Player Matchup

Fenrir
Fenrir
BenKillax
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,617 Elo+
Party 1
Ratatoskr
Ratatoskr
DnG_Raven
Ratatoskr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,694 Elo+
Party 1
Cerberus
Cerberus
DnG_Skull
Cerberus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,296 Elo+
Party 1
Cthulhu
Cthulhu
FmadXdemon
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,303 Elo+
Solo
Tiamat
Tiamat
Th_932
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,273 Elo+
Party 1
Team Averages
Level 17
1,500 SR
1,437 Elo+

VS

Team Averages
Level 17
1,395 SR
1,452 Elo+
Janus
Janus
 
Janus
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
CLymp93
Tsukuyomi
Level 25
God Stats
1W - 2L
1,114 SR
Queue Stats
5W - 4L
1,362 Elo+
Solo
Zeus
Zeus
Lordofsnowsk
Zeus
Level 7
God Stats
1W - 0L
1,512 SR
Queue Stats
2W - 0L
1,694 Elo+
Solo
Fenrir
Fenrir
Shade of Ginger
Fenrir
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
115W - 143L
1,308 Elo+
Solo
Bacchus
Bacchus
TiariZ_One
Bacchus
Level 28
God Stats
10W - 10L
1,349 SR
Queue Stats
86W - 85L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BenKillax
Fenrir
19
5 / 12 / 9
13,532
1,041
14,820
21,913
16,849
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
DnG_Raven
Ratatoskr
19
9 / 10 / 5
14,042
1,080
10,926
20,207
12,090
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
DnG_Skull
Cerberus
20
8 / 4 / 11
14,562
1,120
20,986
29,527
12,457
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
FmadXdemon
Cthulhu
19
0 / 6 / 8
10,868
836
6,674
10,900
9,012
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Th_932
Tiamat
20
4 / 8 / 12
13,582
1,045
18,908
21,598
14,367
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
8 / 5 / 16
14,041
1,080
25,266
13,880
3,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
CLymp93
Tsukuyomi
19
9 / 4 / 20
13,857
1,066
15,400
15,817
5,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

20
11 / 8 / 17
14,704
1,131
26,684
14,102
4,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
3 / 7 / 15
11,952
919
8,323
13,532
6,267
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
TiariZ_One
Bacchus
20
9 / 2 / 27
15,118
1,163
17,272
18,792
31,998
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
135
26
Kills
40
40
Deaths
26
45
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
5
16
3.2
L
Fenrir
BenKillax
Fenrir
5
12
9
0.79
W
Tsukuyomi
CLymp93
Tsukuyomi
9
4
20
4.75
L
Ratatoskr
DnG_Raven
Ratatoskr
9
10
5
1.15
L
Cerberus
DnG_Skull
Cerberus
8
4
11
3.38
L
Cthulhu
FmadXdemon
Cthulhu
0
6
8
0.67
W
11
8
17
2.44
W
3
7
15
1.5
L
Tiamat
Th_932
Tiamat
4
8
12
1.25
W
Bacchus
TiariZ_One
Bacchus
9
2
27
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,314
Damage
92,945
104,145
Taken
76,123
64,775
Mitigated
51,766
5,382
Healing
10,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
25,266
2,352
809
2,510
13,880
3,819
0
10,363
3,517
52,617
0
L
Fenrir
BenKillax
Fenrir
14,820
3,533
0
278
21,913
16,849
0
14,225
7,688
0
26,120
W
Tsukuyomi
CLymp93
Tsukuyomi
15,400
6,051
0
4,157
15,817
5,165
0
9,309
6,508
0
28,007
L
Ratatoskr
DnG_Raven
Ratatoskr
10,926
1,672
0
122
20,207
12,090
0
11,436
7,601
0
22,398
L
Cerberus
DnG_Skull
Cerberus
20,986
1,304
68
2,806
29,527
12,457
0
21,144
8,383
50,067
0
L
Cthulhu
FmadXdemon
Cthulhu
6,674
750
253
0
10,900
9,012
0
7,771
3,129
14,155
0
W
26,684
3,790
0
2,020
14,102
4,517
0
7,143
6,959
57,964
0
W
8,323
2,969
0
151
13,532
6,267
0
9,170
4,362
0
13,390
L
Tiamat
Th_932
Tiamat
18,908
1,895
0
1,855
21,598
14,367
0
14,646
6,952
45,389
0
W
Bacchus
TiariZ_One
Bacchus
17,272
2,209
0
761
18,792
31,998
0
10,583
8,209
30,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,586
Gold Earned
69,672
197
Minions Killed
218
5
Camps Cleared
5
1,100,507
Distance Traveled
1,113,520
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,041
1,080
80
6
1
200,709
2
L
Fenrir
13,532
1,041
28
2
0
225,738
0
W
Tsukuyomi
13,857
1,066
27
2
0
232,164
1
L
Ratatoskr
14,042
1,080
19
1
1
258,944
0
L
Cerberus
14,562
1,120
78
6
2
241,867
0
L
Cthulhu
10,868
836
19
1
0
127,072
1
W
Zeus
14,704
1,131
82
6
1
180,678
1
W
Fenrir
11,952
919
12
1
2
237,731
1
L
Tiamat
13,582
1,045
53
4
2
246,886
0
W
Bacchus
15,118
1,163
17
1
1
262,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role