473 SR
Queue Stats
41W - 53L
1,393 Elo+
Solo
Artemis
Artemis
StrawberryBunn
Artemis
Level 26
God Stats
31W - 50L
1,401 SR
Queue Stats
33W - 52L
1,326 Elo+
Solo
Odin
Odin
mykraider10
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,207 Elo+
Solo
Cthulhu
Cthulhu
xEmmerick
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 126L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AndyWishart
Ah Puch
20
5 / 3 / 16
16,327
1,020
39,433
21,435
8,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

King Arthur
CEO_21v
King Arthur
20
6 / 6 / 9
14,881
930
16,945
26,271
17,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Veined-lever
Kukulkan
20
7 / 2 / 12
15,729
983
31,049
12,410
5,227
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
unp shilo
Cernunnos
20
0 / 11 / 13
13,411
838
4,288
19,994
8,081
Anubis
20
8 / 5 / 7
16,458
1,029
18,367
15,506
7,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

93

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 2
12,057
754
807
3,722
1,014
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Petruceon
Fenrir
20
18 / 5 / 2
17,980
1,124
26,003
32,194
18,019
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
7 / 14 / 7
15,572
973
24,159
31,908
10,872
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
1 / 2 / 12
14,010
876
11,511
19,764
21,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
xEmmerick
Cthulhu
20
1 / 3 / 15
15,252
953
25,970
32,892
43,047
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
65
26
Kills
27
27
Deaths
26
57
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Ah Puch
AndyWishart
Ah Puch
5
3
16
4.33
W
King Arthur
CEO_21v
King Arthur
6
6
9
1.75
L
Fenrir
Petruceon
Fenrir
18
5
2
3.8
L
7
14
7
0.75
W
Kukulkan
Veined-lever
Kukulkan
7
2
12
6.5
L
1
2
12
3.5
W
Cernunnos
unp shilo
Cernunnos
0
11
13
0.59
W
Anubis
8
5
7
2.3
L
Cthulhu
xEmmerick
Cthulhu
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,082
Damage
88,450
95,616
Taken
120,480
45,616
Mitigated
94,878
17,515
Healing
1,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
807
475
0
0
3,722
1,014
0
1,824
1,898
0
1,543
W
Ah Puch
AndyWishart
Ah Puch
39,433
4,678
2,131
12,471
21,435
8,133
0
7,008
14,427
84,512
0
W
King Arthur
CEO_21v
King Arthur
16,945
1,591
0
912
26,271
17,151
0
4,739
21,532
363
23,023
L
Fenrir
Petruceon
Fenrir
26,003
3,987
0
1,428
32,194
18,019
0
24,279
7,915
0
47,693
L
24,159
18,135
0
140
31,908
10,872
0
24,624
7,284
0
59,972
W
Kukulkan
Veined-lever
Kukulkan
31,049
6,049
0
438
12,410
5,227
0
3,669
8,741
54,100
0
L
11,511
4,525
0
0
19,764
21,926
0
14,075
5,689
0
18,384
W
Cernunnos
unp shilo
Cernunnos
4,288
1,864
0
74
19,994
8,081
0
4,227
15,767
0
14,656
W
Anubis
18,367
1,493
442
1,047
15,506
7,024
0
6,327
9,179
54,909
0
L
Cthulhu
xEmmerick
Cthulhu
25,970
1,121
0
60
32,892
43,047
0
24,410
8,482
55,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,806
Gold Earned
74,871
279
Minions Killed
243
4
Camps Cleared
3
1,387,875
Distance Traveled
1,222,837
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,057
754
2
0
0
53,400
2
W
Ah Puch
16,327
1,020
116
7
3
254,632
0
W
King Arthur
14,881
930
15
1
1
336,334
0
L
Fenrir
17,980
1,124
60
4
2
338,458
0
L
Artemis
15,572
973
107
7
1
222,303
0
W
Kukulkan
15,729
983
48
3
0
308,572
0
L
Odin
14,010
876
20
1
0
268,367
0
W
Cernunnos
13,411
838
15
1
0
234,095
0
W
Anubis
16,458
1,029
85
5
0
254,242
0
L
Cthulhu
15,252
953
54
3
0
340,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role