Player Matchup

Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Bronze I
 
Loki
Bronze I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver V
Strawanz3r1n
Neith
Silver V
Level 80
God Stats
31W - 30L
1,521 SR
Queue Stats
480W - 499L
591 MMR
Party 1
Xing Tian
Xing Tian
Silver V
fozzy874
Xing Tian
Silver V
Level 101
God Stats
2W - 5L
1,500 SR
Queue Stats
45W - 69L
653 MMR
Solo
Osiris
Osiris
Bronze I
hollandnumber1
Osiris
Bronze I
Level 117
God Stats
34W - 32L
1,543 SR
Queue Stats
240W - 280L
452 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,513 SR
939 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,444 SR
757 MMR
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze II
TheDeathBehind_U
Cernunnos
Bronze II
Level 99
God Stats
3W - 2L
1,336 SR
Queue Stats
160W - 200L
258 MMR
Solo
Chang'e
Chang'e
Silver II
icecavani
Chang'e
Silver II
Level 108
God Stats
2W - 0L
1,400 SR
Queue Stats
207W - 210L
1,117 MMR
Solo
Vamana
Vamana
Silver V
oxilos_
Vamana
Silver V
Level 45
God Stats
18W - 16L
1,482 SR
Queue Stats
39W - 52L
606 MMR
Solo
Bakasura
Bakasura
Bronze II
zubodel888
Bakasura
Bronze II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
616W - 667L
303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 5 / 1
8,286
552
8,479
9,456
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
 
Loki
13
2 / 3 / 2
7,794
520
4,760
6,659
2,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 2
6,460
431
6,884
8,395
2,376
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
fozzy874
Xing Tian
11
0 / 2 / 3
6,909
461
3,544
11,172
7,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 5 / 2
7,208
481
5,947
11,605
7,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneTiamatSolAthenaGilgamesh

VS

Bans
SetDanzaburouMercuryCu ChulainnFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 1 / 5
7,735
516
5,383
11,102
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
12
2 / 2 / 3
7,669
511
6,699
7,844
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
icecavani
Chang'e
17
9 / 0 / 2
9,894
660
11,138
9,528
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
oxilos_
Vamana
14
2 / 1 / 3
8,555
570
3,482
9,323
8,441
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
zubodel888
Bakasura
14
2 / 2 / 5
8,496
566
5,047
10,337
4,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
6
Kills
18
18
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
5
1
0.5
L
Loki
 
Loki
2
3
2
1
W
Ymir
 
Ymir
3
1
5
5.5
L
0
3
2
0.33
W
Cernunnos
2
2
3
1.75
L
Xing Tian
fozzy874
Xing Tian
0
2
3
0.75
L
2
5
2
0.6
W
Chang'e
icecavani
Chang'e
9
0
2
10
W
Vamana
oxilos_
Vamana
2
1
3
3.5
W
Bakasura
zubodel888
Bakasura
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,614
Damage
31,749
47,287
Taken
48,134
22,760
Mitigated
28,152
10,005
Healing
20,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,479
1,810
0
1,630
9,456
3,320
0
4,345
5,111
65,111
0
L
Loki
 
Loki
4,760
1,462
0
2,076
6,659
2,295
0
1,960
4,419
0
46,083
W
Ymir
 
Ymir
5,383
594
553
2,906
11,102
8,769
0
2,457
8,530
21,455
0
L
6,884
3,007
0
3,095
8,395
2,376
0
3,978
4,340
0
40,673
W
Cernunnos
6,699
2,654
0
1,602
7,844
3,114
1,184
1,715
6,075
0
49,645
L
Xing Tian
fozzy874
Xing Tian
3,544
330
0
830
11,172
7,267
0
3,874
7,298
16,515
0
L
5,947
1,922
0
2,374
11,605
7,502
0
2,364
9,124
0
45,495
W
Chang'e
icecavani
Chang'e
11,138
816
1,114
5,514
9,528
3,187
616
3,161
6,175
68,341
0
W
Vamana
oxilos_
Vamana
3,482
1,723
279
3,694
9,323
8,441
299
2,484
6,699
0
51,644
W
Bakasura
zubodel888
Bakasura
5,047
3,185
0
4,456
10,337
4,641
1,050
1,741
8,456
0
44,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,657
Gold Earned
42,349
399
Minions Killed
455
0
Camps Cleared
0
1,433,908
Distance Traveled
1,454,932
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,286
552
136
9
0
251,693
4
L
Loki
7,794
520
89
6
0
330,679
3
W
Ymir
7,735
516
32
2
0
252,610
8
L
Neith
6,460
431
81
5
0
233,000
5
W
Cernunnos
7,669
511
101
7
0
253,911
0
L
Xing Tian
6,909
461
16
1
0
297,931
4
L
Osiris
7,208
481
77
5
0
320,605
0
W
Chang'e
9,894
660
117
8
0
302,890
8
W
Vamana
8,555
570
105
7
0
315,611
1
W
Bakasura
8,496
566
100
7
0
329,910
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role