Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
All_da_Cap_do
Cernunnos
Level 29
God Stats
2W - 0L
1,752 SR
Queue Stats
110W - 79L
1,648 Elo+
Solo
Sol
Sol
Antiangel4246
Sol
Level 25
God Stats
6W - 3L
1,572 SR
Queue Stats
97W - 61L
1,592 Elo+
Solo
Ratatoskr
Ratatoskr
LukePlayz4
Ratatoskr
Level 24
God Stats
4W - 3L
1,544 SR
Queue Stats
96W - 87L
1,593 Elo+
Solo
Ymir
Ymir
Mikey809
Ymir
Level 17
God Stats
11W - 6L
1,646 SR
Queue Stats
221W - 143L
1,654 Elo+
Solo
Team Averages
Level 25
1,603 SR
1,597 Elo+

VS

Team Averages
Level 14
1,650 SR
1,742 Elo+
Anhur
Anhur
Football_Titanz
Anhur
Level 8
God Stats
3W - 2L
1,593 SR
Queue Stats
23W - 11L
1,653 Elo+
Solo
Amaterasu
Amaterasu
Kamilee
Amaterasu
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 11L
1,942 Elo+
Solo
Aphrodite
Aphrodite
Mariii Potter
Aphrodite
Level 3
God Stats
2W - 1L
1,821 SR
Queue Stats
4W - 2L
1,810 Elo+
Solo
Nu Wa
Nu Wa
TheOneBluntMan
Nu Wa
Level 28
God Stats
29W - 25L
1,558 SR
Queue Stats
156W - 132L
1,596 Elo+
Solo
Vamana
Vamana
ThisIsMyName419
Vamana
Level 17
God Stats
2W - 1L
1,777 SR
Queue Stats
71W - 91L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 0 / 4
5,703
570
2,767
5,163
1,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
All_da_Cap_do
Cernunnos
10
2 / 0 / 2
6,015
602
2,607
4,240
827
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
3 / 0 / 8
6,172
617
7,283
5,467
1,431
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
LukePlayz4
Ratatoskr
11
4 / 0 / 1
6,413
641
2,885
4,246
1,758
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
9
5 / 0 / 5
5,999
600
3,778
7,241
3,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,310
531
5,190
6,105
1,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Kamilee
Amaterasu
9
0 / 2 / 0
5,305
531
1,870
5,571
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
Mariii Potter
Aphrodite
4
0 / 5 / 0
3,823
382
1,538
5,598
2,142
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 5 / 0
4,161
416
2,839
5,921
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
5,860
586
1,945
5,568
1,922
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
16
Kills
0
0
Deaths
16
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
4
4
W
Cernunnos
All_da_Cap_do
Cernunnos
2
0
2
3
W
3
0
8
7
L
0
3
0
0
L
Amaterasu
Kamilee
Amaterasu
0
2
0
0
W
Ratatoskr
LukePlayz4
Ratatoskr
4
0
1
4.5
L
Aphrodite
Mariii Potter
Aphrodite
0
5
0
0
W
Ymir
5
0
5
7.5
L
0
5
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,320
Damage
13,382
26,357
Taken
28,763
8,966
Mitigated
9,441
9,479
Healing
6,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,767
1,435
0
625
5,163
1,280
37
345
4,804
0
29,957
W
Cernunnos
All_da_Cap_do
Cernunnos
2,607
1,034
0
2,005
4,240
827
336
237
3,955
0
31,890
W
7,283
3,926
0
3,967
5,467
1,431
771
1,710
3,621
34,149
0
L
5,190
2,449
0
1,394
6,105
1,623
0
778
5,327
0
29,154
L
Amaterasu
Kamilee
Amaterasu
1,870
504
0
1,456
5,571
2,280
0
2,164
3,407
0
32,169
W
Ratatoskr
LukePlayz4
Ratatoskr
2,885
882
0
1,632
4,246
1,758
1,020
237
4,001
0
37,290
L
Aphrodite
Mariii Potter
Aphrodite
1,538
460
105
816
5,598
2,142
0
3,967
1,631
5,901
0
W
Ymir
3,778
767
0
1,250
7,241
3,670
0
1,493
5,599
13,451
0
L
2,839
792
0
832
5,921
1,474
0
3,340
2,581
13,513
0
L
1,945
655
0
2,035
5,568
1,922
634
965
4,603
0
33,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,302
Gold Earned
24,459
312
Minions Killed
242
0
Camps Cleared
0
977,697
Distance Traveled
867,862
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,703
570
55
6
0
218,545
1
W
Cernunnos
6,015
602
73
7
0
178,155
3
W
Sol
6,172
617
74
7
0
180,810
1
L
Anhur
5,310
531
61
6
0
168,132
2
L
Amaterasu
5,305
531
68
7
0
222,323
1
W
Ratatoskr
6,413
641
89
9
0
212,967
2
L
Aphrodite
3,823
382
10
1
0
167,546
0
W
Ymir
5,999
600
21
2
0
187,220
1
L
Nu Wa
4,161
416
23
2
0
141,503
1
L
Vamana
5,860
586
80
8
0
168,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role