Player Matchup

Artio
Artio
OwLz720
Artio
Level 106
God Stats
7W - 6L
1,677 SR
Queue Stats
92W - 62L
1,528 Elo+
Party 1
Medusa
Medusa
XtremeLeeArti
Medusa
Level 136
God Stats
72W - 34L
1,748 SR
Queue Stats
815W - 555L
1,650 Elo+
Party 1
Hun Batz
Hun Batz
bradderzvilla
Hun Batz
Level 154
God Stats
2W - 2L
1,394 SR
Queue Stats
485W - 438L
1,669 Elo+
Solo
Team Averages
Level 132
1,606 SR
1,615 Elo+

VS

Team Averages
Level 124
1,490 SR
1,589 Elo+
Merlin
Merlin
Minuteman13
Merlin
Level 124
God Stats
9W - 4L
1,755 SR
Queue Stats
128W - 108L
1,695 Elo+
Solo
Rama
Rama
Wolfsolitario
Rama
Level 158
God Stats
3W - 5L
1,214 SR
Queue Stats
138W - 164L
1,486 Elo+
Solo
Thor
Thor
laxx8929
Thor
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 43L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
OwLz720
Artio
11
0 / 3 / 14
9,567
598
2,308
14,073
8,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
14 / 1 / 7
12,782
799
19,124
16,141
7,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hun Batz
bradderzvilla
Hun Batz
17
9 / 0 / 11
12,300
769
13,953
17,428
17,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 5 / 1
9,761
610
13,581
8,781
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 7 / 1
8,837
552
7,852
17,360
4,396
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
12
1 / 11 / 2
9,102
569
6,527
14,218
7,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
23
Kills
4
4
Deaths
23
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
1
0.5
W
Artio
OwLz720
Artio
0
3
14
2.33
L
1
7
1
0.21
W
14
1
7
17.5
W
Hun Batz
bradderzvilla
Hun Batz
9
0
11
14.5
L
Thor
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,385
Damage
27,960
47,642
Taken
40,359
33,420
Mitigated
13,832
16,257
Healing
3,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
13,581
363
0
595
8,781
2,237
48
493
8,013
42,795
0
W
Artio
OwLz720
Artio
2,308
219
342
3,651
14,073
8,335
50
2,851
10,850
8,123
0
L
7,852
5,794
0
2,630
17,360
4,396
0
612
16,127
0
28,408
W
19,124
9,241
0
7,884
16,141
7,219
1,869
6,081
9,678
0
73,160
W
Hun Batz
bradderzvilla
Hun Batz
13,953
3,339
0
4,380
17,428
17,866
605
3,537
13,377
0
53,099
L
Thor
6,527
1,758
0
180
14,218
7,199
0
1,203
12,563
0
22,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,649
Gold Earned
27,700
180
Minions Killed
142
0
Camps Cleared
0
836,768
Distance Traveled
736,749
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,761
610
81
5
0
267,731
0
W
Artio
9,567
598
12
1
0
194,143
0
L
Rama
8,837
552
41
3
0
226,833
4
W
Medusa
12,782
799
99
6
0
310,770
2
W
Hun Batz
12,300
769
69
4
0
331,855
0
L
Thor
9,102
569
20
1
0
242,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role