Player Matchup

Scylla
Scylla
F1r3sh0tRyan
Scylla
Level 4
God Stats
1W - 1L
1,311 SR
Queue Stats
2W - 1L
1,479 Elo+
Party 2
Hercules
Hercules
RagedxTalent
Hercules
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,567 Elo+
Party 2
Hun Batz
Hun Batz
marijnh
Hun Batz
Level 115
God Stats
1W - 0L
1,852 SR
Queue Stats
27W - 20L
1,643 Elo+
Party 2
Team Averages
Level 52
1,554 SR
1,563 Elo+

VS

Team Averages
Level 92
1,550 SR
1,574 Elo+
Jing Wei
Jing Wei
Laphis
Jing Wei
Level 17
God Stats
3W - 1L
1,800 SR
Queue Stats
68W - 63L
1,617 Elo+
Solo
Set
Set
MeZoKoMbAt1928
Set
Level 134
God Stats
22W - 21L
1,610 SR
Queue Stats
638W - 444L
1,512 Elo+
Party 1
Merlin
Merlin
xMiDo
Merlin
Level 125
God Stats
0W - 1L
1,241 SR
Queue Stats
66W - 43L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 3 / 10
11,633
727
9,376
8,929
2,994
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
RagedxTalent
Hercules
15
4 / 3 / 8
11,328
708
6,144
22,480
25,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
marijnh
Hun Batz
18
10 / 4 / 6
13,214
826
19,400
13,857
5,512
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Laphis
Jing Wei
15
3 / 5 / 4
10,767
673
11,272
12,895
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 7 / 4
11,177
699
8,559
15,685
14,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
xMiDo
Merlin
16
2 / 6 / 6
10,893
681
10,272
12,087
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
18
Kills
10
10
Deaths
18
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
3
10
3
L
Jing Wei
Laphis
Jing Wei
3
5
4
1
L
5
7
4
1
W
Hercules
RagedxTalent
Hercules
4
3
8
2.67
W
Hun Batz
marijnh
Hun Batz
10
4
6
3.25
L
Merlin
xMiDo
Merlin
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,920
Damage
30,103
45,266
Taken
40,667
33,531
Mitigated
23,622
12,044
Healing
6,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
9,376
1,745
0
1,443
8,929
2,994
626
2,259
6,497
46,085
0
L
Jing Wei
Laphis
Jing Wei
11,272
7,756
0
2,907
12,895
5,176
1,032
2,207
10,417
0
43,756
L
8,559
3,355
0
3,276
15,685
14,369
0
5,040
10,208
0
22,936
W
Hercules
RagedxTalent
Hercules
6,144
2,393
0
9,578
22,480
25,025
494
5,917
16,179
0
19,429
W
Hun Batz
marijnh
Hun Batz
19,400
4,796
0
1,023
13,857
5,512
1,605
2,096
11,353
0
66,280
L
Merlin
xMiDo
Merlin
10,272
421
0
485
12,087
4,077
100
2,129
9,725
57,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,175
Gold Earned
32,837
179
Minions Killed
194
0
Camps Cleared
0
879,759
Distance Traveled
864,285
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,633
727
85
5
0
271,296
1
L
Jing Wei
10,767
673
68
4
0
291,057
4
L
Set
11,177
699
41
3
0
282,752
4
W
Hercules
11,328
708
20
1
0
287,484
3
W
Hun Batz
13,214
826
74
5
0
320,979
3
L
Merlin
10,893
681
85
5
0
290,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role