Player Matchup

Vamana
Vamana
HAL9000Discovery
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Sol
Sol
KianLi123
Sol
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 91L
1,320 Elo+
Party 1
Mercury
Mercury
Lurack74
Mercury
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 302L
1,287 Elo+
Party 1
Cthulhu
Cthulhu
Poveromini
Cthulhu
Level 4
God Stats
0W - 2L
1,232 SR
Queue Stats
5W - 8L
1,014 Elo+
Party 2
Hachiman
Hachiman
valdinho0371
Hachiman
Level 20
God Stats
3W - 3L
1,445 SR
Queue Stats
57W - 62L
1,378 Elo+
Solo
Team Averages
Level 14
1,435 SR
1,300 Elo+

VS

Team Averages
Level 20
1,534 SR
1,332 Elo+
Apollo
Apollo
Hertzi11
Apollo
Level 23
God Stats
148W - 77L
1,709 SR
Queue Stats
204W - 121L
1,647 Elo+
Solo
Thor
Thor
Katzper21
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,161 Elo+
Solo
Mercury
Mercury
r000rra
Mercury
Level 15
God Stats
2W - 2L
1,261 SR
Queue Stats
10W - 28L
1,129 Elo+
Solo
Gilgamesh
Gilgamesh
teknomonky
Gilgamesh
Level 25
God Stats
10W - 2L
1,589 SR
Queue Stats
32W - 31L
1,323 Elo+
Solo
Xing Tian
Xing Tian
titissdu44
Xing Tian
Level 29
God Stats
24W - 11L
1,609 SR
Queue Stats
107W - 127L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
9,340
445
3,785
12,084
4,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 3 / 1
10,218
487
14,596
11,912
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
Lurack74
Mercury
16
4 / 6 / 2
9,826
468
7,890
15,821
6,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Poveromini
Cthulhu
15
0 / 5 / 4
10,041
478
6,337
12,335
11,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
valdinho0371
Hachiman
3
0 / 1 / 0
5,802
276
831
2,048
365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hertzi11
Apollo
20
14 / 0 / 3
15,667
746
18,363
16,081
7,108
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
13
0 / 6 / 3
9,182
437
1,071
14,538
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
r000rra
Mercury
10
0 / 4 / 1
7,795
371
1,395
7,503
3,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
teknomonky
Gilgamesh
18
6 / 2 / 2
11,811
562
7,566
12,708
12,261
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Xing Tian
titissdu44
Xing Tian
16
1 / 0 / 14
12,112
577
8,386
20,958
17,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
11
Kills
21
21
Deaths
12
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Apollo
Hertzi11
Apollo
14
0
3
15.5
W
Thor
0
6
3
0.25
L
7
3
1
2.5
L
Mercury
Lurack74
Mercury
4
6
2
0.83
L
Cthulhu
Poveromini
Cthulhu
0
5
4
0.4
W
Mercury
r000rra
Mercury
0
4
1
0.13
W
Gilgamesh
teknomonky
Gilgamesh
6
2
2
3.5
W
Xing Tian
titissdu44
Xing Tian
1
0
14
8
L
Hachiman
valdinho0371
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,439
Damage
36,781
54,200
Taken
71,788
26,591
Mitigated
44,816
9,869
Healing
22,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,785
1,326
0
2,739
12,084
4,890
698
2,771
9,313
0
33,718
W
Apollo
Hertzi11
Apollo
18,363
11,429
0
11,663
16,081
7,108
4,293
3,222
12,747
0
161,303
W
Thor
1,071
142
0
2,572
14,538
4,904
171
4,439
9,835
0
38,590
L
14,596
4,338
0
5,142
11,912
3,622
958
2,192
9,720
57,496
0
L
Mercury
Lurack74
Mercury
7,890
5,807
0
0
15,821
6,375
0
1,919
13,902
0
76,088
L
Cthulhu
Poveromini
Cthulhu
6,337
210
117
1,236
12,335
11,339
207
2,586
9,749
32,728
0
W
Mercury
r000rra
Mercury
1,395
1,115
0
1,692
7,503
3,246
314
2,647
4,578
0
12,957
W
Gilgamesh
teknomonky
Gilgamesh
7,566
1,751
0
445
12,708
12,261
1,585
4,808
7,760
10,136
42,695
W
Xing Tian
titissdu44
Xing Tian
8,386
1,163
529
5,212
20,958
17,297
2,394
5,029
15,721
27,902
0
L
Hachiman
valdinho0371
Hachiman
831
628
0
635
2,048
365
0
417
1,631
0
3,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,227
Gold Earned
56,567
354
Minions Killed
493
0
Camps Cleared
0
1,493,328
Distance Traveled
1,686,103
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,340
445
63
3
0
262,108
1
W
Apollo
15,667
746
243
12
0
384,683
0
W
Thor
9,182
437
66
3
0
304,734
2
L
Sol
10,218
487
115
5
0
376,487
2
L
Mercury
9,826
468
111
5
0
435,835
1
L
Cthulhu
10,041
478
59
3
0
354,030
1
W
Mercury
7,795
371
25
1
0
212,239
0
W
Gilgamesh
11,811
562
120
6
0
402,066
9
W
Xing Tian
12,112
577
39
2
0
382,381
0
L
Hachiman
5,802
276
6
0
0
64,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role