Player Matchup

Medusa
Medusa
Saitama2600
Medusa
Level 7
God Stats
2W - 1L
1,679 SR
Queue Stats
3W - 3L
1,521 Elo+
Solo
Fenrir
Fenrir
SanderRagnarok
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,543 Elo+
Solo
Ymir
Ymir
Veronezi7825
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,503 Elo+
Solo
Osiris
Osiris
eliminou_voce
Osiris
Level 10
God Stats
4W - 5L
1,500 SR
Queue Stats
20W - 22L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
lksmarcos
Morgan Le Fay
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,819 Elo+
Solo
Team Averages
Level 7
1,536 SR
1,581 Elo+

VS

Team Averages
Level 19
1,589 SR
1,633 Elo+
Neith
Neith
Caue_Simoes
Neith
Level 26
God Stats
4W - 5L
1,353 SR
Queue Stats
150W - 147L
1,523 Elo+
Solo
Pele
Pele
N1NJ4MC
Pele
Level 6
God Stats
1W - 0L
1,331 SR
Queue Stats
3W - 4L
1,686 Elo+
Party 1
Vamana
Vamana
RAMAXS
Vamana
Level 29
God Stats
3W - 0L
1,731 SR
Queue Stats
67W - 32L
1,672 Elo+
Solo
Chronos
Chronos
jettzinhagostosa
Chronos
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,686 Elo+
Party 1
Sol
Sol
xxZTREZExx
Sol
Level 27
God Stats
10W - 1L
2,028 SR
Queue Stats
98W - 83L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 8 / 4
10,710
487
10,374
16,265
6,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
9 / 8 / 4
10,791
491
15,933
20,370
10,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
6 / 7 / 10
11,561
526
8,581
19,183
24,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
5 / 11 / 6
9,814
446
15,957
25,253
20,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morgan Le Fay
lksmarcos
Morgan Le Fay
13
3 / 16 / 4
8,251
375
11,350
18,357
7,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 7
13,861
630
20,332
20,116
8,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
N1NJ4MC
Pele
13
1 / 7 / 3
9,930
451
6,732
12,882
3,778
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vamana
RAMAXS
Vamana
20
23 / 2 / 4
15,718
714
31,819
27,253
30,955
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
2 / 10 / 7
10,939
497
4,304
15,818
10,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
10 / 6 / 3
13,719
624
18,372
24,453
9,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
73
28
Kills
49
50
Deaths
29
28
Assists
24
Player
Kills
Deaths
Assists
KDA
W
13
4
7
4.13
W
Pele
N1NJ4MC
Pele
1
7
3
0.36
W
Vamana
RAMAXS
Vamana
23
2
4
12.5
L
Medusa
5
8
4
0.88
L
9
8
4
1.38
L
6
7
10
1.57
L
5
11
6
0.73
W
2
10
7
0.55
L
Morgan Le Fay
lksmarcos
Morgan Le Fay
3
16
4
0.31
W
10
6
3
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,195
Damage
81,559
99,428
Taken
100,522
69,793
Mitigated
63,638
11,836
Healing
38,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,332
10,552
0
12,177
20,116
8,903
705
3,668
16,448
0
99,311
W
Pele
N1NJ4MC
Pele
6,732
1,865
0
3,152
12,882
3,778
896
1,487
11,395
0
43,927
W
Vamana
RAMAXS
Vamana
31,819
14,391
0
10,271
27,253
30,955
1,894
4,531
22,722
30,790
99,562
L
Medusa
10,374
5,883
0
2,040
16,265
6,539
0
2,903
13,362
185
40,397
L
15,933
2,870
0
3,344
20,370
10,233
0
5,476
14,894
0
60,880
L
8,581
1,461
0
2,179
19,183
24,817
233
8,023
11,160
36,357
0
L
15,957
6,397
0
3,723
25,253
20,687
890
7,395
17,858
0
53,835
W
4,304
1,808
0
917
15,818
10,443
647
6,944
8,874
20,425
0
L
Morgan Le Fay
lksmarcos
Morgan Le Fay
11,350
2,093
0
550
18,357
7,517
356
7,319
11,038
40,693
0
W
18,372
8,763
0
12,040
24,453
9,559
10,569
3,554
20,899
103,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,127
Gold Earned
64,167
337
Minions Killed
584
0
Camps Cleared
0
1,659,724
Distance Traveled
1,866,640
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,861
630
130
6
0
354,873
5
W
Pele
9,930
451
65
3
0
423,115
2
W
Vamana
15,718
714
195
9
0
423,173
1
L
Medusa
10,710
487
48
2
0
295,418
0
L
Fenrir
10,791
491
90
4
0
387,270
1
L
Ymir
11,561
526
58
3
0
343,792
0
L
Osiris
9,814
446
93
4
0
352,300
0
W
Chronos
10,939
497
38
2
0
332,421
1
L
Morgan Le Fay
8,251
375
48
2
0
280,944
3
W
Sol
13,719
624
156
7
0
333,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role