Player Matchup

Sylvanus
Sylvanus
DeZapp_HC
Sylvanus
Level 106
God Stats
9W - 11L
1,397 SR
Queue Stats
52W - 50L
1,485 Elo+
Party 2
Gilgamesh
Gilgamesh
combo_powa_
Gilgamesh
Level 100
God Stats
13W - 18L
1,424 SR
Queue Stats
85W - 89L
1,447 Elo+
Party 2
Tyr
Tyr
jhonmarya
Tyr
Level 69
God Stats
47W - 59L
1,323 SR
Queue Stats
68W - 79L
1,403 Elo+
Party 2
Team Averages
Level 92
1,381 SR
1,445 Elo+

VS

Team Averages
Level 45
1,469 SR
1,329 Elo+
Ah Puch
Ah Puch
DavidHrdez23
Ah Puch
Level 18
God Stats
0W - 9L
1,520 SR
Queue Stats
1W - 11L
1,217 Elo+
Party 1
Erlang Shen
Erlang Shen
LaS97k
Erlang Shen
Level 55
God Stats
4W - 14L
1,353 SR
Queue Stats
167W - 219L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
Tatatito_88
Danzaburou
Level 61
God Stats
20W - 14L
1,535 SR
Queue Stats
190W - 241L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DeZapp_HC
Sylvanus
20
6 / 1 / 10
15,095
629
21,420
21,392
20,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
combo_powa_
Gilgamesh
18
4 / 4 / 10
14,944
623
18,452
32,931
37,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
7 / 1 / 8
14,610
609
14,159
25,938
29,688
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DavidHrdez23
Ah Puch
15
1 / 5 / 3
12,358
515
19,505
12,617
6,084
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
LaS97k
Erlang Shen
16
2 / 8 / 4
13,293
554
16,407
29,902
23,656
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Tatatito_88
Danzaburou
19
3 / 4 / 3
14,588
608
16,384
19,434
7,230
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
6
6
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
DavidHrdez23
Ah Puch
1
5
3
0.5
W
Sylvanus
DeZapp_HC
Sylvanus
6
1
10
11
L
Erlang Shen
LaS97k
Erlang Shen
2
8
4
0.5
L
Danzaburou
Tatatito_88
Danzaburou
3
4
3
1.13
W
Gilgamesh
combo_powa_
Gilgamesh
4
4
10
2.25
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,031
Damage
52,296
80,261
Taken
61,953
87,729
Mitigated
36,970
37,878
Healing
13,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
DavidHrdez23
Ah Puch
19,505
364
477
1,703
12,617
6,084
417
1,909
10,708
45,162
0
W
Sylvanus
DeZapp_HC
Sylvanus
21,420
3,959
6,159
13,053
21,392
20,088
812
9,122
12,270
78,000
14,320
L
Erlang Shen
LaS97k
Erlang Shen
16,407
7,608
364
5,272
29,902
23,656
0
12,408
17,494
761
36,393
L
Danzaburou
Tatatito_88
Danzaburou
16,384
5,575
70
5,175
19,434
7,230
458
6,646
12,788
0
82,875
W
Gilgamesh
combo_powa_
Gilgamesh
18,452
3,462
0
8,604
32,931
37,953
870
5,957
26,974
929
58,309
W
14,159
846
0
10,062
25,938
29,688
805
5,172
20,766
0
50,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,649
Gold Earned
40,239
267
Minions Killed
212
0
Camps Cleared
0
1,331,667
Distance Traveled
1,202,963
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,358
515
59
2
0
388,796
0
W
Sylvanus
15,095
629
148
6
0
397,794
3
L
Erlang Shen
13,293
554
40
2
0
429,515
4
L
Danzaburou
14,588
608
113
5
0
384,652
0
W
Gilgamesh
14,944
623
68
3
0
435,876
1
W
Tyr
14,610
609
51
2
0
497,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role