Player Matchup

Hachiman
Hachiman
CherNoviGTX
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,195 Elo+
Solo
Yemoja
Yemoja
EthernalGodlike
Yemoja
Level 6
God Stats
7W - 6L
1,626 SR
Queue Stats
11W - 13L
1,587 Elo+
Solo
Anhur
Anhur
NotHammer
Anhur
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
119W - 97L
1,268 Elo+
Solo
Apollo
Apollo
szilard123
Apollo
Level 15
God Stats
6W - 12L
1,338 SR
Queue Stats
45W - 56L
1,609 Elo+
Solo
Heimdallr
Heimdallr
卡卡罗特1885
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,195 Elo+
Solo
Team Averages
Level 6
1,493 SR
1,371 Elo+

VS

Team Averages
Level 26
1,597 SR
1,479 Elo+
Artemis
Artemis
InfamousZu
Artemis
Level 27
God Stats
6W - 4L
1,615 SR
Queue Stats
257W - 297L
1,523 Elo+
Solo
Odin
Odin
TGF Hunter13
Odin
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 97L
1,364 Elo+
Solo
Thor
Thor
gokublackssr12
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,441 Elo+
Solo
Tiamat
Tiamat
grant_green1
Tiamat
Level 28
God Stats
2W - 1L
1,723 SR
Queue Stats
89W - 78L
1,734 Elo+
Solo
Ymir
Ymir
jigajuice45
Ymir
Level 18
God Stats
5W - 3L
1,650 SR
Queue Stats
36W - 45L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CherNoviGTX
Hachiman
7
0 / 4 / 0
6,246
312
841
4,044
1,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 9 / 2
9,528
476
6,151
19,212
11,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
NotHammer
Anhur
12
3 / 7 / 3
8,683
434
10,169
12,957
3,161
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
szilard123
Apollo
15
5 / 5 / 2
9,758
488
12,107
19,559
6,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
10
0 / 8 / 5
7,374
369
3,021
11,553
5,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
InfamousZu
Artemis
15
11 / 5 / 5
10,161
508
17,713
16,042
5,352
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 9
8,604
430
1,941
8,622
5,740
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
7 / 1 / 5
10,647
532
4,833
17,432
8,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
20
12 / 1 / 9
12,553
628
24,777
17,162
14,367
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 2 / 13
9,402
470
5,760
11,572
11,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
11
Kills
33
33
Deaths
12
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CherNoviGTX
Hachiman
0
4
0
0
L
3
9
2
0.44
W
Artemis
InfamousZu
Artemis
11
5
5
2.7
L
Anhur
NotHammer
Anhur
3
7
3
0.64
W
0
3
9
1.5
W
7
1
5
9.5
W
Tiamat
12
1
9
16.5
W
3
2
13
4.75
L
Apollo
szilard123
Apollo
5
5
2
1.2
L
Heimdallr
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,289
Damage
55,024
67,325
Taken
70,830
27,397
Mitigated
44,910
15,214
Healing
20,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CherNoviGTX
Hachiman
841
609
0
640
4,044
1,127
182
2,680
1,364
0
8,894
L
6,151
616
681
662
19,212
11,950
0
11,930
7,282
23,662
0
W
Artemis
InfamousZu
Artemis
17,713
12,472
0
6,311
16,042
5,352
1,414
1,959
14,083
0
65,010
L
Anhur
NotHammer
Anhur
10,169
5,145
0
2,481
12,957
3,161
1,412
2,971
9,986
0
37,239
W
1,941
208
0
910
8,622
5,740
612
2,124
6,498
0
26,893
W
4,833
852
0
4,961
17,432
8,099
0
1,683
15,749
0
98,532
W
Tiamat
24,777
3,102
0
6,512
17,162
14,367
215
1,586
15,576
106,901
0
W
5,760
1,217
187
1,543
11,572
11,352
265
3,674
7,898
18,518
0
L
Apollo
szilard123
Apollo
12,107
6,942
0
10,100
19,559
6,067
531
9,181
10,378
0
59,887
L
Heimdallr
3,021
982
0
650
11,553
5,092
141
3,963
7,590
0
12,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,589
Gold Earned
51,367
241
Minions Killed
458
0
Camps Cleared
0
1,335,763
Distance Traveled
1,793,753
28
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,246
312
20
1
0
89,486
0
L
Yemoja
9,528
476
27
1
0
323,008
22
W
Artemis
10,161
508
84
4
0
348,655
1
L
Anhur
8,683
434
54
3
0
328,168
4
W
Odin
8,604
430
61
3
0
311,675
4
W
Thor
10,647
532
123
6
0
365,840
0
W
Tiamat
12,553
628
164
8
0
416,885
3
W
Ymir
9,402
470
26
1
0
350,698
1
L
Apollo
9,758
488
116
6
0
326,522
2
L
Heimdallr
7,374
369
24
1
0
268,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role