Player Matchup

Ganesha
Ganesha
AlxScp
Ganesha
Level 24
God Stats
1W - 2L
1,306 SR
Queue Stats
87W - 68L
1,555 Elo+
Solo
Nemesis
Nemesis
DeymonICE
Nemesis
Level 10
God Stats
4W - 2L
1,300 SR
Queue Stats
31W - 22L
1,436 Elo+
Solo
Terra
Terra
IOnlyPlayTerra
Terra
Level 16
God Stats
27W - 14L
1,645 SR
Queue Stats
27W - 14L
1,624 Elo+
Solo
Anubis
Anubis
RussiaOrnah
Anubis
Level 28
God Stats
12W - 8L
1,588 SR
Queue Stats
24W - 24L
1,409 Elo+
Solo
He Bo
He Bo
stiltonglam1
He Bo
Level 23
God Stats
2W - 2L
1,512 SR
Queue Stats
14W - 17L
1,616 Elo+
Solo
Team Averages
Level 20
1,470 SR
1,528 Elo+

VS

Team Averages
Level 13
1,535 SR
1,430 Elo+
Izanami
Izanami
BadBoй
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,274 Elo+
Party 1
Merlin
Merlin
Dinosooower
Merlin
Level 10
God Stats
1W - 2L
1,499 SR
Queue Stats
9W - 15L
1,322 Elo+
Party 1
Thor
Thor
EggSalad414
Thor
Level 26
God Stats
3W - 5L
1,678 SR
Queue Stats
103W - 47L
1,750 Elo+
Solo
Pele
Pele
Mleck
Pele
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,324 Elo+
Party 1
Cerberus
Cerberus
ZETMAN09
Cerberus
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 11L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AlxScp
Ganesha
13
0 / 0 / 18
9,006
530
7,888
11,614
11,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
DeymonICE
Nemesis
15
6 / 1 / 2
9,396
553
8,633
9,118
3,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
9 / 0 / 1
10,579
622
9,057
9,022
6,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
14
7 / 4 / 6
9,084
534
11,124
10,800
6,484
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 4 / 5
8,425
496
3,330
7,119
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BadBoй
Izanami
10
2 / 3 / 1
7,062
415
3,966
6,933
1,568
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
11
2 / 6 / 1
7,049
415
8,384
9,573
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 3 / 3
9,317
548
10,202
11,732
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Pele
Mleck
Pele
9
0 / 6 / 2
6,359
374
1,502
10,276
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
ZETMAN09
Cerberus
10
0 / 6 / 2
6,203
365
4,705
13,927
9,956
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
24
Kills
9
9
Deaths
24
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AlxScp
Ganesha
0
0
18
9
L
Izanami
BadBoй
Izanami
2
3
1
0.83
W
Nemesis
DeymonICE
Nemesis
6
1
2
7
L
Merlin
2
6
1
0.42
L
5
3
3
2.17
W
9
0
1
9.5
L
Pele
Mleck
Pele
0
6
2
0.17
W
Anubis
7
4
6
2.5
L
Cerberus
ZETMAN09
Cerberus
0
6
2
0.17
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,032
Damage
28,759
47,673
Taken
52,441
29,899
Mitigated
22,382
16,855
Healing
7,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AlxScp
Ganesha
7,888
1,151
0
896
11,614
11,287
266
4,483
7,131
26,586
0
L
Izanami
BadBoй
Izanami
3,966
2,330
0
1,391
6,933
1,568
1,048
4,863
1,865
0
29,657
W
Nemesis
DeymonICE
Nemesis
8,633
5,122
0
4,668
9,118
3,447
0
3,626
5,492
0
70,562
L
Merlin
8,384
839
0
1,372
9,573
2,594
287
6,367
2,722
37,146
0
L
10,202
3,020
0
353
11,732
4,989
0
7,746
3,950
0
58,318
W
9,057
3,188
531
6,049
9,022
6,318
0
1,136
7,886
74,297
14,440
L
Pele
Mleck
Pele
1,502
372
0
2,012
10,276
3,275
559
4,770
5,370
0
22,970
W
Anubis
11,124
422
0
4,167
10,800
6,484
1,250
1,858
8,942
45,524
0
L
Cerberus
ZETMAN09
Cerberus
4,705
865
0
2,705
13,927
9,956
186
6,005
7,806
15,526
0
W
3,330
90
0
544
7,119
2,363
384
2,123
4,996
45,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,490
Gold Earned
35,990
496
Minions Killed
317
0
Camps Cleared
0
1,640,527
Distance Traveled
1,551,386
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,006
530
12
1
0
343,429
4
L
Izanami
7,062
415
58
3
0
306,202
4
W
Nemesis
9,396
553
135
8
0
315,492
2
L
Merlin
7,049
415
60
4
0
296,362
6
L
Thor
9,317
548
105
6
0
345,821
4
W
Terra
10,579
622
164
10
0
369,811
5
L
Pele
6,359
374
43
3
0
312,027
4
W
Anubis
9,084
534
85
5
0
306,077
3
L
Cerberus
6,203
365
51
3
0
290,974
6
W
He Bo
8,425
496
100
6
0
305,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role