Player Matchup

Anhur
Anhur
AidenGL
Anhur
Level 27
God Stats
2W - 2L
1,491 SR
Queue Stats
49W - 46L
1,465 Elo+
Party 2
Fenrir
Fenrir
MASTERERROR
Fenrir
Level 27
God Stats
6W - 5L
1,444 SR
Queue Stats
198W - 200L
1,530 Elo+
Solo
Bakasura
Bakasura
SniperWhite
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,483 Elo+
Solo
Guan Yu
Guan Yu
咬就是舍
Guan Yu
Level 28
God Stats
1W - 5L
1,043 SR
Queue Stats
34W - 36L
1,423 Elo+
Party 2
Sol
Sol
極度灬丨瞑丨灬囂張
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 45L
1,505 Elo+
Party 2
Team Averages
Level 25
1,396 SR
1,481 Elo+

VS

Team Averages
Level 24
1,598 SR
1,498 Elo+
Thor
Thor
AnvesGame
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,542 Elo+
Solo
Zeus
Zeus
NotMat
Zeus
Level 28
God Stats
168W - 106L
1,667 SR
Queue Stats
254W - 201L
1,543 Elo+
Solo
Merlin
Merlin
RitzRO
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,407 Elo+
Party 1
Vulcan
Vulcan
Wallriver
Vulcan
Level 34
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 57L
1,497 Elo+
Party 1
Ullr
Ullr
WengCrazy
Ullr
Level 28
God Stats
0W - 1L
1,822 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AidenGL
Anhur
17
8 / 2 / 13
11,189
1,243
10,364
11,465
3,880
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
16
8 / 4 / 10
10,891
1,210
11,759
14,989
5,639
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
SniperWhite
Bakasura
16
1 / 4 / 12
9,090
1,010
7,218
16,440
5,431
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
咬就是舍
Guan Yu
16
9 / 3 / 11
10,932
1,215
8,537
13,319
13,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 1 / 16
10,117
1,124
11,630
12,741
4,310
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

244

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 9 / 10
9,727
1,081
9,126
15,494
4,288
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
NotMat
Zeus
15
4 / 2 / 10
9,882
1,098
26,296
6,997
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
RitzRO
Merlin
16
3 / 9 / 10
9,927
1,103
9,009
14,212
4,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Wallriver
Vulcan
16
3 / 1 / 10
10,525
1,169
12,849
7,226
2,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
14
1 / 6 / 4
8,266
918
5,284
8,028
2,193
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
58
27
Kills
14
14
Deaths
27
62
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Anhur
AidenGL
Anhur
8
2
13
7.25
L
Thor
3
9
10
0.89
W
Fenrir
8
4
10
3.25
L
Zeus
NotMat
Zeus
4
2
10
4.5
L
Merlin
RitzRO
Merlin
3
9
10
0.89
W
Bakasura
SniperWhite
Bakasura
1
4
12
1.75
L
Vulcan
Wallriver
Vulcan
3
1
10
8
L
Ullr
1
6
4
0.5
W
Guan Yu
咬就是舍
Guan Yu
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,508
Damage
62,564
68,954
Taken
51,957
32,905
Mitigated
14,893
18,205
Healing
1,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AidenGL
Anhur
10,364
5,519
0
2,584
11,465
3,880
0
8,920
2,545
0
30,799
L
Thor
9,126
1,806
0
0
15,494
4,288
0
2,688
12,090
0
17,022
W
Fenrir
11,759
2,102
0
665
14,989
5,639
0
9,145
5,502
0
21,505
L
Zeus
NotMat
Zeus
26,296
2,372
0
106
6,997
1,712
0
1,408
5,394
39,054
0
L
Merlin
RitzRO
Merlin
9,009
684
0
561
14,212
4,479
0
3,903
10,214
29,634
0
W
Bakasura
SniperWhite
Bakasura
7,218
4,837
0
3,663
16,440
5,431
0
10,596
5,844
0
12,732
L
Vulcan
Wallriver
Vulcan
12,849
4,061
156
726
7,226
2,221
0
2,523
4,493
42,676
0
L
Ullr
5,284
2,084
0
357
8,028
2,193
0
1,376
6,652
0
9,243
W
Guan Yu
咬就是舍
Guan Yu
8,537
1,009
3,581
3,894
13,319
13,645
0
9,635
2,832
468
11,073
W
11,630
3,483
0
3,818
12,741
4,310
0
9,858
2,883
45,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,219
Gold Earned
48,327
182
Minions Killed
171
6
Camps Cleared
6
917,761
Distance Traveled
831,644
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,189
1,243
48
5
3
153,015
0
L
Thor
9,727
1,081
14
2
1
168,702
2
W
Fenrir
10,891
1,210
19
2
1
200,199
1
L
Zeus
9,882
1,098
22
2
2
191,210
1
L
Merlin
9,927
1,103
46
5
1
171,469
0
W
Bakasura
9,090
1,010
22
2
1
184,235
4
L
Vulcan
10,525
1,169
77
9
2
203,662
1
L
Ullr
8,266
918
12
1
0
96,601
0
W
Guan Yu
10,932
1,215
4
0
1
197,393
0
W
Sol
10,117
1,124
89
10
0
182,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role