Player Matchup

Vulcan
Vulcan
Deardarling
Vulcan
Level 127
God Stats
15W - 12L
1,636 SR
Queue Stats
93W - 77L
1,493 Elo+
Party 1
Hachiman
Hachiman
Legousek
Hachiman
Level 25
God Stats
7W - 8L
1,468 SR
Queue Stats
38W - 32L
1,474 Elo+
Party 1
Fenrir
Fenrir
MrBlaidd
Fenrir
Level 24
God Stats
24W - 18L
1,597 SR
Queue Stats
30W - 25L
1,498 Elo+
Party 1
Bacchus
Bacchus
Skillar64
Bacchus
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
sinann055
Scylla
Level 28
God Stats
25W - 20L
1,540 SR
Queue Stats
224W - 246L
1,453 Elo+
Solo
Team Averages
Level 44
1,548 SR
1,484 Elo+

VS

Team Averages
Level 14
1,457 SR
1,440 Elo+
Cerberus
Cerberus
MesniBurek420
Cerberus
Level 22
God Stats
0W - 1L
1,706 SR
Queue Stats
24W - 23L
1,444 Elo+
Solo
Tiamat
Tiamat
Slimelike
Tiamat
Level 4
God Stats
1W - 4L
1,455 SR
Queue Stats
1W - 5L
1,435 Elo+
Solo
Odin
Odin
SmankyFranky
Odin
Level 6
God Stats
2W - 5L
1,340 SR
Queue Stats
4W - 11L
1,384 Elo+
Party 2
Danzaburou
Danzaburou
WIllieDeBanana
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,435 Elo+
Solo
Hun Batz
Hun Batz
isowenye
Hun Batz
Level 22
God Stats
0W - 3L
1,284 SR
Queue Stats
51W - 61L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
2 / 0 / 4
6,766
615
4,162
2,893
977
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Legousek
Hachiman
10
0 / 1 / 2
5,991
545
2,663
5,537
1,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
MrBlaidd
Fenrir
10
7 / 0 / 3
6,668
606
7,856
5,955
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Skillar64
Bacchus
8
4 / 0 / 3
5,578
507
3,510
4,638
4,125
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
sinann055
Scylla
12
3 / 0 / 2
7,153
650
3,097
1,619
389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MesniBurek420
Cerberus
6
0 / 3 / 1
4,643
422
2,352
10,191
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Slimelike
Tiamat
9
0 / 3 / 0
5,199
473
995
4,268
1,654
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
5,165
470
518
4,522
1,664
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
WIllieDeBanana
Danzaburou
7
0 / 2 / 0
4,821
438
2,210
5,191
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
isowenye
Hun Batz
8
1 / 5 / 0
5,279
480
3,001
7,782
2,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
16
Kills
1
1
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vulcan
2
0
4
4
W
Hachiman
Legousek
Hachiman
0
1
2
1
L
Cerberus
MesniBurek420
Cerberus
0
3
1
0.17
W
Fenrir
MrBlaidd
Fenrir
7
0
3
8.5
W
Bacchus
Skillar64
Bacchus
4
0
3
5.5
L
Tiamat
Slimelike
Tiamat
0
3
0
0
L
0
3
0
0
L
Danzaburou
WIllieDeBanana
Danzaburou
0
2
0
0
L
Hun Batz
isowenye
Hun Batz
1
5
0
0.2
W
Scylla
sinann055
Scylla
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,288
Damage
9,076
20,642
Taken
31,954
9,146
Mitigated
11,058
5,226
Healing
5,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
4,162
952
44
1,586
2,893
977
1,040
810
2,083
40,749
0
W
Hachiman
Legousek
Hachiman
2,663
1,730
0
2,426
5,537
1,566
264
731
4,806
0
31,848
L
Cerberus
MesniBurek420
Cerberus
2,352
445
0
2,594
10,191
4,106
0
1,634
8,557
13,857
0
W
Fenrir
MrBlaidd
Fenrir
7,856
2,252
0
556
5,955
2,089
292
501
5,414
0
37,040
W
Bacchus
Skillar64
Bacchus
3,510
494
0
364
4,638
4,125
98
1,305
3,333
10,487
0
L
Tiamat
Slimelike
Tiamat
995
166
0
709
4,268
1,654
78
3,051
1,217
23,476
0
L
518
191
0
934
4,522
1,664
0
1,977
2,272
0
19,211
L
Danzaburou
WIllieDeBanana
Danzaburou
2,210
1,010
0
1,438
5,191
1,551
0
2,670
2,521
0
11,792
L
Hun Batz
isowenye
Hun Batz
3,001
1,273
0
0
7,782
2,083
0
1,086
6,618
0
29,308
W
Scylla
sinann055
Scylla
3,097
456
0
250
1,619
389
0
0
1,578
30,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,156
Gold Earned
25,107
301
Minions Killed
233
0
Camps Cleared
0
976,561
Distance Traveled
938,138
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,766
615
75
7
0
214,613
4
W
Hachiman
5,991
545
79
7
0
174,678
1
L
Cerberus
4,643
422
26
2
0
179,032
4
W
Fenrir
6,668
606
63
6
0
215,161
1
W
Bacchus
5,578
507
14
1
0
185,470
0
L
Tiamat
5,199
473
59
5
0
184,673
0
L
Odin
5,165
470
48
4
0
174,376
0
L
Danzaburou
4,821
438
35
3
0
201,825
3
L
Hun Batz
5,279
480
65
6
0
198,232
0
W
Scylla
7,153
650
70
6
0
186,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role