Player Matchup

Izanami
Izanami
AlwaysLight-_-
Izanami
Level 100
God Stats
18W - 13L
1,633 SR
Queue Stats
420W - 436L
1,450 Elo+
Solo
Horus
Horus
BastyNastard420
Horus
Level 160
God Stats
7W - 4L
1,579 SR
Queue Stats
918W - 996L
1,417 Elo+
Solo
Artio
Artio
GameStopp2699
Artio
Level 73
God Stats
5W - 3L
1,582 SR
Queue Stats
189W - 198L
1,441 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
poolshark4041
Morgan Le Fay
Level 127
God Stats
36W - 30L
1,514 SR
Queue Stats
622W - 602L
1,494 Elo+
Solo
Da Ji
Da Ji
royrs700
Da Ji
Level 122
God Stats
7W - 4L
1,666 SR
Queue Stats
116W - 113L
1,452 Elo+
Solo
Team Averages
Level 116
1,595 SR
1,451 Elo+

VS

Team Averages
Level 61
1,374 SR
1,410 Elo+
Olorun
Olorun
BigTopDawg4712
Olorun
Level 68
God Stats
3W - 2L
1,526 SR
Queue Stats
31W - 58L
1,412 Elo+
Party 1
Kukulkan
Kukulkan
KDAWWWG
Kukulkan
Level 65
God Stats
0W - 2L
1,233 SR
Queue Stats
4W - 8L
1,333 Elo+
Party 1
Vamana
Vamana
SirAnubisMax
Vamana
Level 94
God Stats
11W - 12L
1,423 SR
Queue Stats
518W - 489L
1,495 Elo+
Solo
Cthulhu
Cthulhu
TheFizz14
Cthulhu
Level 10
God Stats
5W - 8L
1,191 SR
Queue Stats
20W - 36L
1,355 Elo+
Party 1
Serqet
Serqet
vISOL8TEDv
Serqet
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 22L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 2
7,938
529
9,602
6,947
2,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 1 / 8
6,826
455
2,215
12,387
7,834
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
1 / 1 / 2
8,435
562
6,239
14,155
16,372
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
poolshark4041
Morgan Le Fay
15
6 / 1 / 3
8,707
580
9,955
8,561
3,789
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
royrs700
Da Ji
14
4 / 2 / 5
8,559
571
10,595
10,148
3,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,251
417
5,227
8,599
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
KDAWWWG
Kukulkan
11
1 / 6 / 0
6,909
461
2,783
8,173
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
14
3 / 2 / 0
9,581
639
11,323
15,040
10,947
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
TheFizz14
Cthulhu
11
0 / 3 / 2
7,121
475
5,818
9,522
6,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
vISOL8TEDv
Serqet
11
1 / 3 / 1
6,860
457
3,083
10,528
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
5
5
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
W
1
1
8
5
L
0
5
1
0.1
W
1
1
2
2
L
Kukulkan
KDAWWWG
Kukulkan
1
6
0
0.17
L
Vamana
3
2
0
1.5
L
Cthulhu
TheFizz14
Cthulhu
0
3
2
0.33
W
Morgan Le Fay
poolshark4041
Morgan Le Fay
6
1
3
7.5
W
Da Ji
royrs700
Da Ji
4
2
5
3.25
L
Serqet
vISOL8TEDv
Serqet
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,606
Damage
28,234
52,198
Taken
51,862
34,796
Mitigated
25,688
23,422
Healing
14,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,602
4,820
0
2,225
6,947
2,921
438
4,289
2,658
0
60,429
W
2,215
902
2,121
5,453
12,387
7,834
220
5,535
6,502
0
18,186
L
5,227
1,403
157
1,917
8,599
2,337
0
1,140
7,459
39,490
0
W
6,239
796
570
9,162
14,155
16,372
351
0
13,999
49,315
0
L
Kukulkan
KDAWWWG
Kukulkan
2,783
45
0
538
8,173
2,470
156
4,836
3,337
31,781
0
L
Vamana
11,323
6,750
0
6,581
15,040
10,947
0
5,855
9,185
0
58,578
L
Cthulhu
TheFizz14
Cthulhu
5,818
128
317
1,498
9,522
6,809
0
1,800
7,722
20,502
0
W
Morgan Le Fay
poolshark4041
Morgan Le Fay
9,955
491
0
1,037
8,561
3,789
152
3,367
5,194
58,169
0
W
Da Ji
royrs700
Da Ji
10,595
2,807
0
2,854
10,148
3,880
1,777
804
9,344
0
53,998
L
Serqet
vISOL8TEDv
Serqet
3,083
503
0
3,660
10,528
3,125
0
2,563
7,965
0
32,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,465
Gold Earned
36,722
442
Minions Killed
358
0
Camps Cleared
0
1,450,680
Distance Traveled
1,403,752
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,938
529
105
7
0
258,666
7
W
Horus
6,826
455
31
2
0
316,987
0
L
Olorun
6,251
417
66
4
0
274,265
1
W
Artio
8,435
562
110
7
0
281,799
1
L
Kukulkan
6,909
461
68
5
0
250,591
5
L
Vamana
9,581
639
114
8
0
253,840
1
L
Cthulhu
7,121
475
41
3
0
308,433
3
W
Morgan Le Fay
8,707
580
98
7
0
287,085
6
W
Da Ji
8,559
571
98
7
0
306,143
0
L
Serqet
6,860
457
69
5
0
316,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role