Player Matchup

Ymir
Ymir
DMTTrickster
Ymir
Level 15
God Stats
5W - 4L
1,644 SR
Queue Stats
17W - 24L
1,388 Elo+
Party 1
Heimdallr
Heimdallr
Lucas_2310w
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,433 Elo+
Solo
Nu Wa
Nu Wa
PatoAstral
Nu Wa
Level 29
God Stats
2W - 5L
1,511 SR
Queue Stats
56W - 66L
1,393 Elo+
Solo
Bakasura
Bakasura
TheBrunelli
Bakasura
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 49L
1,434 Elo+
Party 1
King Arthur
King Arthur
housenetwork1
King Arthur
Level 28
God Stats
6W - 7L
1,389 SR
Queue Stats
298W - 313L
1,512 Elo+
Solo
Team Averages
Level 19
1,509 SR
1,432 Elo+

VS

Team Averages
Level 16
1,456 SR
1,476 Elo+
Chiron
Chiron
FlintFs
Chiron
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 204L
1,408 Elo+
Solo
Sol
Sol
Jipster1212
Sol
Level 18
God Stats
3W - 2L
1,508 SR
Queue Stats
21W - 10L
1,656 Elo+
Solo
Izanami
Izanami
SirSugimoto
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,267 Elo+
Solo
Ymir
Ymir
Surkqa
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
nomis01
Nemesis
Level 29
God Stats
2W - 3L
1,272 SR
Queue Stats
112W - 93L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
7,626
477
2,259
8,841
5,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Lucas_2310w
Heimdallr
13
0 / 4 / 0
6,921
433
3,784
8,731
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
12
4 / 9 / 3
7,947
497
6,168
12,136
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
TheBrunelli
Bakasura
12
2 / 11 / 3
7,894
493
5,783
14,351
5,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
housenetwork1
King Arthur
14
2 / 2 / 4
8,799
550
6,763
14,945
12,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FlintFs
Chiron
16
6 / 0 / 7
10,077
630
9,659
7,004
2,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
16 / 3 / 0
12,313
770
17,931
15,241
5,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
SirSugimoto
Izanami
14
1 / 4 / 0
9,053
566
7,029
9,855
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Surkqa
Ymir
13
1 / 1 / 6
9,174
573
2,311
6,884
4,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
nomis01
Nemesis
14
5 / 1 / 5
9,368
586
7,932
14,222
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
9
Kills
29
29
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Chiron
FlintFs
Chiron
6
0
7
9.5
W
16
3
0
5.33
L
Heimdallr
Lucas_2310w
Heimdallr
0
4
0
0
L
Nu Wa
4
9
3
0.61
W
Izanami
SirSugimoto
Izanami
1
4
0
0.25
W
Ymir
Surkqa
Ymir
1
1
6
4
L
Bakasura
TheBrunelli
Bakasura
2
11
3
0.32
L
King Arthur
housenetwork1
King Arthur
2
2
4
2
W
Nemesis
nomis01
Nemesis
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,757
Damage
44,862
59,004
Taken
53,206
30,480
Mitigated
19,676
11,220
Healing
24,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,259
225
0
500
8,841
5,612
0
3,547
5,294
21,667
0
W
Chiron
FlintFs
Chiron
9,659
3,794
1,206
3,331
7,004
2,218
2,007
382
6,545
0
62,555
W
17,931
9,943
0
10,572
15,241
5,241
9,467
3,997
10,496
98,094
0
L
Heimdallr
Lucas_2310w
Heimdallr
3,784
1,270
0
1,312
8,731
2,954
0
2,153
6,578
0
41,919
L
Nu Wa
6,168
2,134
0
956
12,136
3,923
0
7,964
4,172
29,591
0
W
Izanami
SirSugimoto
Izanami
7,029
5,644
0
2,610
9,855
3,166
658
948
8,239
0
53,263
W
Ymir
Surkqa
Ymir
2,311
673
0
750
6,884
4,467
227
1,150
5,604
13,849
0
L
Bakasura
TheBrunelli
Bakasura
5,783
3,459
0
2,253
14,351
5,704
0
2,828
11,523
0
33,561
L
King Arthur
housenetwork1
King Arthur
6,763
687
0
6,199
14,945
12,287
0
3,750
11,195
0
42,103
W
Nemesis
nomis01
Nemesis
7,932
3,411
0
6,060
14,222
4,584
747
1,391
12,433
0
54,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,187
Gold Earned
49,985
300
Minions Killed
473
0
Camps Cleared
0
1,448,977
Distance Traveled
1,518,261
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,626
477
38
2
0
311,660
0
W
Chiron
10,077
630
113
7
0
321,524
4
W
Sol
12,313
770
174
11
0
277,614
0
L
Heimdallr
6,921
433
70
4
0
278,623
6
L
Nu Wa
7,947
497
39
2
0
257,284
0
W
Izanami
9,053
566
88
6
0
268,701
4
W
Ymir
9,174
573
16
1
0
284,061
1
L
Bakasura
7,894
493
70
4
0
280,589
1
L
King Arthur
8,799
550
83
5
0
320,821
1
W
Nemesis
9,368
586
82
5
0
366,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role