Player Matchup

Anhur
Anhur
ARENUDO
Anhur
Level 101
God Stats
7W - 8L
1,609 SR
Queue Stats
684W - 679L
1,555 Elo+
Party 2
Loki
Loki
Anngeell
Loki
Level 80
God Stats
9W - 4L
1,682 SR
Queue Stats
19W - 19L
1,520 Elo+
Solo
Fafnir
Fafnir
DarthTymarel
Fafnir
Level 109
God Stats
28W - 20L
1,654 SR
Queue Stats
426W - 440L
1,512 Elo+
Party 2
Amaterasu
Amaterasu
SnkyBaguette
Amaterasu
Level 41
God Stats
16W - 12L
1,677 SR
Queue Stats
174W - 191L
1,406 Elo+
Solo
Raijin
Raijin
afootlongjosh
Raijin
Level 123
God Stats
1W - 5L
1,421 SR
Queue Stats
522W - 499L
1,479 Elo+
Solo
Team Averages
Level 91
1,609 SR
1,494 Elo+

VS

Team Averages
Level 131
1,545 SR
1,495 Elo+
Bastet
Bastet
 
Bastet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Fayum
Sylvanus
Level 149
God Stats
78W - 61L
1,513 SR
Queue Stats
149W - 125L
1,467 Elo+
Party 1
Vamana
Vamana
TournevisMan
Vamana
Level 97
God Stats
7W - 5L
1,461 SR
Queue Stats
384W - 360L
1,573 Elo+
Solo
Hel
Hel
arzthepowerful
Hel
Level 145
God Stats
3W - 3L
1,752 SR
Queue Stats
158W - 180L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ARENUDO
Anhur
13
0 / 4 / 1
7,297
429
4,554
9,091
2,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
10
3 / 4 / 2
7,213
424
4,871
8,149
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
10
1 / 3 / 1
7,175
422
4,811
14,362
13,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
SnkyBaguette
Amaterasu
14
0 / 5 / 1
8,059
474
3,107
16,157
9,402
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 4 / 2
8,899
523
7,782
14,027
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
6 / 3 / 1
10,709
630
9,527
11,883
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
 
Apollo
15
4 / 0 / 5
9,086
534
11,473
7,119
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Fayum
Sylvanus
14
0 / 1 / 9
8,192
482
4,720
9,209
7,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
18
9 / 0 / 1
11,058
650
12,220
12,651
11,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
0 / 3 / 4
10,149
597
5,575
9,208
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
19
20
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
3
1
2.17
W
Apollo
 
Apollo
4
0
5
6.5
L
Anhur
ARENUDO
Anhur
0
4
1
0.13
L
Loki
3
4
2
1
L
Fafnir
1
3
1
0.5
W
Sylvanus
Fayum
Sylvanus
0
1
9
4.5
L
Amaterasu
SnkyBaguette
Amaterasu
0
5
1
0.1
W
Vamana
9
0
1
9.5
L
3
4
2
1
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,125
Damage
43,515
61,786
Taken
50,070
32,656
Mitigated
30,018
16,883
Healing
24,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,527
3,597
0
4,466
11,883
4,028
0
3,402
8,481
0
68,542
W
Apollo
 
Apollo
11,473
5,811
0
1,961
7,119
3,203
2,950
1,975
5,144
0
66,180
L
Anhur
ARENUDO
Anhur
4,554
2,544
316
2,348
9,091
2,369
0
2,221
6,870
0
48,947
L
Loki
4,871
770
0
250
8,149
2,147
0
657
7,306
0
30,319
L
Fafnir
4,811
1,142
154
4,873
14,362
13,995
0
1,683
12,630
20,116
0
W
Sylvanus
Fayum
Sylvanus
4,720
952
2,136
2,984
9,209
7,428
615
2,426
6,783
24,201
6,262
L
Amaterasu
SnkyBaguette
Amaterasu
3,107
1,176
0
5,872
16,157
9,402
0
248
14,849
0
49,015
W
Vamana
12,220
4,832
0
4,960
12,651
11,291
1,433
311
12,340
0
65,571
L
7,782
600
0
3,070
14,027
4,743
0
5,161
8,821
64,113
0
W
5,575
249
2,933
5,236
9,208
4,068
1,015
4,650
4,558
73,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,643
Gold Earned
49,194
443
Minions Killed
563
0
Camps Cleared
0
1,392,040
Distance Traveled
1,615,826
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,709
630
115
7
0
369,988
0
W
Apollo
9,086
534
108
6
0
308,122
4
L
Anhur
7,297
429
99
6
0
272,561
1
L
Loki
7,213
424
56
3
0
257,059
5
L
Fafnir
7,175
422
46
3
0
269,078
2
W
Sylvanus
8,192
482
52
3
0
278,447
5
L
Amaterasu
8,059
474
119
7
0
311,803
6
W
Vamana
11,058
650
130
8
0
307,556
3
L
Raijin
8,899
523
123
7
0
281,539
7
W
Hel
10,149
597
158
9
0
351,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role