Player Matchup

Jormungandr
Jormungandr
Fanatrila
Jormungandr
Level 98
God Stats
3W - 2L
1,581 SR
Queue Stats
164W - 94L
1,695 Elo+
Party 1
Ah Puch
Ah Puch
Fapidz
Ah Puch
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 37L
1,706 Elo+
Party 1
Chernobog
Chernobog
GrinKeeper
Chernobog
Level 160
God Stats
1W - 0L
1,347 SR
Queue Stats
20W - 20L
1,583 Elo+
Party 1
Terra
Terra
Katante
Terra
Level 109
God Stats
1W - 0L
1,308 SR
Queue Stats
84W - 42L
1,682 Elo+
Party 1
Cthulhu
Cthulhu
die123Schaufel
Cthulhu
Level 160
God Stats
11W - 1L
1,641 SR
Queue Stats
385W - 252L
1,667 Elo+
Party 1
Team Averages
Level 127
1,475 SR
1,667 Elo+

VS

Team Averages
Level 126
1,542 SR
1,535 Elo+
Odin
Odin
 
Odin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Claudioew
Ra
Level 136
God Stats
1W - 4L
1,443 SR
Queue Stats
201W - 204L
1,536 Elo+
Party 2
Neith
Neith
Rangepk
Neith
Level 127
God Stats
5W - 1L
1,734 SR
Queue Stats
94W - 97L
1,579 Elo+
Party 2
Pele
Pele
Yenoomシ
Pele
Level 120
God Stats
0W - 1L
1,532 SR
Queue Stats
121W - 92L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fanatrila
Jormungandr
17
3 / 4 / 12
10,224
786
9,212
15,814
21,347
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
Fapidz
Ah Puch
17
7 / 2 / 8
10,724
825
22,248
11,722
5,892
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
GrinKeeper
Chernobog
17
6 / 3 / 8
10,817
832
15,590
12,047
5,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Katante
Terra
15
0 / 3 / 13
10,261
789
5,548
17,670
24,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 1 / 14
11,189
861
23,771
20,488
25,840
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
2 / 2 / 9
9,046
696
6,013
13,015
14,857
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
 
Ne Zha
16
1 / 5 / 12
8,926
687
13,265
20,803
19,255
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
8 / 4 / 5
10,655
820
17,632
17,628
9,784
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Rangepk
Neith
16
2 / 5 / 7
9,653
743
14,291
16,340
8,112
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
15
0 / 5 / 12
8,798
677
10,540
14,680
17,189
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
58
21
Kills
13
13
Deaths
21
55
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
2
9
3.25
L
Ne Zha
 
Ne Zha
1
5
12
1.4
L
8
4
5
2.63
W
Jormungandr
Fanatrila
Jormungandr
3
4
12
2.25
W
Ah Puch
Fapidz
Ah Puch
7
2
8
5.5
W
Chernobog
GrinKeeper
Chernobog
6
3
8
3.33
W
Terra
Katante
Terra
0
3
13
2.17
L
Neith
Rangepk
Neith
2
5
7
1.1
L
Pele
0
5
12
1.2
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,369
Damage
61,741
77,741
Taken
82,466
83,616
Mitigated
69,197
41,465
Healing
30,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,013
745
635
1,585
13,015
14,857
267
8,220
4,795
0
10,403
L
Ne Zha
 
Ne Zha
13,265
1,906
510
2,932
20,803
19,255
272
15,373
5,430
0
22,117
L
17,632
1,033
9,439
5,982
17,628
9,784
326
14,171
3,457
42,920
0
W
Jormungandr
Fanatrila
Jormungandr
9,212
1,842
1,631
1,121
15,814
21,347
379
4,257
11,386
19,917
0
W
Ah Puch
Fapidz
Ah Puch
22,248
1,001
2,015
3,627
11,722
5,892
1,635
1,415
10,212
32,972
0
W
Chernobog
GrinKeeper
Chernobog
15,590
8,954
1,078
2,551
12,047
5,800
3,559
2,637
9,106
0
34,838
W
Terra
Katante
Terra
5,548
718
10,511
4,963
17,670
24,737
702
5,469
11,875
7,615
0
L
Neith
Rangepk
Neith
14,291
6,373
1,509
3,748
16,340
8,112
683
12,405
3,935
0
31,205
L
Pele
10,540
1,845
1,925
2,057
14,680
17,189
0
10,610
4,070
0
21,435
W
23,771
497
5,605
8,363
20,488
25,840
106
3,854
16,329
54,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,215
Gold Earned
47,078
165
Minions Killed
158
0
Camps Cleared
0
1,256,086
Distance Traveled
1,230,770
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,046
696
11
1
0
246,630
5
L
Ne Zha
8,926
687
8
1
0
238,424
1
L
Ra
10,655
820
68
5
0
266,578
0
W
Jormungandr
10,224
786
22
2
0
226,799
1
W
Ah Puch
10,724
825
32
2
0
248,957
0
W
Chernobog
10,817
832
45
3
0
237,159
3
W
Terra
10,261
789
5
0
0
243,870
1
L
Neith
9,653
743
42
3
0
228,696
4
L
Pele
8,798
677
29
2
0
250,442
3
W
Cthulhu
11,189
861
61
5
0
299,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role