Player Matchup

Cthulhu
Cthulhu
Kogasamaru_
Cthulhu
Level 29
God Stats
10W - 7L
1,535 SR
Queue Stats
15W - 12L
1,598 Elo+
Solo
Thor
Thor
Maleficent Mei
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 17L
1,701 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Quisdabeast9226
Morgan Le Fay
Level 24
God Stats
19W - 12L
1,628 SR
Queue Stats
126W - 122L
1,560 Elo+
Solo
Neith
Neith
SvelteSage
Neith
Level 29
God Stats
18W - 15L
1,512 SR
Queue Stats
80W - 70L
1,525 Elo+
Solo
Ymir
Ymir
michaelxhm
Ymir
Level 25
God Stats
3W - 3L
1,190 SR
Queue Stats
108W - 109L
1,505 Elo+
Solo
Team Averages
Level 27
1,473 SR
1,578 Elo+

VS

Team Averages
Level 20
1,420 SR
1,517 Elo+
Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DeadAcePool
Ullr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 109L
1,432 Elo+
Party 1
Bakasura
Bakasura
HouseOfMystery
Bakasura
Level 15
God Stats
1W - 3L
1,542 SR
Queue Stats
33W - 12L
1,791 Elo+
Solo
Loki
Loki
UltraKen13
Loki
Level 11
God Stats
0W - 2L
1,243 SR
Queue Stats
10W - 11L
1,449 Elo+
Party 1
Thanatos
Thanatos
zeroattack
Thanatos
Level 22
God Stats
12W - 18L
1,313 SR
Queue Stats
72W - 71L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kogasamaru_
Cthulhu
15
1 / 1 / 1
8,477
530
5,337
11,175
5,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
9 / 1 / 4
10,948
684
12,979
11,705
6,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Quisdabeast9226
Morgan Le Fay
16
3 / 3 / 1
10,137
634
5,158
8,661
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
15
6 / 0 / 6
9,300
581
7,054
8,646
3,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 1 / 8
8,434
527
2,257
8,289
9,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 4 / 1
8,120
508
4,598
7,991
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 1
7,282
455
1,451
5,422
1,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
16
2 / 3 / 0
9,445
590
7,653
16,041
9,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 8 / 0
6,140
384
1,568
8,835
1,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thanatos
zeroattack
Thanatos
13
2 / 2 / 1
8,195
512
9,687
11,131
4,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
21
Kills
6
6
Deaths
21
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
1
0.63
L
0
4
1
0.13
L
Bakasura
2
3
0
0.67
W
Cthulhu
Kogasamaru_
Cthulhu
1
1
1
1.5
W
9
1
4
11
W
Morgan Le Fay
Quisdabeast9226
Morgan Le Fay
3
3
1
1.17
W
Neith
6
0
6
9
L
0
8
0
0
W
2
1
8
6
L
Thanatos
zeroattack
Thanatos
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,785
Damage
24,957
48,476
Taken
49,420
27,392
Mitigated
20,097
13,334
Healing
19,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,598
78
0
1,531
7,991
2,660
94
3,914
4,077
48,103
0
L
1,451
467
0
283
5,422
1,524
318
703
4,719
0
38,867
L
Bakasura
7,653
4,676
0
8,087
16,041
9,272
0
4,471
10,587
0
44,714
W
Cthulhu
Kogasamaru_
Cthulhu
5,337
366
0
1,932
11,175
5,840
778
0
9,605
44,635
0
W
12,979
3,634
0
1,647
11,705
6,157
1,492
1,220
10,314
0
82,714
W
Morgan Le Fay
Quisdabeast9226
Morgan Le Fay
5,158
383
0
3,696
8,661
2,830
437
3,378
5,283
66,527
0
W
Neith
7,054
3,039
0
4,474
8,646
3,146
684
229
8,417
0
64,004
L
1,568
243
0
0
8,835
1,919
113
699
8,136
0
15,496
W
2,257
196
0
1,585
8,289
9,419
424
157
7,910
26,854
0
L
Thanatos
zeroattack
Thanatos
9,687
2,066
0
9,805
11,131
4,722
0
1,872
9,090
0
62,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,296
Gold Earned
39,182
510
Minions Killed
442
0
Camps Cleared
0
1,612,559
Distance Traveled
1,523,971
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,120
508
81
5
0
281,633
6
L
Ullr
7,282
455
81
5
0
290,411
5
L
Bakasura
9,445
590
145
9
0
317,987
1
W
Cthulhu
8,477
530
87
5
0
344,495
1
W
Thor
10,948
684
137
9
0
321,378
3
W
Morgan Le Fay
10,137
634
133
8
0
295,672
5
W
Neith
9,300
581
114
7
0
323,858
4
L
Loki
6,140
384
28
2
0
306,934
0
W
Ymir
8,434
527
39
2
0
327,156
5
L
Thanatos
8,195
512
107
7
0
327,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role