Player Matchup

Aphrodite
Aphrodite
CaptainSkadi
Aphrodite
Level 157
God Stats
26W - 25L
1,616 SR
Queue Stats
298W - 271L
1,643 Elo+
Party 1
Amaterasu
Amaterasu
Dracodine
Amaterasu
Level 156
God Stats
3W - 1L
1,513 SR
Queue Stats
171W - 111L
1,719 Elo+
Party 1
Freya
Freya
VanaSmurf
Freya
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
78W - 15L
1,909 Elo+
Party 1
Kuzenbo
Kuzenbo
Whit3Long5chlong
Kuzenbo
Level 142
God Stats
1W - 1L
1,585 SR
Queue Stats
70W - 60L
1,697 Elo+
Party 1
Khepri
Khepri
nevermisshuh
Khepri
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 55L
1,821 Elo+
Party 1
Team Averages
Level 96
1,543 SR
1,758 Elo+

VS

Team Averages
Level 59
1,620 SR
1,548 Elo+
Sobek
Sobek
 
Sobek
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Jota87
Medusa
Level 36
God Stats
3W - 3L
1,697 SR
Queue Stats
44W - 35L
1,625 Elo+
Solo
Jormungandr
Jormungandr
Pragaxxx
Jormungandr
Level 148
God Stats
8W - 3L
1,538 SR
Queue Stats
57W - 59L
1,536 Elo+
Party 2
Set
Set
vinr27
Set
Level 25
God Stats
9W - 10L
1,590 SR
Queue Stats
38W - 40L
1,445 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
úberduck
Morgan Le Fay
Level 12
God Stats
6W - 3L
1,775 SR
Queue Stats
8W - 5L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CaptainSkadi
Aphrodite
19
6 / 2 / 10
12,012
522
15,777
19,675
8,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Dracodine
Amaterasu
19
5 / 5 / 8
11,352
494
11,136
22,673
23,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Freya
VanaSmurf
Freya
20
12 / 4 / 2
15,175
660
28,055
26,856
11,851
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
4 / 2 / 16
12,469
542
17,886
25,254
22,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Khepri
18
2 / 2 / 5
11,917
518
13,765
19,164
9,278
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 5 / 9
10,994
478
10,890
30,153
36,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Jota87
Medusa
18
6 / 7 / 1
12,192
530
17,898
20,319
6,207
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
Pragaxxx
Jormungandr
18
1 / 3 / 1
11,549
502
19,747
22,864
24,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Set
vinr27
Set
16
3 / 7 / 3
10,467
455
10,401
20,500
11,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
úberduck
Morgan Le Fay
17
3 / 7 / 2
10,908
474
15,973
17,901
5,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
30
29
Kills
14
15
Deaths
29
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
5
9
1.1
W
Aphrodite
CaptainSkadi
Aphrodite
6
2
10
5.5
W
Amaterasu
Dracodine
Amaterasu
5
5
8
1.8
L
Medusa
Jota87
Medusa
6
7
1
0.93
L
Jormungandr
Pragaxxx
Jormungandr
1
3
1
0.5
W
Freya
VanaSmurf
Freya
12
4
2
3.25
W
4
2
16
6
W
Khepri
2
2
5
2.25
L
Set
vinr27
Set
3
7
3
0.64
L
Morgan Le Fay
úberduck
Morgan Le Fay
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,619
Damage
74,909
113,622
Taken
111,737
76,577
Mitigated
84,849
59,303
Healing
23,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
10,890
1,331
0
7,041
30,153
36,844
0
18,301
11,439
32,126
0
W
Aphrodite
CaptainSkadi
Aphrodite
15,777
2,772
9,515
15,687
19,675
8,927
2,818
12,312
7,363
76,070
0
W
Amaterasu
Dracodine
Amaterasu
11,136
4,945
0
5,039
22,673
23,583
2,069
8,892
13,781
0
49,814
L
Medusa
Jota87
Medusa
17,898
8,918
0
3,622
20,319
6,207
0
15,803
4,506
0
98,164
L
Jormungandr
Pragaxxx
Jormungandr
19,747
5,423
0
8,978
22,864
24,494
252
15,484
7,296
96,708
0
W
Freya
VanaSmurf
Freya
28,055
9,627
0
16,119
26,856
11,851
797
2,361
24,495
157,490
0
W
17,886
5,735
0
5,065
25,254
22,938
1,157
9,493
14,926
78,396
0
W
Khepri
13,765
2,666
0
7,878
19,164
9,278
181
13,744
5,420
83,021
0
L
Set
vinr27
Set
10,401
4,788
0
869
20,500
11,544
21
14,174
6,194
0
72,539
L
Morgan Le Fay
úberduck
Morgan Le Fay
15,973
2,291
0
3,211
17,901
5,760
0
10,799
6,754
87,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,925
Gold Earned
56,110
655
Minions Killed
669
0
Camps Cleared
0
2,319,937
Distance Traveled
1,947,738
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,994
478
44
2
0
381,630
7
W
Aphrodite
12,012
522
129
6
0
455,008
7
W
Amaterasu
11,352
494
58
3
0
469,741
9
L
Medusa
12,192
530
174
8
0
384,506
1
L
Jormungandr
11,549
502
196
9
0
364,608
1
W
Freya
15,175
660
220
10
0
430,895
3
W
Kuzenbo
12,469
542
115
5
0
505,616
3
W
Khepri
11,917
518
133
6
0
458,677
2
L
Set
10,467
455
118
5
0
423,938
0
L
Morgan Le Fay
10,908
474
137
6
0
393,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role