Player Matchup

Fenrir
Fenrir
GALACHE72
Fenrir
Level 18
God Stats
8W - 8L
1,337 SR
Queue Stats
29W - 54L
1,255 Elo+
Solo
Gilgamesh
Gilgamesh
LiKeZerO
Gilgamesh
Level 17
God Stats
4W - 5L
1,632 SR
Queue Stats
31W - 22L
1,721 Elo+
Solo
Apollo
Apollo
Stenne
Apollo
Level 23
God Stats
3W - 3L
1,619 SR
Queue Stats
108W - 95L
1,557 Elo+
Solo
Cthulhu
Cthulhu
rubberduckie99
Cthulhu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 36L
1,500 Elo+
Solo
Kukulkan
Kukulkan
superSukaVasgen
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,518 SR
1,507 Elo+

VS

Team Averages
Level 13
1,571 SR
1,480 Elo+
Izanami
Izanami
AmphibiRin
Izanami
Level 5
God Stats
1W - 1L
1,676 SR
Queue Stats
2W - 1L
1,765 Elo+
Solo
Nemesis
Nemesis
Firago
Nemesis
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 33L
1,419 Elo+
Solo
Merlin
Merlin
Muhterika
Merlin
Level 21
God Stats
2W - 2L
1,641 SR
Queue Stats
31W - 23L
1,481 Elo+
Solo
Xing Tian
Xing Tian
SatanInferno
Xing Tian
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,606 Elo+
Solo
Cthulhu
Cthulhu
Sezner
Cthulhu
Level 22
God Stats
0W - 1L
1,541 SR
Queue Stats
60W - 85L
1,129 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GALACHE72
Fenrir
14
6 / 2 / 5
9,103
535
7,623
11,568
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
LiKeZerO
Gilgamesh
17
9 / 1 / 3
10,939
643
17,767
14,149
10,665
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Stenne
Apollo
14
8 / 0 / 5
9,434
555
11,806
8,414
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 6
7,376
434
3,375
8,670
9,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
17
9 / 0 / 0
10,460
615
15,659
8,870
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AmphibiRin
Izanami
15
5 / 7 / 0
9,637
567
9,409
15,905
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Firago
Nemesis
13
2 / 5 / 2
7,874
463
7,361
13,927
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Muhterika
Merlin
11
0 / 8 / 1
6,547
385
4,291
10,582
3,705
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
SatanInferno
Xing Tian
11
0 / 7 / 6
7,891
464
3,161
13,576
11,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Sezner
Cthulhu
12
0 / 7 / 0
7,064
416
4,234
16,580
17,813
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
34
Kills
7
7
Deaths
34
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
AmphibiRin
Izanami
5
7
0
0.71
L
Nemesis
Firago
Nemesis
2
5
2
0.6
W
Fenrir
GALACHE72
Fenrir
6
2
5
4.25
W
Gilgamesh
LiKeZerO
Gilgamesh
9
1
3
10.5
L
Merlin
Muhterika
Merlin
0
8
1
0.06
L
Xing Tian
SatanInferno
Xing Tian
0
7
6
0.43
L
Cthulhu
Sezner
Cthulhu
0
7
0
0
W
Apollo
Stenne
Apollo
8
0
5
10.5
W
2
4
6
1.25
W
Kukulkan
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,230
Damage
28,456
51,671
Taken
70,570
31,362
Mitigated
42,910
12,965
Healing
13,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AmphibiRin
Izanami
9,409
6,393
0
5,099
15,905
5,302
836
3,109
12,552
0
68,612
L
Nemesis
Firago
Nemesis
7,361
2,844
0
3,054
13,927
5,062
278
4,254
9,636
0
37,426
W
Fenrir
GALACHE72
Fenrir
7,623
1,153
0
3,085
11,568
4,803
399
1,431
10,137
0
45,629
W
Gilgamesh
LiKeZerO
Gilgamesh
17,767
6,163
0
3,546
14,149
10,665
66
4,531
9,618
0
71,829
L
Merlin
Muhterika
Merlin
4,291
164
0
1,683
10,582
3,705
494
6,232
4,260
27,068
0
L
Xing Tian
SatanInferno
Xing Tian
3,161
456
0
930
13,576
11,028
0
5,055
8,278
13,947
0
L
Cthulhu
Sezner
Cthulhu
4,234
577
0
2,778
16,580
17,813
580
0
16,580
32,033
0
W
Apollo
Stenne
Apollo
11,806
5,827
0
3,551
8,414
2,811
4,212
1,447
6,967
0
53,470
W
3,375
296
0
498
8,670
9,519
1,216
1,057
7,613
11,522
0
W
Kukulkan
15,659
1,196
0
2,285
8,870
3,564
1,079
3,285
5,585
67,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,312
Gold Earned
39,013
446
Minions Killed
297
0
Camps Cleared
0
1,587,196
Distance Traveled
1,444,931
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,637
567
127
7
0
274,697
5
L
Nemesis
7,874
463
82
5
0
328,013
2
W
Fenrir
9,103
535
82
5
0
340,082
5
W
Gilgamesh
10,939
643
111
7
0
305,101
1
L
Merlin
6,547
385
38
2
0
248,279
2
L
Xing Tian
7,891
464
9
1
0
292,523
5
L
Cthulhu
7,064
416
41
2
0
301,419
0
W
Apollo
9,434
555
109
6
0
321,660
3
W
Cthulhu
7,376
434
17
1
0
289,109
1
W
Kukulkan
10,460
615
127
7
0
331,244
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role