Player Matchup

Cthulhu
Cthulhu
HewKhaw
Cthulhu
Level 16
God Stats
23W - 10L
1,656 SR
Queue Stats
38W - 25L
1,560 Elo+
Party 1
Erlang Shen
Erlang Shen
MaraYeJi
Erlang Shen
Level 30
God Stats
17W - 8L
1,640 SR
Queue Stats
288W - 309L
1,478 Elo+
Party 1
Loki
Loki
Moneiet
Loki
Level 16
God Stats
25W - 12L
1,666 SR
Queue Stats
48W - 30L
1,626 Elo+
Party 1
Chang'e
Chang'e
Shrumpru
Chang'e
Level 8
God Stats
15W - 7L
1,646 SR
Queue Stats
33W - 35L
1,467 Elo+
Party 1
Izanami
Izanami
nohssiw
Izanami
Level 16
God Stats
30W - 17L
1,638 SR
Queue Stats
53W - 54L
1,490 Elo+
Party 1
Team Averages
Level 17
1,649 SR
1,525 Elo+

VS

Team Averages
Level 20
1,478 SR
1,407 Elo+
Cupid
Cupid
Eyez On Mine
Cupid
Level 27
God Stats
63W - 44L
1,587 SR
Queue Stats
194W - 189L
1,448 Elo+
Solo
Bakasura
Bakasura
GoofMoof
Bakasura
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
308W - 294L
1,507 Elo+
Solo
Merlin
Merlin
Kingsand02
Merlin
Level 24
God Stats
2W - 6L
1,292 SR
Queue Stats
12W - 25L
1,255 Elo+
Party 2
Gilgamesh
Gilgamesh
Riuk1234
Gilgamesh
Level 5
God Stats
2W - 4L
1,327 SR
Queue Stats
2W - 5L
1,336 Elo+
Party 2
Hel
Hel
SpeedNieto
Hel
Level 27
God Stats
36W - 22L
1,685 SR
Queue Stats
315W - 350L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HewKhaw
Cthulhu
15
1 / 0 / 21
8,509
1,064
9,413
5,592
3,834
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
MaraYeJi
Erlang Shen
15
5 / 0 / 15
9,378
1,172
8,627
9,767
4,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
Moneiet
Loki
15
8 / 1 / 11
9,684
1,211
10,313
5,909
2,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chang'e
Shrumpru
Chang'e
15
3 / 2 / 16
8,524
1,066
4,430
5,546
1,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
nohssiw
Izanami
15
9 / 0 / 12
9,830
1,229
11,477
5,001
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

337

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,403
925
4,705
5,600
2,010
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
GoofMoof
Bakasura
13
1 / 6 / 1
7,626
953
9,962
12,824
5,220
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Kingsand02
Merlin
13
0 / 7 / 0
7,001
875
5,388
9,926
3,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Riuk1234
Gilgamesh
13
0 / 5 / 2
7,121
890
3,104
11,629
4,736
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 6 / 1
7,503
938
4,624
9,990
3,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
8
26
Kills
3
3
Deaths
26
75
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Bakasura
GoofMoof
Bakasura
1
6
1
0.25
W
Cthulhu
HewKhaw
Cthulhu
1
0
21
11.5
L
Merlin
Kingsand02
Merlin
0
7
0
0
W
Erlang Shen
MaraYeJi
Erlang Shen
5
0
15
12.5
W
Loki
Moneiet
Loki
8
1
11
13.5
L
Gilgamesh
Riuk1234
Gilgamesh
0
5
2
0.2
W
Chang'e
Shrumpru
Chang'e
3
2
16
5.5
L
1
6
1
0.25
W
Izanami
nohssiw
Izanami
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,260
Damage
27,783
31,815
Taken
49,969
14,381
Mitigated
19,531
7,402
Healing
6,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,705
2,029
120
249
5,600
2,010
0
1,159
4,441
0
12,538
L
Bakasura
GoofMoof
Bakasura
9,962
6,033
0
1,476
12,824
5,220
0
5,031
7,793
0
16,728
W
Cthulhu
HewKhaw
Cthulhu
9,413
562
349
0
5,592
3,834
0
1,639
3,571
25,288
0
L
Merlin
Kingsand02
Merlin
5,388
374
0
485
9,926
3,806
0
2,843
7,083
20,862
0
W
Erlang Shen
MaraYeJi
Erlang Shen
8,627
4,547
0
2,352
9,767
4,430
0
4,561
4,955
0
13,643
W
Loki
Moneiet
Loki
10,313
2,559
0
916
5,909
2,441
0
1,493
4,256
0
21,117
L
Gilgamesh
Riuk1234
Gilgamesh
3,104
528
0
627
11,629
4,736
0
2,896
8,733
0
7,664
W
Chang'e
Shrumpru
Chang'e
4,430
890
2,617
1,168
5,546
1,900
0
1,093
4,138
12,041
0
L
4,624
733
978
2,174
9,990
3,759
0
1,914
8,076
23,165
0
W
Izanami
nohssiw
Izanami
11,477
9,170
0
0
5,001
1,776
0
1,226
3,365
0
37,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,925
Gold Earned
36,654
153
Minions Killed
134
7
Camps Cleared
4
848,130
Distance Traveled
675,579
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,403
925
16
2
1
124,987
0
L
Bakasura
7,626
953
30
4
2
168,296
0
W
Cthulhu
8,509
1,064
44
6
0
180,176
0
L
Merlin
7,001
875
38
5
0
128,278
2
W
Erlang Shen
9,378
1,172
8
1
2
184,640
1
W
Loki
9,684
1,211
20
3
3
181,318
1
L
Gilgamesh
7,121
890
10
1
0
112,533
1
W
Chang'e
8,524
1,066
20
3
1
146,120
0
L
Hel
7,503
938
40
5
1
141,485
0
W
Izanami
9,830
1,229
61
8
1
155,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role