Player Matchup

Yemoja
Yemoja
Bronze III
RaTxD_
Yemoja
Bronze III
Level 69
God Stats
1W - 1L
1,547 SR
Queue Stats
35W - 29L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Gold V
StraightSShooter
Heimdallr
Gold V
Level 149
God Stats
0W - 1L
1,621 SR
Queue Stats
38W - 35L
1,648 MMR
Party 2
Da Ji
Da Ji
Gold V
iProzZ DreaM
Da Ji
Gold V
Level 85
God Stats
0W - 2L
1,585 SR
Queue Stats
36W - 38L
1,581 MMR
Party 3
Sol
Sol
Gold II
iProzZ Txm
Sol
Gold II
Level 69
God Stats
8W - 7L
1,806 SR
Queue Stats
103W - 106L
1,714 MMR
Party 3
Ra
Ra
Silver I
its Positivee
Ra
Silver I
Level 148
God Stats
2W - 2L
1,986 SR
Queue Stats
8W - 7L
1,622 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,709 SR
1,613 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,538 SR
1,616 MMR
Vamana
Vamana
Platinum IV
Deyhem
Vamana
Platinum IV
Level 119
God Stats
4W - 5L
1,643 SR
Queue Stats
167W - 164L
1,560 MMR
Solo
Horus
Horus
Platinum V
MMAspartacus83
Horus
Platinum V
Level 143
God Stats
22W - 17L
1,637 SR
Queue Stats
346W - 360L
1,603 MMR
Solo
Medusa
Medusa
Gold I
MrMohammad01
Medusa
Gold I
Level 55
God Stats
10W - 15L
1,541 SR
Queue Stats
232W - 222L
1,604 MMR
Solo
Loki
Loki
Gold II
SmittyWerbenJJn1
Loki
Gold II
Level 128
God Stats
11W - 11L
1,542 SR
Queue Stats
570W - 572L
1,657 MMR
Party 1
Hel
Hel
Gold II
ZZ385i
Hel
Gold II
Level 155
God Stats
4W - 5L
1,324 SR
Queue Stats
556W - 566L
1,654 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
RaTxD_
Yemoja
16
0 / 2 / 8
10,159
484
6,615
15,745
19,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heimdallr
17
4 / 8 / 1
10,648
507
11,277
21,610
9,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
5 / 4 / 4
11,532
549
10,027
19,463
10,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 9 / 3
10,862
517
12,796
20,133
7,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 4 / 2
11,870
565
13,959
16,376
18,437
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshAthenaTiamatSetMorgan Le Fay

VS

Bans
ScyllaCu ChulainnTyrArachneApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Deyhem
Vamana
19
3 / 1 / 7
11,226
535
9,891
22,668
21,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 2 / 10
10,039
478
8,169
16,805
15,854
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
19
7 / 2 / 7
11,934
568
18,516
15,625
6,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
9 / 5 / 3
11,867
565
11,143
18,051
6,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
ZZ385i
Hel
18
5 / 3 / 8
10,967
522
21,877
16,881
5,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
13
Kills
27
27
Deaths
13
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Vamana
Deyhem
Vamana
3
1
7
6.5
W
3
2
10
4
W
Medusa
7
2
7
5.25
L
Yemoja
RaTxD_
Yemoja
0
2
8
2
W
9
5
3
2.1
L
Heimdallr
4
8
1
0.56
W
Hel
ZZ385i
Hel
5
3
8
3
L
5
4
4
1.75
L
2
9
3
0.39
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,674
Damage
69,596
93,327
Taken
90,030
64,859
Mitigated
57,078
27,248
Healing
42,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Deyhem
Vamana
9,891
3,229
0
6,101
22,668
21,878
849
10,919
11,578
0
71,497
W
8,169
2,726
1,757
5,252
16,805
15,854
139
7,447
9,358
9,108
31,150
W
Medusa
18,516
8,382
0
4,103
15,625
6,736
1,976
5,173
10,452
0
97,220
L
Yemoja
RaTxD_
Yemoja
6,615
1,708
2,217
3,542
15,745
19,157
0
5,651
10,094
33,691
0
W
11,143
2,376
0
6,566
18,051
6,708
0
5,616
12,435
0
91,483
L
Heimdallr
11,277
5,759
0
7,199
21,610
9,319
1,282
8,701
12,909
0
80,448
W
Hel
ZZ385i
Hel
21,877
496
8,119
10,987
16,881
5,902
286
3,759
12,837
72,826
0
L
10,027
3,078
0
3,098
19,463
10,916
0
3,150
16,313
0
73,143
L
12,796
4,083
0
6,100
20,133
7,030
969
5,514
14,619
70,303
0
L
13,959
2,207
92
5,000
16,376
18,437
2,050
1,170
15,206
93,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,071
Gold Earned
56,033
575
Minions Killed
592
0
Camps Cleared
0
1,797,893
Distance Traveled
2,156,022
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,226
535
125
6
0
429,644
6
W
Horus
10,039
478
65
3
0
419,599
8
W
Medusa
11,934
568
161
8
0
402,343
3
L
Yemoja
10,159
484
43
2
0
343,683
2
W
Loki
11,867
565
137
7
0
436,880
1
L
Heimdallr
10,648
507
124
6
0
352,199
4
W
Hel
10,967
522
104
5
0
467,556
4
L
Da Ji
11,532
549
103
5
0
361,290
5
L
Sol
10,862
517
126
6
0
341,256
2
L
Ra
11,870
565
179
9
0
399,465
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role