Player Matchup

Ne Zha
Ne Zha
capras2910
Ne Zha
Level 160
God Stats
23W - 24L
1,603 SR
Queue Stats
774W - 802L
1,494 Elo+
Solo
Artio
Artio
dynamicblackout
Artio
Level 77
God Stats
9W - 5L
1,574 SR
Queue Stats
33W - 21L
1,650 Elo+
Party 2
Merlin
Merlin
killer-hit-em69
Merlin
Level 121
God Stats
10W - 11L
1,497 SR
Queue Stats
190W - 194L
1,543 Elo+
Party 2
Team Averages
Level 119
1,558 SR
1,562 Elo+

VS

Team Averages
Level 104
1,759 SR
1,601 Elo+
Fafnir
Fafnir
EdgyEdd
Fafnir
Level 101
God Stats
8W - 5L
1,563 SR
Queue Stats
61W - 38L
1,581 Elo+
Party 1
Tyr
Tyr
MyLostFaith
Tyr
Level 107
God Stats
23W - 11L
1,748 SR
Queue Stats
360W - 254L
1,552 Elo+
Solo
Sol
Sol
dodgejci
Sol
Level 105
God Stats
2W - 4L
1,966 SR
Queue Stats
124W - 68L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
capras2910
Ne Zha
14
6 / 2 / 6
9,770
752
13,084
9,573
4,585
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 4 / 10
8,774
675
4,361
14,061
12,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 1 / 7
9,900
762
15,545
8,749
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
EdgyEdd
Fafnir
12
3 / 3 / 1
8,983
691
6,692
18,500
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 8 / 4
7,839
603
9,232
12,537
3,210
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
3 / 2 / 1
8,239
634
7,572
9,415
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
13
Kills
7
7
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
EdgyEdd
Fafnir
3
3
1
1.17
L
1
8
4
0.38
W
Ne Zha
capras2910
Ne Zha
6
2
6
4.5
L
3
2
1
1.75
W
2
4
10
1.75
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,990
Damage
23,496
32,383
Taken
40,452
20,848
Mitigated
16,739
10,088
Healing
11,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
EdgyEdd
Fafnir
6,692
1,602
209
7,163
18,500
11,421
0
8,099
9,478
14,702
0
L
9,232
753
423
2,633
12,537
3,210
0
4,231
7,698
0
18,544
W
Ne Zha
capras2910
Ne Zha
13,084
2,882
375
2,998
9,573
4,585
162
3,936
5,637
0
33,365
L
7,572
3,039
0
1,311
9,415
2,108
0
5,625
3,370
35,686
0
W
4,361
562
2,198
2,876
14,061
12,939
0
5,701
8,360
15,484
0
W
15,545
1,420
0
1,641
8,749
3,324
418
4,627
4,122
51,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,444
Gold Earned
25,061
150
Minions Killed
100
0
Camps Cleared
0
731,474
Distance Traveled
668,216
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,983
691
12
1
0
224,160
1
L
Tyr
7,839
603
21
2
0
213,715
1
W
Ne Zha
9,770
752
36
3
0
255,152
4
L
Sol
8,239
634
67
5
0
230,341
1
W
Artio
8,774
675
28
2
0
231,152
3
W
Merlin
9,900
762
86
7
0
245,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role