Player Matchup

Thoth
Thoth
 
Thoth
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BlackDragonMayla
Izanami
Level 28
God Stats
1W - 5L
1,791 SR
Queue Stats
92W - 92L
1,552 Elo+
Solo
Nemesis
Nemesis
HandlessGamer
Nemesis
Level 29
God Stats
1W - 1L
1,817 SR
Queue Stats
117W - 97L
1,588 Elo+
Solo
Cthulhu
Cthulhu
NisseTheRaceCar
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,760 Elo+
Solo
Hachiman
Hachiman
Rabyen
Hachiman
Level 29
God Stats
6W - 6L
1,563 SR
Queue Stats
18W - 22L
1,598 Elo+
Solo
Team Averages
Level 24
1,634 SR
1,600 Elo+

VS

Team Averages
Level 17
1,637 SR
1,624 Elo+
Hercules
Hercules
 
Hercules
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
FatherTime121
Chronos
Level 8
God Stats
9W - 0L
1,875 SR
Queue Stats
17W - 10L
1,862 Elo+
Party 1
Neith
Neith
Micronomicom
Neith
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 17L
1,501 Elo+
Party 1
Merlin
Merlin
aAesthetic
Merlin
Level 28
God Stats
5W - 2L
1,632 SR
Queue Stats
34W - 24L
1,689 Elo+
Solo
Thor
Thor
elcliment
Thor
Level 28
God Stats
10W - 7L
1,678 SR
Queue Stats
127W - 109L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
5 / 3 / 5
8,335
641
9,713
6,944
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
5 / 4 / 3
7,257
558
4,996
9,005
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
12
4 / 2 / 7
7,322
563
6,633
7,709
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 5 / 10
6,847
527
6,867
11,432
7,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Rabyen
Hachiman
12
0 / 2 / 0
6,612
509
2,850
6,033
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 3 / 7
7,491
576
4,310
12,662
7,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
15
4 / 0 / 2
8,864
682
6,304
6,906
2,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 5 / 5
6,950
535
7,439
8,481
2,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
aAesthetic
Merlin
13
2 / 5 / 2
7,486
576
5,873
7,624
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
13
5 / 3 / 4
7,947
611
5,423
9,362
3,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
16
Kills
15
16
Deaths
16
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
5
3
5
2.5
W
Hercules
 
Hercules
3
3
7
2.17
L
5
4
3
1.63
W
Chronos
4
0
2
5
L
Nemesis
4
2
7
3.75
W
1
5
5
0.7
L
2
5
10
1.4
L
Hachiman
Rabyen
Hachiman
0
2
0
0
W
Merlin
aAesthetic
Merlin
2
5
2
0.6
W
Thor
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,059
Damage
29,349
41,123
Taken
45,035
16,971
Mitigated
17,362
8,429
Healing
11,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
9,713
176
0
539
6,944
1,840
0
3,682
3,262
57,594
0
W
Hercules
 
Hercules
4,310
1,097
0
3,236
12,662
7,285
154
4,449
8,213
0
13,301
L
4,996
3,736
0
2,329
9,005
2,508
979
1,949
7,056
0
34,410
W
Chronos
6,304
1,942
0
2,925
6,906
2,317
3,547
1,372
5,534
53,891
0
L
Nemesis
6,633
2,612
0
1,439
7,709
2,987
157
2,402
5,112
0
36,551
W
7,439
3,119
0
1,654
8,481
2,288
833
2,874
5,607
0
40,804
L
6,867
714
135
1,346
11,432
7,410
0
1,129
10,009
24,452
0
L
Hachiman
Rabyen
Hachiman
2,850
1,228
0
2,641
6,033
2,226
0
3,183
2,850
0
37,354
W
Merlin
aAesthetic
Merlin
5,873
214
0
898
7,624
1,918
0
4,772
2,852
48,356
0
W
Thor
5,423
1,154
0
2,574
9,362
3,554
576
3,113
6,249
0
42,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,373
Gold Earned
38,738
376
Minions Killed
391
0
Camps Cleared
0
1,248,774
Distance Traveled
1,246,742
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,335
641
116
9
0
249,699
4
W
Hercules
7,491
576
23
2
0
265,210
4
L
Izanami
7,257
558
69
5
0
237,732
3
W
Chronos
8,864
682
121
9
0
264,668
3
L
Nemesis
7,322
563
67
5
0
258,996
0
W
Neith
6,950
535
77
6
0
239,427
2
L
Cthulhu
6,847
527
46
4
0
280,024
5
L
Hachiman
6,612
509
78
6
0
222,323
4
W
Merlin
7,486
576
84
6
0
229,388
2
W
Thor
7,947
611
86
7
0
248,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role