Player Matchup

Odin
Odin
 
Odin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
X-Noks98-X
Neith
Level 13
God Stats
1W - 1L
1,198 SR
Queue Stats
3W - 9L
1,708 Elo+
Solo
Bellona
Bellona
balou17
Bellona
Level 29
God Stats
3W - 0L
1,747 SR
Queue Stats
87W - 72L
1,595 Elo+
Party 1
Scylla
Scylla
jonathanxxD
Scylla
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
100W - 59L
1,723 Elo+
Solo
Cthulhu
Cthulhu
narixcity01
Cthulhu
Level 27
God Stats
3W - 0L
1,824 SR
Queue Stats
83W - 50L
1,605 Elo+
Party 1
Team Averages
Level 23
1,554 SR
1,626 Elo+

VS

Team Averages
Level 23
1,480 SR
1,511 Elo+
Anhur
Anhur
 
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ElyMariachi
Sun Wukong
Level 16
God Stats
2W - 9L
1,207 SR
Queue Stats
32W - 41L
1,499 Elo+
Solo
Zeus
Zeus
Premious
Zeus
Level 18
God Stats
0W - 2L
1,464 SR
Queue Stats
5W - 7L
1,518 Elo+
Solo
Awilix
Awilix
sescorpion
Awilix
Level 26
God Stats
0W - 2L
1,728 SR
Queue Stats
55W - 60L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
9 / 2 / 8
9,849
616
7,365
10,969
6,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
12
2 / 5 / 5
7,834
490
4,372
12,420
3,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
balou17
Bellona
14
2 / 3 / 7
8,936
559
10,112
10,913
7,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
17
9 / 3 / 3
10,169
636
13,749
9,661
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
narixcity01
Cthulhu
13
6 / 3 / 5
8,205
513
6,821
10,531
6,971
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 4 / 1
8,682
543
7,003
12,492
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
 
Raijin
13
5 / 6 / 4
8,485
530
10,463
11,618
4,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
ElyMariachi
Sun Wukong
11
0 / 5 / 3
6,588
412
4,150
12,656
7,558
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
12
1 / 10 / 4
7,568
473
7,939
10,588
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
sescorpion
Awilix
17
6 / 3 / 4
9,921
620
9,265
13,558
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
28
Kills
16
16
Deaths
28
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
9
2
8
6.5
L
Anhur
 
Anhur
4
4
1
1.13
L
Raijin
 
Raijin
5
6
4
1.17
L
Sun Wukong
ElyMariachi
Sun Wukong
0
5
3
0.3
L
Zeus
1
10
4
0.3
W
Neith
2
5
5
0.9
W
Bellona
balou17
Bellona
2
3
7
1.83
W
Scylla
9
3
3
3.5
W
Cthulhu
narixcity01
Cthulhu
6
3
5
2.83
L
Awilix
sescorpion
Awilix
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,419
Damage
38,820
54,494
Taken
60,912
27,650
Mitigated
24,094
14,162
Healing
10,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
7,365
1,991
0
2,839
10,969
6,491
0
1,932
8,957
412
49,021
L
Anhur
 
Anhur
7,003
2,216
0
3,392
12,492
3,862
650
6,743
5,749
0
53,038
L
Raijin
 
Raijin
10,463
1,253
0
2,120
11,618
4,797
299
3,728
7,890
45,409
0
L
Sun Wukong
ElyMariachi
Sun Wukong
4,150
342
0
3,947
12,656
7,558
0
1,638
11,018
0
22,787
L
Zeus
7,939
2,066
0
273
10,588
3,158
0
4,425
6,163
31,145
0
W
Neith
4,372
2,307
466
4,110
12,420
3,842
1,457
5,407
6,781
0
26,425
W
Bellona
balou17
Bellona
10,112
3,076
0
3,426
10,913
7,465
434
1,079
9,832
487
54,777
W
Scylla
13,749
1,570
0
1,515
9,661
2,881
0
2,460
7,039
65,782
0
W
Cthulhu
narixcity01
Cthulhu
6,821
1,088
92
1,714
10,531
6,971
435
6,751
3,483
30,203
0
L
Awilix
sescorpion
Awilix
9,265
2,984
0
1,250
13,558
4,719
125
4,817
8,741
0
73,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,993
Gold Earned
41,244
398
Minions Killed
386
0
Camps Cleared
0
1,494,900
Distance Traveled
1,441,858
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,849
616
80
5
0
333,331
0
L
Anhur
8,682
543
97
6
0
272,184
2
L
Raijin
8,485
530
74
5
0
271,519
3
L
Sun Wukong
6,588
412
44
3
0
310,236
3
L
Zeus
7,568
473
46
3
0
261,371
2
W
Neith
7,834
490
48
3
0
260,667
0
W
Bellona
8,936
559
115
7
0
301,169
4
W
Scylla
10,169
636
94
6
0
327,108
3
W
Cthulhu
8,205
513
61
4
0
272,625
4
L
Awilix
9,921
620
125
8
0
326,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role