Player Matchup

Merlin
Merlin
Chocopett
Merlin
Level 48
God Stats
30W - 31L
1,457 SR
Queue Stats
110W - 121L
1,321 Elo+
Solo
Kuzenbo
Kuzenbo
Morthistt
Kuzenbo
Level 89
God Stats
19W - 19L
1,421 SR
Queue Stats
206W - 226L
1,391 Elo+
Party 1
Chiron
Chiron
Uncle bestya
Chiron
Level 65
God Stats
13W - 7L
1,761 SR
Queue Stats
501W - 529L
1,413 Elo+
Solo
Artemis
Artemis
studlyheat86
Artemis
Level 113
God Stats
178W - 158L
1,518 SR
Queue Stats
412W - 450L
1,419 Elo+
Solo
Osiris
Osiris
xX_Ramon_X_x
Osiris
Level 106
God Stats
3W - 1L
1,428 SR
Queue Stats
68W - 79L
1,355 Elo+
Party 1
Team Averages
Level 84
1,517 SR
1,380 Elo+

VS

Team Averages
Level 90
1,462 SR
1,411 Elo+
Agni
Agni
Brzil-_-Carbon
Agni
Level 78
God Stats
31W - 33L
1,490 SR
Queue Stats
138W - 143L
1,416 Elo+
Solo
Chernobog
Chernobog
DMT_Daithi
Chernobog
Level 66
God Stats
25W - 26L
1,500 SR
Queue Stats
224W - 245L
1,378 Elo+
Solo
Chaac
Chaac
LAMA-_TeuR_-
Chaac
Level 104
God Stats
25W - 23L
1,529 SR
Queue Stats
96W - 99L
1,433 Elo+
Solo
Fenrir
Fenrir
hamad1dragon
Fenrir
Level 137
God Stats
3W - 12L
1,334 SR
Queue Stats
399W - 382L
1,427 Elo+
Solo
Athena
Athena
mocingejbr
Athena
Level 67
God Stats
1W - 6L
1,457 SR
Queue Stats
172W - 172L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chocopett
Merlin
14
2 / 2 / 3
8,125
508
7,980
8,063
3,530
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Morthistt
Kuzenbo
11
0 / 0 / 7
7,217
451
5,155
10,425
11,137
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
14
3 / 4 / 5
9,077
567
8,917
12,089
5,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
studlyheat86
Artemis
13
4 / 2 / 2
8,314
520
8,688
9,231
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
14
5 / 1 / 4
8,599
537
5,733
10,393
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
8,533
533
9,904
7,989
3,134
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
DMT_Daithi
Chernobog
12
0 / 6 / 2
7,312
457
2,982
10,584
2,879
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 3 / 0
7,738
484
7,430
9,581
8,129
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
15
6 / 5 / 1
9,246
578
11,976
15,581
7,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
mocingejbr
Athena
10
0 / 0 / 2
6,775
423
3,147
14,758
11,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
14
Kills
9
9
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Merlin
Chocopett
Merlin
2
2
3
1.75
L
Chernobog
DMT_Daithi
Chernobog
0
6
2
0.17
L
2
3
0
0.67
W
Kuzenbo
Morthistt
Kuzenbo
0
0
7
3.5
W
Chiron
3
4
5
1.38
L
Fenrir
6
5
1
1.3
L
Athena
mocingejbr
Athena
0
0
2
1
W
Artemis
studlyheat86
Artemis
4
2
2
2.5
W
Osiris
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,473
Damage
35,439
50,201
Taken
58,493
29,483
Mitigated
32,935
16,803
Healing
17,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,904
444
176
3,865
7,989
3,134
0
3,318
4,671
69,440
0
W
Merlin
Chocopett
Merlin
7,980
767
0
2,915
8,063
3,530
0
2,862
5,201
52,578
0
L
Chernobog
DMT_Daithi
Chernobog
2,982
1,436
0
2,105
10,584
2,879
900
1,022
9,562
0
52,609
L
7,430
757
0
2,476
9,581
8,129
120
614
8,967
0
46,490
W
Kuzenbo
Morthistt
Kuzenbo
5,155
2,208
0
2,532
10,425
11,137
0
4,461
5,803
16,588
0
W
Chiron
8,917
4,128
521
4,794
12,089
5,239
1,463
549
11,540
0
54,254
L
Fenrir
11,976
2,299
0
4,551
15,581
7,551
432
3,446
12,135
0
52,696
L
Athena
mocingejbr
Athena
3,147
193
0
4,291
14,758
11,242
0
5,081
9,677
18,085
0
W
Artemis
studlyheat86
Artemis
8,688
4,959
569
3,580
9,231
3,160
1,270
2,630
6,601
0
54,003
W
Osiris
5,733
2,893
0
1,892
10,393
6,417
0
2,267
8,005
0
46,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,332
Gold Earned
39,604
417
Minions Killed
449
0
Camps Cleared
0
1,519,852
Distance Traveled
1,448,703
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,533
533
129
8
0
309,250
8
W
Merlin
8,125
508
97
6
0
295,641
8
L
Chernobog
7,312
457
97
6
0
284,733
6
L
Chaac
7,738
484
102
6
0
223,434
2
W
Kuzenbo
7,217
451
17
1
0
313,923
3
W
Chiron
9,077
567
118
7
0
275,174
1
L
Fenrir
9,246
578
95
6
0
316,194
3
L
Athena
6,775
423
26
2
0
315,092
5
W
Artemis
8,314
520
91
6
0
248,819
1
W
Osiris
8,599
537
94
6
0
386,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role