Player Matchup

Persephone
Persephone
FirstChildren
Persephone
Level 146
God Stats
41W - 29L
1,278 SR
Queue Stats
875W - 816L
1,587 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GhostyBIZ
Morgan Le Fay
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,263 Elo+
Solo
Gilgamesh
Gilgamesh
dualshocker142
Gilgamesh
Level 100
God Stats
7W - 2L
1,657 SR
Queue Stats
113W - 109L
1,598 Elo+
Solo
Team Averages
Level 118
1,478 SR
1,483 Elo+

VS

Team Averages
Level 139
1,608 SR
1,500 Elo+
Heimdallr
Heimdallr
Agent SPAM
Heimdallr
Level 149
God Stats
1W - 3L
1,524 SR
Queue Stats
31W - 53L
1,376 Elo+
Solo
Chaac
Chaac
Omega_NightWolf7
Chaac
Level 141
God Stats
51W - 33L
1,617 SR
Queue Stats
203W - 228L
1,529 Elo+
Solo
Zeus
Zeus
Prikits
Zeus
Level 128
God Stats
21W - 15L
1,683 SR
Queue Stats
44W - 41L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
FirstChildren
Persephone
18
14 / 6 / 5
14,284
794
21,335
14,198
5,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
GhostyBIZ
Morgan Le Fay
16
4 / 2 / 7
11,800
656
12,017
8,873
5,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
dualshocker142
Gilgamesh
17
2 / 2 / 15
12,151
675
10,143
15,157
15,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Agent SPAM
Heimdallr
15
1 / 8 / 7
11,278
627
6,910
16,695
5,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
8 / 4 / 1
12,166
676
9,720
22,769
20,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
Prikits
Zeus
14
1 / 8 / 5
10,674
593
10,872
13,270
4,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
20
Kills
10
10
Deaths
20
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Agent SPAM
Heimdallr
1
8
7
0.56
W
Persephone
FirstChildren
Persephone
14
6
5
2.75
W
Morgan Le Fay
GhostyBIZ
Morgan Le Fay
4
2
7
3.75
L
8
4
1
2.13
L
Zeus
Prikits
Zeus
1
8
5
0.44
W
Gilgamesh
dualshocker142
Gilgamesh
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,495
Damage
27,502
38,228
Taken
52,734
26,174
Mitigated
30,382
4,484
Healing
12,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Agent SPAM
Heimdallr
6,910
1,848
217
1,858
16,695
5,898
757
10,874
5,625
0
38,665
W
Persephone
FirstChildren
Persephone
21,335
561
0
2,307
14,198
5,504
1,288
3,678
10,088
60,557
0
W
Morgan Le Fay
GhostyBIZ
Morgan Le Fay
12,017
2,094
0
1,852
8,873
5,488
670
2,585
5,930
49,925
0
L
9,720
1,274
505
8,897
22,769
20,480
0
15,273
6,988
0
40,328
L
Zeus
Prikits
Zeus
10,872
223
79
1,319
13,270
4,004
403
6,465
6,769
44,499
0
W
Gilgamesh
dualshocker142
Gilgamesh
10,143
2,332
0
325
15,157
15,182
484
4,608
10,272
0
36,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,235
Gold Earned
34,118
187
Minions Killed
191
0
Camps Cleared
0
1,156,044
Distance Traveled
856,837
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,278
627
61
3
0
273,684
1
W
Persephone
14,284
794
74
4
0
337,458
1
W
Morgan Le Fay
11,800
656
70
4
0
322,023
2
L
Chaac
12,166
676
61
3
0
320,426
2
L
Zeus
10,674
593
69
4
0
262,727
8
W
Gilgamesh
12,151
675
43
2
0
496,563
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role