Player Matchup

Ares
Ares
Oryhimee
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,318 Elo+
Solo
Anhur
Anhur
Pimix_Music
Anhur
Level 8
God Stats
1W - 4L
1,332 SR
Queue Stats
31W - 30L
1,508 Elo+
Solo
Cthulhu
Cthulhu
jordanulens
Cthulhu
Level 13
God Stats
8W - 7L
1,400 SR
Queue Stats
8W - 7L
1,506 Elo+
Solo
The Morrigan
The Morrigan
kinghie
The Morrigan
Level 10
God Stats
1W - 5L
1,500 SR
Queue Stats
25W - 24L
1,452 Elo+
Solo
Ah Puch
Ah Puch
unsalted_delta1
Ah Puch
Level 4
God Stats
1W - 2L
1,487 SR
Queue Stats
1W - 3L
1,318 Elo+
Solo
Team Averages
Level 10
1,444 SR
1,420 Elo+

VS

Team Averages
Level 11
1,493 SR
1,397 Elo+
Guan Yu
Guan Yu
A-Dezza
Guan Yu
Level 13
God Stats
2W - 1L
1,696 SR
Queue Stats
7W - 7L
1,499 Elo+
Solo
Loki
Loki
BxC-
Loki
Level 8
God Stats
1W - 2L
1,265 SR
Queue Stats
12W - 17L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
kobe g 2 4
Nu Wa
Level 16
God Stats
1W - 1L
1,264 SR
Queue Stats
3W - 3L
1,106 Elo+
Solo
Neith
Neith
sheiiitane-666
Neith
Level 13
God Stats
11W - 8L
1,738 SR
Queue Stats
161W - 176L
1,410 Elo+
Solo
Gilgamesh
Gilgamesh
xvantida
Gilgamesh
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
0 / 8 / 5
8,554
855
4,260
19,995
25,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
3 / 2 / 2
9,661
966
10,317
12,110
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
jordanulens
Cthulhu
16
3 / 1 / 3
9,803
980
14,805
9,310
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

The Morrigan
kinghie
The Morrigan
15
0 / 5 / 3
8,636
864
3,017
8,995
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 4 / 0
8,080
808
7,936
6,771
2,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

184

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
A-Dezza
Guan Yu
16
6 / 0 / 8
10,265
1,027
8,261
10,568
12,608
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
BxC-
Loki
16
8 / 1 / 5
10,692
1,069
12,349
8,996
3,384
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
16
2 / 1 / 10
9,557
956
12,743
7,560
2,932
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 2 / 10
9,310
931
12,806
9,324
3,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
xvantida
Gilgamesh
16
1 / 2 / 13
9,286
929
7,866
10,644
5,737
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
6
Kills
20
20
Deaths
6
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
A-Dezza
Guan Yu
6
0
8
10
W
Loki
BxC-
Loki
8
1
5
10.5
L
Ares
0
8
5
0.31
L
3
2
2
2
L
Cthulhu
jordanulens
Cthulhu
3
1
3
4.5
L
The Morrigan
kinghie
The Morrigan
0
5
3
0.3
W
Nu Wa
2
1
10
7
W
3
2
10
4
L
0
4
0
0
W
Gilgamesh
xvantida
Gilgamesh
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,335
Damage
54,025
57,181
Taken
47,092
39,931
Mitigated
27,987
8,501
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
A-Dezza
Guan Yu
8,261
1,274
2,444
2,584
10,568
12,608
0
5,168
4,771
0
23,345
W
Loki
BxC-
Loki
12,349
5,128
0
29
8,996
3,384
0
3,103
5,778
0
26,995
L
Ares
4,260
1,084
0
1,343
19,995
25,248
0
4,350
15,645
9,686
0
L
10,317
4,232
204
1,546
12,110
4,058
0
1,104
11,006
0
34,813
L
Cthulhu
jordanulens
Cthulhu
14,805
603
594
3,253
9,310
5,425
0
3,748
5,562
38,001
0
L
The Morrigan
kinghie
The Morrigan
3,017
1,467
0
779
8,995
3,198
0
942
8,053
12,807
71
W
Nu Wa
12,743
6,424
0
1,972
7,560
2,932
0
5,630
1,735
31,291
0
W
12,806
7,049
0
1,621
9,324
3,326
0
7,634
1,283
0
32,845
L
7,936
314
0
782
6,771
2,002
0
2,599
4,172
21,537
0
W
Gilgamesh
xvantida
Gilgamesh
7,866
1,689
0
22
10,644
5,737
0
6,747
3,578
0
14,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,734
Gold Earned
49,110
169
Minions Killed
175
3
Camps Cleared
5
832,342
Distance Traveled
989,204
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,265
1,027
28
3
2
204,997
2
W
Loki
10,692
1,069
32
3
2
221,651
0
L
Ares
8,554
855
6
1
0
141,985
0
L
Anhur
9,661
966
53
5
1
177,188
2
L
Cthulhu
9,803
980
55
6
1
214,799
3
L
The Morrigan
8,636
864
27
3
1
157,769
0
W
Nu Wa
9,557
956
46
5
1
174,482
1
W
Neith
9,310
931
52
5
0
179,535
2
L
Ah Puch
8,080
808
28
3
0
140,601
0
W
Gilgamesh
9,286
929
17
2
0
208,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role