Player Matchup

Merlin
Merlin
ASENsiio_2
Merlin
Level 25
God Stats
8W - 2L
1,691 SR
Queue Stats
115W - 76L
1,501 Elo+
Party 1
Odin
Odin
Diegopla19
Odin
Level 24
God Stats
31W - 11L
1,814 SR
Queue Stats
74W - 38L
1,520 Elo+
Party 1
Chaac
Chaac
FoquitaLoquita
Chaac
Level 74
God Stats
7W - 1L
1,497 SR
Queue Stats
42W - 14L
1,657 Elo+
Party 1
Team Averages
Level 41
1,667 SR
1,559 Elo+

VS

Team Averages
Level 76
1,587 SR
1,378 Elo+
He Bo
He Bo
Zenaku333
He Bo
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 305L
1,419 Elo+
Solo
Ymir
Ymir
izBlooMoose
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,263 Elo+
Solo
Thor
Thor
minigante2
Thor
Level 122
God Stats
12W - 14L
1,762 SR
Queue Stats
286W - 332L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ASENsiio_2
Merlin
13
7 / 2 / 16
9,119
829
10,294
6,835
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 3 / 18
8,545
777
8,001
11,854
8,679
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
13 / 0 / 8
9,990
908
13,443
9,923
10,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Zenaku333
He Bo
10
0 / 10 / 1
6,448
586
6,364
11,097
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 9 / 4
6,900
627
4,119
14,770
11,040
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 4 / 1
8,191
745
6,587
12,087
6,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
10
23
Kills
4
5
Deaths
23
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
ASENsiio_2
Merlin
7
2
16
7.5
W
3
3
18
4
W
13
0
8
17
L
He Bo
Zenaku333
He Bo
0
10
1
0.05
L
0
9
4
0.22
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,738
Damage
17,070
28,612
Taken
37,954
21,670
Mitigated
20,599
9,841
Healing
2,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ASENsiio_2
Merlin
10,294
892
116
1,352
6,835
2,313
784
2,459
4,274
31,691
0
W
8,001
1,723
0
2,984
11,854
8,679
742
4,483
7,117
5,907
17,644
W
13,443
1,136
179
5,210
9,923
10,678
190
3,051
6,738
7,386
25,485
L
He Bo
Zenaku333
He Bo
6,364
279
365
861
11,097
2,978
100
2,771
8,326
21,622
0
L
4,119
1,190
0
0
14,770
11,040
0
6,503
8,267
8,470
0
L
6,587
1,467
0
950
12,087
6,581
0
4,705
7,382
0
28,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,654
Gold Earned
21,539
113
Minions Killed
79
0
Camps Cleared
0
592,916
Distance Traveled
517,941
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,119
829
47
4
0
180,871
0
W
Odin
8,545
777
31
3
0
193,281
0
W
Chaac
9,990
908
35
3
0
218,764
0
L
He Bo
6,448
586
28
3
0
171,680
1
L
Ymir
6,900
627
12
1
0
154,104
0
L
Thor
8,191
745
39
4
0
192,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role