Player Matchup

Medusa
Medusa
Fladire
Medusa
Level 12
God Stats
23W - 18L
1,449 SR
Queue Stats
148W - 171L
1,331 Elo+
Solo
Ravana
Ravana
cocytus5214
Ravana
Level 24
God Stats
8W - 5L
1,379 SR
Queue Stats
78W - 70L
1,414 Elo+
Solo
Hel
Hel
jigajuice45
Hel
Level 19
God Stats
4W - 10L
1,342 SR
Queue Stats
36W - 45L
1,355 Elo+
Solo
Cthulhu
Cthulhu
vdj1265
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,188 Elo+
Solo
Odin
Odin
waynelake
Odin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,313 Elo+
Solo
Team Averages
Level 13
1,434 SR
1,320 Elo+

VS

Team Averages
Level 14
1,370 SR
1,353 Elo+
Neith
Neith
Burmencianblood
Neith
Level 18
God Stats
0W - 3L
1,292 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 1
Cthulhu
Cthulhu
GrayGhostIII
Cthulhu
Level 4
God Stats
0W - 4L
1,202 SR
Queue Stats
2W - 6L
1,161 Elo+
Party 1
Anubis
Anubis
lonewolf4693
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,471 Elo+
Party 2
Bellona
Bellona
migueeeel
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
sanehyperion167
Fenrir
Level 42
God Stats
14W - 26L
1,354 SR
Queue Stats
161W - 187L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fladire
Medusa
14
2 / 2 / 2
8,010
501
2,955
7,565
2,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
16
9 / 1 / 0
9,512
595
9,286
8,223
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 3
8,016
501
6,739
3,401
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
vdj1265
Cthulhu
11
1 / 5 / 3
7,776
486
4,164
10,057
9,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
11
0 / 4 / 1
6,562
410
355
7,101
3,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 0
7,103
444
4,958
7,200
2,247
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
GrayGhostIII
Cthulhu
7
1 / 4 / 0
5,491
343
3,673
12,635
6,410
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
12
0 / 3 / 0
6,562
410
299
5,123
1,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
migueeeel
Bellona
1
0 / 0 / 0
4,434
277
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
4 / 3 / 1
6,723
420
4,187
7,428
2,299
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
14
Kills
10
14
Deaths
14
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
W
Medusa
Fladire
Medusa
2
2
2
1.5
L
Cthulhu
GrayGhostIII
Cthulhu
1
4
0
0.25
W
Ravana
9
1
0
9
W
2
2
3
1.75
L
Anubis
0
3
0
0
L
Bellona
migueeeel
Bellona
0
0
0
0
L
4
3
1
1.5
W
Cthulhu
vdj1265
Cthulhu
1
5
3
0.5
W
Odin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,499
Damage
13,117
36,347
Taken
32,386
19,910
Mitigated
12,122
3,598
Healing
4,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,958
2,308
0
939
7,200
2,247
270
2,314
4,804
0
29,084
W
Medusa
Fladire
Medusa
2,955
1,611
0
1,080
7,565
2,364
890
811
6,754
0
51,294
L
Cthulhu
GrayGhostIII
Cthulhu
3,673
388
0
239
12,635
6,410
24
5,726
6,704
10,363
0
W
Ravana
9,286
2,672
0
1,692
8,223
3,764
0
1,130
7,093
0
71,218
W
6,739
1,233
54
69
3,401
932
2,296
488
2,913
42,836
0
L
Anubis
299
241
0
1,010
5,123
1,166
312
1,249
3,630
27,397
0
L
Bellona
migueeeel
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
4,187
1,200
116
1,981
7,428
2,299
192
1,055
6,345
0
20,192
W
Cthulhu
vdj1265
Cthulhu
4,164
543
0
280
10,057
9,396
592
1,543
8,514
25,259
0
W
Odin
355
275
0
423
7,101
3,454
594
0
7,101
0
12,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,876
Gold Earned
30,313
335
Minions Killed
166
0
Camps Cleared
0
1,467,529
Distance Traveled
1,008,501
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,103
444
64
4
0
275,376
0
W
Medusa
8,010
501
84
5
0
262,732
2
L
Cthulhu
5,491
343
14
1
0
251,236
3
W
Ravana
9,512
595
108
7
0
323,052
2
W
Hel
8,016
501
80
5
0
286,826
1
L
Anubis
6,562
410
51
3
0
209,364
1
L
Bellona
4,434
277
0
0
0
0
0
L
Fenrir
6,723
420
37
2
0
272,525
2
W
Cthulhu
7,776
486
39
2
0
324,198
5
W
Odin
6,562
410
24
2
0
270,721
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role