Player Matchup

Bacchus
Bacchus
Gold V
ELON-SENPAII
Bacchus
Gold V
Level 39
God Stats
4W - 3L
1,723 SR
Queue Stats
44W - 39L
1,599 MMR
Party 1
Fenrir
Fenrir
Gold II
GrOs-_-SouRcis
Fenrir
Gold II
Level 150
God Stats
4W - 2L
1,644 SR
Queue Stats
278W - 290L
1,544 MMR
Party 1
The Morrigan
The Morrigan
Gold II
Zoro-Ssantoryu
The Morrigan
Gold II
Level 158
God Stats
3W - 2L
1,280 SR
Queue Stats
426W - 465L
1,470 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,549 SR
1,538 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,591 SR
1,580 MMR
Apollo
Apollo
Gold V
Ragnarok702016
Apollo
Gold V
Level 89
God Stats
1W - 2L
1,656 SR
Queue Stats
55W - 63L
1,774 MMR
Solo
Zeus
Zeus
Bronze III
Tvoya_Mamka_b
Zeus
Bronze III
Level 67
God Stats
3W - 3L
1,603 SR
Queue Stats
17W - 22L
1,580 MMR
Solo
Ganesha
Ganesha
Gold IV
Zeldarudy
Ganesha
Gold IV
Level 126
God Stats
28W - 43L
1,516 SR
Queue Stats
568W - 555L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ELON-SENPAII
Bacchus
13
5 / 3 / 12
10,612
707
6,572
16,662
22,945
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 5 / 8
10,329
689
7,133
15,405
12,630
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

The Morrigan
Zoro-Ssantoryu
The Morrigan
17
11 / 2 / 8
12,541
836
22,256
12,195
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SobekCthulhuCabrakanMorgan Le FayScylla

VS

Bans
DanzaburouChaacTiamatAthenaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 3
10,683
712
8,700
14,311
5,896
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 9 / 3
9,973
665
13,935
15,287
5,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Zeldarudy
Ganesha
13
0 / 8 / 9
9,039
603
4,484
16,263
17,178
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
20
Kills
10
10
Deaths
21
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ELON-SENPAII
Bacchus
5
3
12
3.67
W
4
5
8
1.6
L
5
4
3
1.63
L
5
9
3
0.72
L
Ganesha
Zeldarudy
Ganesha
0
8
9
0.56
W
The Morrigan
Zoro-Ssantoryu
The Morrigan
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,961
Damage
27,119
44,262
Taken
45,861
40,172
Mitigated
28,631
10,961
Healing
5,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ELON-SENPAII
Bacchus
6,572
835
1,207
2,187
16,662
22,945
89
5,867
10,795
19,974
0
W
7,133
1,222
0
2,301
15,405
12,630
435
6,919
8,486
0
21,675
L
8,700
4,321
0
4,024
14,311
5,896
41
7,882
6,147
0
49,249
L
13,935
1,498
116
541
15,287
5,557
0
9,268
5,763
56,117
0
L
Ganesha
Zeldarudy
Ganesha
4,484
333
0
530
16,263
17,178
122
7,714
8,147
15,543
0
W
The Morrigan
Zoro-Ssantoryu
The Morrigan
22,256
4,411
566
4,700
12,195
4,597
1,680
5,633
6,211
70,011
3,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,482
Gold Earned
29,695
172
Minions Killed
169
0
Camps Cleared
0
773,044
Distance Traveled
688,588
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,612
707
18
1
0
251,478
0
W
Fenrir
10,329
689
37
2
0
257,314
0
L
Apollo
10,683
712
86
6
0
286,369
0
L
Zeus
9,973
665
83
6
0
202,927
3
L
Ganesha
9,039
603
0
0
0
199,292
1
W
The Morrigan
12,541
836
117
8
0
264,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role