Player Matchup

Fenrir
Fenrir
CatchMaster
Fenrir
Level 129
God Stats
12W - 23L
1,348 SR
Queue Stats
275W - 302L
1,371 Elo+
Solo
Cernunnos
Cernunnos
IsAyWaSsA9143
Cernunnos
Level 125
God Stats
155W - 151L
1,491 SR
Queue Stats
1,057W - 1,098L
1,403 Elo+
Solo
Tiamat
Tiamat
Plainglobe815
Tiamat
Level 157
God Stats
5W - 8L
1,398 SR
Queue Stats
657W - 656L
1,392 Elo+
Solo
Xing Tian
Xing Tian
WhiteMage5
Xing Tian
Level 67
God Stats
2W - 2L
1,741 SR
Queue Stats
5W - 12L
1,473 Elo+
Solo
Hel
Hel
kayle_85
Hel
Level 157
God Stats
6W - 11L
1,277 SR
Queue Stats
381W - 365L
1,408 Elo+
Solo
Team Averages
Level 127
1,451 SR
1,409 Elo+

VS

Team Averages
Level 70
1,411 SR
1,372 Elo+
Olorun
Olorun
ColonelAutumn116
Olorun
Level 81
God Stats
24W - 20L
1,340 SR
Queue Stats
284W - 333L
1,370 Elo+
Party 1
Chaac
Chaac
HellGardion
Chaac
Level 54
God Stats
21W - 22L
1,297 SR
Queue Stats
144W - 207L
1,333 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Richardsonson
Morgan Le Fay
Level 82
God Stats
31W - 28L
1,559 SR
Queue Stats
521W - 612L
1,452 Elo+
Party 1
Loki
Loki
SON-GOKU040
Loki
Level 45
God Stats
3W - 5L
1,316 SR
Queue Stats
72W - 123L
1,271 Elo+
Party 1
Chang'e
Chang'e
Slugg063
Chang'e
Level 86
God Stats
7W - 7L
1,544 SR
Queue Stats
247W - 231L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 2 / 4
9,135
609
8,216
11,258
4,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
IsAyWaSsA9143
Cernunnos
14
7 / 3 / 3
8,847
590
9,707
8,527
3,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 3 / 3
8,459
564
5,071
11,195
6,099
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
WhiteMage5
Xing Tian
13
3 / 0 / 8
8,190
546
7,099
9,612
8,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 0 / 2
9,497
633
7,197
10,119
4,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,047
470
5,332
11,248
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 5 / 1
7,000
467
8,260
15,551
13,497
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
Richardsonson
Morgan Le Fay
13
0 / 3 / 0
6,983
466
6,781
10,558
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 6 / 1
6,873
458
2,495
8,124
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Slugg063
Chang'e
14
3 / 5 / 2
8,121
541
8,025
11,524
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
24
Kills
7
8
Deaths
25
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
2
4
5
L
1
6
1
0.25
L
2
5
1
0.5
W
Cernunnos
IsAyWaSsA9143
Cernunnos
7
3
3
2.83
W
2
3
3
1.17
L
Morgan Le Fay
Richardsonson
Morgan Le Fay
0
3
0
0
L
1
6
1
0.25
L
Chang'e
Slugg063
Chang'e
3
5
2
0.8
W
Xing Tian
WhiteMage5
Xing Tian
3
0
8
7
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,290
Damage
30,893
50,711
Taken
57,005
27,349
Mitigated
28,858
22,938
Healing
19,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,216
1,734
0
5,171
11,258
4,530
0
1,464
9,670
0
53,921
L
5,332
3,095
1,029
3,963
11,248
4,655
226
3,283
7,965
40,638
7,744
L
8,260
1,212
491
5,360
15,551
13,497
0
4,111
11,440
0
36,710
W
Cernunnos
IsAyWaSsA9143
Cernunnos
9,707
4,879
0
3,350
8,527
3,053
1,020
1,845
6,682
0
59,251
W
5,071
584
0
4,769
11,195
6,099
269
6,759
4,057
52,922
0
L
Morgan Le Fay
Richardsonson
Morgan Le Fay
6,781
198
0
4,296
10,558
3,831
752
7,613
2,945
46,886
0
L
2,495
616
173
1,062
8,124
3,086
0
1,964
6,160
0
29,399
L
Chang'e
Slugg063
Chang'e
8,025
563
206
2,946
11,524
3,789
1,220
2,701
8,823
46,391
0
W
Xing Tian
WhiteMage5
Xing Tian
7,099
659
0
1,568
9,612
8,768
370
1,968
7,592
15,567
0
W
7,197
103
325
7,755
10,119
4,899
785
6,063
3,432
63,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,128
Gold Earned
36,024
462
Minions Killed
357
0
Camps Cleared
0
1,445,542
Distance Traveled
1,326,711
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,135
609
88
6
0
294,785
6
L
Olorun
7,047
470
73
5
0
259,510
1
L
Chaac
7,000
467
57
4
0
292,443
3
W
Cernunnos
8,847
590
111
7
0
277,975
0
W
Tiamat
8,459
564
104
7
0
251,604
0
L
Morgan Le Fay
6,983
466
66
4
0
286,187
5
L
Loki
6,873
458
55
4
0
221,934
0
L
Chang'e
8,121
541
106
7
0
266,637
2
W
Xing Tian
8,190
546
20
1
0
309,223
0
W
Hel
9,497
633
139
9
0
311,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role