Player Matchup

He Bo
He Bo
DarkTenjin
He Bo
Level 7
God Stats
0W - 3L
1,158 SR
Queue Stats
34W - 19L
1,426 Elo+
Solo
Loki
Loki
HingLunDD
Loki
Level 3
God Stats
3W - 4L
1,270 SR
Queue Stats
4W - 8L
1,188 Elo+
Solo
Vamana
Vamana
ORaelious
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
davechapman
Ymir
Level 16
God Stats
0W - 1L
1,307 SR
Queue Stats
3W - 4L
1,396 Elo+
Solo
Apollo
Apollo
goopy321
Apollo
Level 4
God Stats
1W - 2L
1,483 SR
Queue Stats
12W - 16L
1,455 Elo+
Solo
Team Averages
Level 6
1,344 SR
1,393 Elo+

VS

Team Averages
Level 3
1,462 SR
1,528 Elo+
Danzaburou
Danzaburou
Fluxillion
Danzaburou
Level 8
God Stats
4W - 0L
1,500 SR
Queue Stats
23W - 1L
1,909 Elo+
Party 1
Olorun
Olorun
Giuseppe9282
Olorun
Level 1
God Stats
1W - 1L
1,312 SR
Queue Stats
1W - 1L
1,233 Elo+
Solo
Nemesis
Nemesis
MJleus
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Senpaisen
Merlin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Anubis
Anubis
WEOUTHERE11
Anubis
Level 1
God Stats
4W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
8 / 6 / 3
9,665
537
9,384
12,599
5,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
11
1 / 10 / 3
7,196
400
2,957
14,167
2,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
ORaelious
Vamana
5
2 / 3 / 0
6,695
372
558
3,168
577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
3 / 4 / 4
8,270
459
2,742
14,352
13,008
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
goopy321
Apollo
12
2 / 12 / 3
7,765
431
4,460
13,727
2,873
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fluxillion
Danzaburou
15
8 / 4 / 7
10,555
586
12,571
10,299
3,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
3
0 / 0 / 0
5,655
314
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nemesis
MJleus
Nemesis
14
2 / 1 / 13
9,453
525
2,310
7,566
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Senpaisen
Merlin
11
1 / 10 / 3
7,692
427
3,437
8,863
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
20
24 / 2 / 7
13,644
758
27,639
10,885
5,504
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
65
16
Kills
35
35
Deaths
17
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
He Bo
8
6
3
1.58
W
Danzaburou
Fluxillion
Danzaburou
8
4
7
2.88
W
Olorun
0
0
0
0
L
Loki
1
10
3
0.25
W
Nemesis
MJleus
Nemesis
2
1
13
8.5
L
Vamana
ORaelious
Vamana
2
3
0
0.67
W
Merlin
Senpaisen
Merlin
1
10
3
0.25
W
Anubis
24
2
7
13.75
L
3
4
4
1.25
L
Apollo
goopy321
Apollo
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,101
Damage
45,957
58,013
Taken
37,613
23,981
Mitigated
15,001
5,100
Healing
6,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
9,384
776
0
977
12,599
5,016
0
7,250
5,349
49,986
0
W
Danzaburou
Fluxillion
Danzaburou
12,571
8,661
0
200
10,299
3,974
1,942
3,319
6,858
0
44,532
W
Olorun
0
0
0
0
0
0
0
0
0
0
0
L
Loki
2,957
715
0
2,300
14,167
2,507
0
8,186
5,981
0
28,371
W
Nemesis
MJleus
Nemesis
2,310
336
0
1,866
7,566
2,746
438
2,317
5,113
0
24,727
L
Vamana
ORaelious
Vamana
558
227
0
150
3,168
577
0
1,164
2,004
0
3,541
W
Merlin
Senpaisen
Merlin
3,437
1,198
0
0
8,863
2,777
388
2,918
5,773
22,003
0
W
Anubis
27,639
3,869
0
4,192
10,885
5,504
3,120
3,028
7,743
102,264
0
L
2,742
744
0
820
14,352
13,008
966
6,695
7,657
32,296
0
L
Apollo
goopy321
Apollo
4,460
1,538
0
853
13,727
2,873
1,682
7,781
5,946
0
36,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,591
Gold Earned
46,999
268
Minions Killed
347
0
Camps Cleared
0
1,190,722
Distance Traveled
1,364,464
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,665
537
89
5
0
277,642
2
W
Danzaburou
10,555
586
87
5
0
327,300
0
W
Olorun
5,655
314
0
0
0
0
0
L
Loki
7,196
400
58
3
0
303,955
0
W
Nemesis
9,453
525
43
2
0
387,632
2
L
Vamana
6,695
372
5
0
0
77,728
0
W
Merlin
7,692
427
41
2
0
245,473
0
W
Anubis
13,644
758
176
10
0
404,059
0
L
Ymir
8,270
459
51
3
0
284,189
0
L
Apollo
7,765
431
65
4
0
247,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role