Player Matchup

Khepri
Khepri
Matjo Monkay
Khepri
Level 119
God Stats
22W - 6L
1,825 SR
Queue Stats
65W - 47L
1,605 Elo+
Party 2
Sol
Sol
Sinister Monkay
Sol
Level 138
God Stats
4W - 5L
1,679 SR
Queue Stats
215W - 191L
1,558 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheBad Monkay
Ah Muzen Cab
Level 123
God Stats
4W - 3L
1,670 SR
Queue Stats
231W - 167L
1,525 Elo+
Party 2
Osiris
Osiris
Thib_Squad
Osiris
Level 87
God Stats
30W - 18L
1,535 SR
Queue Stats
642W - 631L
1,487 Elo+
Solo
Anhur
Anhur
TwichDaska
Anhur
Level 88
God Stats
6W - 4L
1,510 SR
Queue Stats
365W - 389L
1,499 Elo+
Solo
Team Averages
Level 111
1,644 SR
1,535 Elo+

VS

Team Averages
Level 114
1,504 SR
1,488 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Deviss
Hades
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,482 Elo+
Party 1
Eset
Eset
IAmWaved
Eset
Level 126
God Stats
7W - 5L
1,583 SR
Queue Stats
19W - 13L
1,505 Elo+
Party 1
Sol
Sol
Raiden Katarn
Sol
Level 116
God Stats
6W - 5L
1,553 SR
Queue Stats
19W - 25L
1,474 Elo+
Party 1
Pele
Pele
mrjamesdiamond
Pele
Level 126
God Stats
4W - 4L
1,386 SR
Queue Stats
518W - 483L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
3 / 3 / 5
7,686
480
3,222
13,716
14,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
1 / 3 / 4
7,728
483
6,643
8,684
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
TheBad Monkay
Ah Muzen Cab
14
2 / 3 / 5
8,449
528
9,874
11,906
3,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
Thib_Squad
Osiris
12
1 / 5 / 0
7,161
448
4,884
15,518
9,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
13
4 / 4 / 1
7,602
475
5,223
11,230
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 5 / 10
6,985
437
2,553
15,311
8,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
Deviss
Hades
17
8 / 0 / 6
10,298
644
11,050
12,695
13,419
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
12
2 / 4 / 5
7,902
494
7,278
8,822
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 7
9,144
572
16,265
11,560
4,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 0 / 7
9,913
620
8,861
10,101
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
11
Kills
18
18
Deaths
11
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
5
10
1.2
W
Hades
Deviss
Hades
8
0
6
11
W
Eset
2
4
5
1.13
L
Khepri
3
3
5
1.83
W
1
2
7
2.25
L
1
3
4
1
L
Ah Muzen Cab
TheBad Monkay
Ah Muzen Cab
2
3
5
1.5
L
Osiris
Thib_Squad
Osiris
1
5
0
0.2
L
Anhur
4
4
1
1.13
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,846
Damage
46,007
61,054
Taken
58,489
33,274
Mitigated
33,245
20,518
Healing
22,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,553
380
388
4,614
15,311
8,606
86
3,159
12,152
0
16,683
W
Hades
Deviss
Hades
11,050
1,440
442
5,585
12,695
13,419
573
1,180
11,515
58,333
0
W
Eset
7,278
333
961
1,449
8,822
2,843
1,064
2,587
6,235
37,908
0
L
Khepri
3,222
118
0
2,490
13,716
14,165
0
9,346
4,062
18,424
0
W
16,265
5,763
0
6,928
11,560
4,561
3,341
1,665
9,895
73,391
0
L
6,643
2,001
0
4,014
8,684
2,659
1,249
4,053
4,386
47,603
0
L
Ah Muzen Cab
TheBad Monkay
Ah Muzen Cab
9,874
4,489
0
4,211
11,906
3,791
408
7,879
3,920
0
67,796
L
Osiris
Thib_Squad
Osiris
4,884
1,266
0
5,998
15,518
9,322
153
8,116
7,240
0
37,730
L
Anhur
5,223
1,194
0
3,805
11,230
3,337
0
4,824
6,260
0
34,816
W
8,861
2,438
0
1,896
10,101
3,816
596
1,274
8,827
0
81,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,626
Gold Earned
44,242
376
Minions Killed
537
0
Camps Cleared
0
1,422,658
Distance Traveled
1,627,704
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,985
437
19
1
0
339,050
1
W
Hades
10,298
644
127
8
0
294,043
1
W
Eset
7,902
494
92
6
0
329,519
4
L
Khepri
7,686
480
23
1
0
311,594
2
W
Sol
9,144
572
151
9
0
297,891
1
L
Sol
7,728
483
93
6
0
207,974
1
L
Ah Muzen Cab
8,449
528
133
8
0
291,756
1
L
Osiris
7,161
448
65
4
0
307,041
2
L
Anhur
7,602
475
62
4
0
304,293
1
W
Pele
9,913
620
148
9
0
367,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role