Player Matchup

Neith
Neith
Ferons
Neith
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 74L
1,434 Elo+
Solo
Anubis
Anubis
RelonRox
Anubis
Level 127
God Stats
1W - 1L
1,642 SR
Queue Stats
175W - 143L
1,616 Elo+
Party 1
Khepri
Khepri
harryhodgson2
Khepri
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 103L
1,375 Elo+
Party 1
Team Averages
Level 105
1,547 SR
1,475 Elo+

VS

Team Averages
Level 90
1,654 SR
1,536 Elo+
Merlin
Merlin
MrDjus
Merlin
Level 105
God Stats
97W - 90L
1,527 SR
Queue Stats
146W - 128L
1,560 Elo+
Solo
Fenrir
Fenrir
Rock777
Fenrir
Level 124
God Stats
0W - 2L
1,741 SR
Queue Stats
196W - 205L
1,548 Elo+
Solo
Cthulhu
Cthulhu
cptJAlKER
Cthulhu
Level 40
God Stats
0W - 1L
1,695 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ferons
Neith
11
2 / 1 / 6
7,305
731
6,893
6,499
2,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
RelonRox
Anubis
12
5 / 0 / 1
7,890
789
4,675
5,661
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 6
7,321
732
3,558
7,700
7,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MrDjus
Merlin
12
2 / 1 / 1
7,299
730
7,218
3,960
1,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Rock777
Fenrir
9
1 / 4 / 2
6,670
667
6,124
7,683
2,758
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
cptJAlKER
Cthulhu
8
0 / 3 / 1
5,977
598
3,484
7,442
4,121
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
8
Kills
3
3
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Ferons
Neith
2
1
6
5
L
Merlin
MrDjus
Merlin
2
1
1
2.5
W
Anubis
RelonRox
Anubis
5
0
1
5.5
L
Fenrir
Rock777
Fenrir
1
4
2
0.5
L
Cthulhu
cptJAlKER
Cthulhu
0
3
1
0.17
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,126
Damage
16,826
19,860
Taken
19,085
11,778
Mitigated
8,593
3,826
Healing
680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ferons
Neith
6,893
3,939
0
1,272
6,499
2,282
122
3,368
3,131
0
21,576
L
Merlin
MrDjus
Merlin
7,218
206
0
89
3,960
1,714
0
1,813
2,147
34,890
0
W
Anubis
RelonRox
Anubis
4,675
77
0
1,203
5,661
2,468
95
2,715
2,946
34,332
0
L
Fenrir
Rock777
Fenrir
6,124
1,048
0
258
7,683
2,758
0
2,722
4,961
0
14,035
L
Cthulhu
cptJAlKER
Cthulhu
3,484
290
0
333
7,442
4,121
0
3,698
3,744
14,449
0
W
3,558
702
0
1,351
7,700
7,028
0
4,619
3,081
10,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,516
Gold Earned
19,946
120
Minions Killed
105
0
Camps Cleared
0
541,182
Distance Traveled
558,276
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,305
731
47
5
0
174,617
5
L
Merlin
7,299
730
71
7
0
188,570
2
W
Anubis
7,890
789
57
6
0
189,660
3
L
Fenrir
6,670
667
14
1
0
207,377
0
L
Cthulhu
5,977
598
20
2
0
162,329
1
W
Khepri
7,321
732
16
2
0
176,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role