Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold IV
AbdulrahmanASHz
Fenrir
Gold IV
Level 107
God Stats
17W - 24L
1,635 SR
Queue Stats
381W - 432L
1,408 MMR
Party 1
Hachiman
Hachiman
Silver II
l60385
Hachiman
Silver II
Level 66
God Stats
6W - 4L
1,694 SR
Queue Stats
13W - 20L
1,466 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,610 SR
1,458 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,531 SR
1,021 MMR
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Bronze I
Cristian_TV96
Chiron
Bronze I
Level 124
God Stats
2W - 4L
1,528 SR
Queue Stats
19W - 49L
856 MMR
Solo
Xing Tian
Xing Tian
Silver IV
diezirul
Xing Tian
Silver IV
Level 109
God Stats
93W - 109L
1,565 SR
Queue Stats
356W - 526L
705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 3 / 13
10,404
743
17,305
8,543
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
10 / 4 / 5
11,184
799
7,949
13,299
8,156
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
l60385
Hachiman
16
7 / 3 / 7
10,930
781
13,046
10,414
4,125
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AthenaMorgan Le FayCabrakanChaacKumbhakarna

VS

Bans
GilgameshCthulhuScyllaCerberusAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 8 / 6
9,082
649
7,309
15,392
8,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 7 / 4
9,672
691
7,930
14,964
4,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
diezirul
Xing Tian
14
5 / 4 / 3
10,637
760
7,921
16,916
17,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
19
Kills
10
10
Deaths
19
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
13
2.83
L
Baron Samedi
 
Baron Samedi
1
8
6
0.5
W
10
4
5
3.13
L
4
7
4
0.86
L
Xing Tian
diezirul
Xing Tian
5
4
3
1.63
W
Hachiman
l60385
Hachiman
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,300
Damage
23,160
32,256
Taken
47,272
15,333
Mitigated
30,246
7,974
Healing
10,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,305
4,078
0
1,816
8,543
3,052
1,643
4,437
4,106
40,854
0
L
Baron Samedi
 
Baron Samedi
7,309
339
700
4,378
15,392
8,055
362
3,837
11,209
38,751
0
W
7,949
1,711
0
2,114
13,299
8,156
0
5,077
8,222
0
28,914
L
7,930
3,427
631
1,737
14,964
4,820
290
5,495
9,139
0
28,541
L
Xing Tian
diezirul
Xing Tian
7,921
396
0
2,947
16,916
17,371
113
6,817
9,619
23,194
0
W
Hachiman
l60385
Hachiman
13,046
6,348
0
4,044
10,414
4,125
1,083
5,716
4,698
0
46,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,518
Gold Earned
29,391
162
Minions Killed
119
0
Camps Cleared
0
780,717
Distance Traveled
710,023
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,404
743
55
4
0
252,698
1
L
Baron Samedi
9,082
649
42
3
0
200,286
3
W
Fenrir
11,184
799
35
3
0
279,125
4
L
Chiron
9,672
691
43
3
0
243,664
2
L
Xing Tian
10,637
760
34
2
0
266,073
4
W
Hachiman
10,930
781
72
5
0
248,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role