Player Matchup

Mulan
Mulan
 
Mulan
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Nagareshi
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 57L
1,585 Elo+
Party 1
Zeus
Zeus
RegioLeDoux
Zeus
Level 28
God Stats
38W - 42L
1,526 SR
Queue Stats
96W - 106L
1,559 Elo+
Solo
Artemis
Artemis
Trergfirestorm
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,644 Elo+
Solo
Hades
Hades
vonHeimrik
Hades
Level 27
God Stats
2W - 1L
1,831 SR
Queue Stats
59W - 44L
1,647 Elo+
Party 1
Team Averages
Level 18
1,572 SR
1,587 Elo+

VS

Team Averages
Level 23
1,566 SR
1,600 Elo+
Ymir
Ymir
 
Ymir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Archipaule
Morgan Le Fay
Level 26
God Stats
46W - 36L
1,654 SR
Queue Stats
251W - 279L
1,614 Elo+
Solo
Anhur
Anhur
EggSalad414
Anhur
Level 26
God Stats
15W - 5L
1,746 SR
Queue Stats
103W - 47L
1,731 Elo+
Solo
Terra
Terra
IOnlyPlayTerra
Terra
Level 16
God Stats
27W - 14L
1,669 SR
Queue Stats
27W - 14L
1,651 Elo+
Solo
Loki
Loki
MOH22
Loki
Level 29
God Stats
2W - 3L
1,258 SR
Queue Stats
17W - 21L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
6 / 4 / 0
8,573
572
10,552
13,426
6,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
Nagareshi
Fafnir
12
1 / 2 / 5
7,618
508
3,696
12,771
11,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

7
0 / 2 / 0
5,512
367
2,480
4,471
1,597
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 8 / 2
5,446
363
4,929
9,770
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hades
11
1 / 6 / 1
6,432
429
5,351
12,246
7,780
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 2 / 2
7,365
491
2,312
13,172
6,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Archipaule
Morgan Le Fay
14
3 / 2 / 4
8,333
556
10,378
9,391
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
10 / 1 / 0
10,216
681
10,734
8,702
3,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
8 / 0 / 4
11,203
747
13,189
12,885
8,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
MOH22
Loki
13
1 / 3 / 7
8,187
546
4,294
8,476
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
22
22
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
6
4
0
1.5
W
Ymir
 
Ymir
0
2
2
0.5
W
Morgan Le Fay
Archipaule
Morgan Le Fay
3
2
4
2.5
W
10
1
0
10
W
8
0
4
10
W
Loki
MOH22
Loki
1
3
7
1.5
L
Fafnir
Nagareshi
Fafnir
1
2
5
1.75
L
0
2
0
0
L
0
8
2
0.13
L
Hades
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,008
Damage
40,907
52,684
Taken
52,626
29,195
Mitigated
24,262
9,540
Healing
20,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,552
2,155
0
2,547
13,426
6,170
0
4,789
8,637
0
56,033
W
Ymir
 
Ymir
2,312
471
109
4,803
13,172
6,885
156
2,205
10,967
14,762
0
W
Morgan Le Fay
Archipaule
Morgan Le Fay
10,378
395
0
1,613
9,391
3,313
1,235
1,866
7,525
51,773
0
W
10,734
6,563
0
4,332
8,702
3,043
5,862
1,219
7,483
0
74,672
W
13,189
4,987
15
7,228
12,885
8,465
481
3,947
8,938
69,455
10,260
W
Loki
MOH22
Loki
4,294
974
0
2,806
8,476
2,556
0
2,433
6,043
0
41,965
L
Fafnir
Nagareshi
Fafnir
3,696
1,307
0
2,100
12,771
11,192
0
7,149
5,622
13,503
0
L
2,480
467
0
1,486
4,471
1,597
105
1,992
2,479
23,003
0
L
4,929
2,278
0
282
9,770
2,456
463
3,664
6,106
0
19,868
L
Hades
5,351
1,038
412
2,713
12,246
7,780
0
7,068
5,178
35,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,581
Gold Earned
45,304
267
Minions Killed
484
0
Camps Cleared
0
1,069,252
Distance Traveled
1,363,416
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,573
572
100
7
0
282,887
5
W
Ymir
7,365
491
21
1
0
242,431
0
W
Morgan Le Fay
8,333
556
92
6
0
287,516
5
W
Anhur
10,216
681
139
9
0
256,927
4
W
Terra
11,203
747
156
10
0
324,567
1
W
Loki
8,187
546
76
5
0
251,975
0
L
Fafnir
7,618
508
19
1
0
224,134
2
L
Zeus
5,512
367
48
3
0
126,616
1
L
Artemis
5,446
363
19
1
0
192,332
1
L
Hades
6,432
429
81
5
0
243,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role