Player Matchup

Sun Wukong
Sun Wukong
JBArms07
Sun Wukong
Level 39
God Stats
3W - 5L
1,381 SR
Queue Stats
40W - 65L
1,268 Elo+
Party 2
Neith
Neith
KhFanatic95
Neith
Level 145
God Stats
3W - 4L
1,492 SR
Queue Stats
22W - 18L
1,559 Elo+
Party 3
Cerberus
Cerberus
Nightbringer_154
Cerberus
Level 18
God Stats
1W - 1L
1,491 SR
Queue Stats
2W - 1L
1,744 Elo+
Party 3
Nu Wa
Nu Wa
Paranoid_BvB76
Nu Wa
Level 105
God Stats
0W - 1L
1,505 SR
Queue Stats
1W - 1L
1,644 Elo+
Party 3
Erlang Shen
Erlang Shen
xXBullWinkleXx7
Erlang Shen
Level 64
God Stats
1W - 3L
1,410 SR
Queue Stats
174W - 206L
1,316 Elo+
Party 2
Team Averages
Level 74
1,456 SR
1,506 Elo+

VS

Team Averages
Level 70
1,559 SR
1,460 Elo+
Izanami
Izanami
Benbel52
Izanami
Level 28
God Stats
15W - 10L
1,544 SR
Queue Stats
98W - 94L
1,427 Elo+
Party 1
Apollo
Apollo
JuicyMilkshakes
Apollo
Level 154
God Stats
4W - 2L
1,688 SR
Queue Stats
97W - 82L
1,564 Elo+
Party 1
Janus
Janus
ShnozzyKong
Janus
Level 66
God Stats
6W - 8L
1,447 SR
Queue Stats
72W - 72L
1,434 Elo+
Party 1
Bakasura
Bakasura
TaintSniffer774
Bakasura
Level 69
God Stats
7W - 2L
1,617 SR
Queue Stats
82W - 65L
1,513 Elo+
Party 1
Yemoja
Yemoja
YS6304
Yemoja
Level 34
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 19L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JBArms07
Sun Wukong
11
0 / 3 / 1
6,780
424
4,430
9,673
4,111
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 4 / 2
8,182
511
11,774
14,141
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 1
6,627
414
2,323
10,067
8,694
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 5 / 3
8,314
520
10,776
8,832
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
xXBullWinkleXx7
Erlang Shen
10
1 / 4 / 1
6,859
429
4,347
9,499
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Benbel52
Izanami
13
4 / 2 / 1
8,136
509
8,853
10,118
2,650
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 1 / 3
10,059
629
12,230
13,445
5,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 2 / 7
8,559
535
6,115
9,147
2,742
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
14
7 / 1 / 2
8,919
557
5,530
12,038
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
YS6304
Yemoja
12
1 / 2 / 7
7,018
439
4,477
7,466
2,275
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
20
20
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
Benbel52
Izanami
4
2
1
2.25
L
Sun Wukong
JBArms07
Sun Wukong
0
3
1
0.17
W
5
1
3
6.5
L
4
4
2
1.25
L
1
4
1
0.38
L
2
5
3
0.7
W
3
2
7
3.25
W
Bakasura
7
1
2
8
W
Yemoja
YS6304
Yemoja
1
2
7
2.25
L
Erlang Shen
xXBullWinkleXx7
Erlang Shen
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,650
Damage
37,205
52,212
Taken
52,214
22,907
Mitigated
18,488
13,210
Healing
23,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Benbel52
Izanami
8,853
7,269
0
3,364
10,118
2,650
1,355
2,665
7,313
0
47,304
L
Sun Wukong
JBArms07
Sun Wukong
4,430
491
33
1,800
9,673
4,111
0
0
9,558
0
24,961
W
12,230
8,280
0
7,697
13,445
5,737
1,318
1,159
12,172
0
67,732
L
11,774
4,863
0
6,381
14,141
4,462
975
2,598
11,333
0
57,306
L
2,323
0
349
1,875
10,067
8,694
51
2,722
7,093
21,985
0
L
10,776
1,690
170
1,991
8,832
2,414
1,082
3,289
5,108
47,529
0
W
6,115
378
0
1,590
9,147
2,742
1,078
3,189
5,656
45,886
0
W
Bakasura
5,530
4,676
0
6,669
12,038
5,084
1,454
2,026
9,808
0
29,420
W
Yemoja
YS6304
Yemoja
4,477
711
2,532
1,798
7,466
2,275
459
3,130
4,166
17,276
0
L
Erlang Shen
xXBullWinkleXx7
Erlang Shen
4,347
2,009
0
611
9,499
3,226
0
1,746
7,640
0
34,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,762
Gold Earned
42,691
350
Minions Killed
420
0
Camps Cleared
0
1,317,014
Distance Traveled
1,491,423
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,136
509
101
6
0
284,698
2
L
Sun Wukong
6,780
424
60
4
0
264,629
0
W
Apollo
10,059
629
123
8
0
286,367
0
L
Neith
8,182
511
99
6
0
244,928
4
L
Cerberus
6,627
414
47
3
0
266,493
0
L
Nu Wa
8,314
520
89
6
0
263,843
4
W
Janus
8,559
535
93
6
0
294,448
6
W
Bakasura
8,919
557
78
5
0
338,354
2
W
Yemoja
7,018
439
25
2
0
287,556
0
L
Erlang Shen
6,859
429
55
3
0
277,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role