Player Matchup

Eset
Eset
Kaygulator
Eset
Level 115
God Stats
4W - 2L
1,767 SR
Queue Stats
245W - 273L
1,400 Elo+
Party 1
Nemesis
Nemesis
La Catrachita12
Nemesis
Level 24
God Stats
2W - 2L
1,545 SR
Queue Stats
91W - 91L
1,402 Elo+
Party 1
Gilgamesh
Gilgamesh
Safeset922
Gilgamesh
Level 48
God Stats
71W - 35L
1,694 SR
Queue Stats
265W - 209L
1,506 Elo+
Party 1
Team Averages
Level 62
1,669 SR
1,436 Elo+

VS

Team Averages
Level 6
1,547 SR
1,393 Elo+
Zeus
Zeus
Hayabusa9417
Zeus
Level 7
God Stats
1W - 4L
1,425 SR
Queue Stats
10W - 16L
1,323 Elo+
Solo
Cthulhu
Cthulhu
Venolyze
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ares
Ares
supersteveg
Ares
Level 5
God Stats
1W - 1L
1,716 SR
Queue Stats
2W - 7L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 17
10,486
655
8,826
9,185
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 3 / 15
11,751
734
9,094
12,274
6,005
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Safeset922
Gilgamesh
17
15 / 0 / 12
12,871
804
17,913
13,121
9,391
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 12 / 1
9,273
580
9,561
12,645
4,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Venolyze
Cthulhu
15
3 / 2 / 3
10,755
672
9,440
12,531
12,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
0 / 13 / 1
8,105
507
940
16,421
7,796
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
10
27
Kills
5
6
Deaths
27
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
12
1
0.21
W
3
3
17
3.83
W
9
3
15
5.5
W
Gilgamesh
Safeset922
Gilgamesh
15
0
12
21
L
Cthulhu
Venolyze
Cthulhu
3
2
3
2.25
L
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,833
Damage
19,941
34,580
Taken
41,597
18,837
Mitigated
23,934
6,998
Healing
2,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,561
501
18
823
12,645
4,122
232
1,488
11,057
35,599
0
W
8,826
580
927
2,520
9,185
3,441
881
7,471
1,714
47,379
0
W
9,094
6,124
248
1,716
12,274
6,005
996
6,310
5,964
0
22,889
W
Gilgamesh
Safeset922
Gilgamesh
17,913
5,381
0
1,587
13,121
9,391
520
6,160
6,961
0
47,567
L
Cthulhu
Venolyze
Cthulhu
9,440
347
0
1,540
12,531
12,016
0
3,315
9,216
36,711
0
L
940
477
0
0
16,421
7,796
0
4,023
12,398
4,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,108
Gold Earned
28,133
145
Minions Killed
128
0
Camps Cleared
0
887,052
Distance Traveled
679,582
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,273
580
63
4
0
213,374
0
W
Eset
10,486
655
78
5
0
293,492
3
W
Nemesis
11,751
734
30
2
0
289,446
0
W
Gilgamesh
12,871
804
37
2
0
304,114
0
L
Cthulhu
10,755
672
58
4
0
259,079
1
L
Ares
8,105
507
7
0
0
207,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role