Player Matchup

Tiamat
Tiamat
Gav40
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,164 Elo+
Party 1
Fenrir
Fenrir
RodrigoTR666
Fenrir
Level 8
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 4L
1,300 Elo+
Party 1
Anhur
Anhur
demolidor454
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,164 Elo+
Party 1
Zeus
Zeus
meloliveira
Zeus
Level 3
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 4L
1,164 Elo+
Party 1
Thor
Thor
pan-QueSito-3
Thor
Level 18
God Stats
19W - 11L
1,638 SR
Queue Stats
72W - 48L
1,562 Elo+
Solo
Team Averages
Level 7
1,447 SR
1,271 Elo+

VS

Team Averages
Level 16
1,496 SR
1,539 Elo+
Cthulhu
Cthulhu
Jorgeks11
Cthulhu
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,791 Elo+
Party 2
Neith
Neith
LongShanks_007
Neith
Level 20
God Stats
10W - 10L
1,395 SR
Queue Stats
46W - 61L
1,319 Elo+
Solo
Artemis
Artemis
LuSsckas
Artemis
Level 18
God Stats
15W - 9L
1,675 SR
Queue Stats
29W - 18L
1,647 Elo+
Party 2
Tiamat
Tiamat
XxKingSkeezaxX
Tiamat
Level 18
God Stats
65W - 64L
1,507 SR
Queue Stats
154W - 152L
1,465 Elo+
Solo
Tsukuyomi
Tsukuyomi
sK_Charizard
Tsukuyomi
Level 18
God Stats
3W - 2L
1,405 SR
Queue Stats
58W - 57L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gav40
Tiamat
13
0 / 10 / 1
6,752
844
719
11,144
5,231
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
2 / 17 / 4
8,268
1,034
10,252
20,612
8,330
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 10 / 3
7,312
914
1,847
10,593
3,317
14
0 / 14 / 3
7,481
935
5,058
14,325
4,057
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 7 / 0
9,820
1,228
11,882
11,205
3,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jorgeks11
Cthulhu
17
4 / 2 / 34
9,637
1,205
7,168
7,557
8,400
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 1 / 28
10,094
1,262
7,375
5,728
2,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Artemis
LuSsckas
Artemis
17
14 / 1 / 26
10,805
1,351
13,991
6,394
2,647
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
10 / 0 / 20
9,276
1,160
9,774
4,883
3,361
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
sK_Charizard
Tsukuyomi
17
22 / 3 / 24
11,429
1,429
16,452
9,765
3,900
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
188
7
Kills
56
58
Deaths
7
11
Assists
132
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Gav40
Tiamat
0
10
1
0.05
W
Cthulhu
Jorgeks11
Cthulhu
4
2
34
10.5
W
6
1
28
20
W
Artemis
LuSsckas
Artemis
14
1
26
27
L
Fenrir
2
17
4
0.24
W
10
0
20
20
L
0
10
3
0.15
L
0
14
3
0.11
L
5
7
0
0.71
W
Tsukuyomi
sK_Charizard
Tsukuyomi
22
3
24
11.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,758
Damage
54,760
67,879
Taken
34,327
24,697
Mitigated
20,348
721
Healing
2,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Gav40
Tiamat
719
678
0
60
11,144
5,231
0
2,975
8,169
3,539
0
W
Cthulhu
Jorgeks11
Cthulhu
7,168
1,264
0
0
7,557
8,400
0
1,644
5,913
12,531
0
W
7,375
5,045
0
1,214
5,728
2,040
0
1,311
4,417
0
33,474
W
Artemis
LuSsckas
Artemis
13,991
8,560
0
0
6,394
2,647
0
866
5,528
0
19,595
L
Fenrir
10,252
3,470
0
661
20,612
8,330
0
4,364
16,248
0
19,672
W
9,774
876
0
1,092
4,883
3,361
0
1,002
3,881
25,687
0
L
1,847
809
0
0
10,593
3,317
0
3,135
7,458
0
9,908
L
5,058
881
0
0
14,325
4,057
0
4,522
9,803
28,318
0
L
11,882
859
0
0
11,205
3,762
0
1,946
9,259
0
30,694
W
Tsukuyomi
sK_Charizard
Tsukuyomi
16,452
5,939
0
80
9,765
3,900
0
954
8,811
0
18,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,633
Gold Earned
51,241
108
Minions Killed
139
2
Camps Cleared
4
554,079
Distance Traveled
768,591
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,752
844
4
1
0
91,943
1
W
Cthulhu
9,637
1,205
21
3
0
163,780
0
W
Neith
10,094
1,262
60
8
4
136,176
0
W
Artemis
10,805
1,351
13
2
0
123,617
0
L
Fenrir
8,268
1,034
10
1
0
133,286
1
W
Tiamat
9,276
1,160
38
5
0
172,888
0
L
Anhur
7,312
914
14
2
0
76,809
1
L
Zeus
7,481
935
41
5
1
102,979
2
L
Thor
9,820
1,228
39
5
1
149,062
4
W
Tsukuyomi
11,429
1,429
7
1
0
172,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role