Player Matchup

Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
UnLucky120
Tyr
Level 65
God Stats
143W - 175L
1,455 SR
Queue Stats
1,192W - 1,294L
1,422 Elo+
Party 1
Erlang Shen
Erlang Shen
elta127
Erlang Shen
Level 107
God Stats
6W - 4L
1,229 SR
Queue Stats
80W - 85L
1,513 Elo+
Party 1
Sylvanus
Sylvanus
xFoulsilver
Sylvanus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
687W - 686L
1,526 Elo+
Party 1
Artio
Artio
zimsix
Artio
Level 66
God Stats
9W - 7L
1,469 SR
Queue Stats
307W - 337L
1,515 Elo+
Solo
Team Averages
Level 101
1,430 SR
1,495 Elo+

VS

Team Averages
Level 103
1,466 SR
1,479 Elo+
Hun Batz
Hun Batz
GreyMorning
Hun Batz
Level 128
God Stats
1W - 2L
1,317 SR
Queue Stats
69W - 55L
1,518 Elo+
Solo
Medusa
Medusa
SSeidzi
Medusa
Level 103
God Stats
8W - 12L
1,473 SR
Queue Stats
404W - 437L
1,442 Elo+
Solo
Agni
Agni
TheSixthCircle
Agni
Level 107
God Stats
3W - 4L
1,546 SR
Queue Stats
158W - 162L
1,472 Elo+
Solo
Mulan
Mulan
Zehrek
Mulan
Level 46
God Stats
31W - 23L
1,492 SR
Queue Stats
110W - 104L
1,465 Elo+
Solo
Kumbhakarna
Kumbhakarna
gildardo
Kumbhakarna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
6 / 1 / 3
9,826
655
12,154
11,625
3,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 1 / 2
9,264
618
9,149
12,491
6,915
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
elta127
Erlang Shen
15
7 / 1 / 4
9,774
652
9,427
13,361
6,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
xFoulsilver
Sylvanus
13
3 / 6 / 1
7,909
527
4,936
11,907
4,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
zimsix
Artio
12
1 / 1 / 8
8,229
549
2,846
10,240
7,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GreyMorning
Hun Batz
13
7 / 6 / 1
8,709
581
7,945
13,079
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
SSeidzi
Medusa
11
0 / 7 / 0
6,526
435
4,479
10,620
3,299
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 2 / 7
8,467
564
15,790
10,503
4,382
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
Zehrek
Mulan
12
0 / 3 / 3
6,802
453
5,188
9,249
4,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kumbhakarna
gildardo
Kumbhakarna
11
0 / 4 / 0
7,270
485
2,774
10,845
6,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
22
Kills
10
10
Deaths
22
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
1
3
7.5
L
Hun Batz
GreyMorning
Hun Batz
7
6
1
1.25
L
Medusa
SSeidzi
Medusa
0
7
0
0
L
3
2
7
3.25
W
5
1
2
6
L
Mulan
Zehrek
Mulan
0
3
3
0.5
W
Erlang Shen
elta127
Erlang Shen
7
1
4
9
L
Kumbhakarna
gildardo
Kumbhakarna
0
4
0
0
W
Sylvanus
xFoulsilver
Sylvanus
3
6
1
0.58
W
Artio
zimsix
Artio
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,512
Damage
36,176
59,624
Taken
54,296
29,717
Mitigated
22,824
23,289
Healing
12,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,154
10,234
0
6,918
11,625
3,819
2,220
680
10,738
0
76,590
L
Hun Batz
GreyMorning
Hun Batz
7,945
2,920
0
3,195
13,079
4,088
221
3,169
9,910
0
40,292
L
Medusa
SSeidzi
Medusa
4,479
1,925
0
672
10,620
3,299
340
417
10,203
0
39,465
L
15,790
1,634
0
3,582
10,503
4,382
235
2,145
8,358
60,809
0
W
9,149
1,238
0
6,456
12,491
6,915
252
3,533
8,802
0
46,003
L
Mulan
Zehrek
Mulan
5,188
1,311
0
3,647
9,249
4,892
266
1,083
8,166
0
36,293
W
Erlang Shen
elta127
Erlang Shen
9,427
5,872
0
2,724
13,361
6,683
0
3,999
9,289
0
62,642
L
Kumbhakarna
gildardo
Kumbhakarna
2,774
540
53
1,174
10,845
6,163
207
578
10,267
21,877
0
W
Sylvanus
xFoulsilver
Sylvanus
4,936
1,174
497
2,552
11,907
4,936
543
6,820
5,087
30,164
8,751
W
Artio
zimsix
Artio
2,846
461
461
3,681
10,240
7,364
0
3,600
6,555
19,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,002
Gold Earned
37,774
468
Minions Killed
364
0
Camps Cleared
0
1,436,522
Distance Traveled
1,377,258
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,826
655
140
9
0
276,324
0
L
Hun Batz
8,709
581
76
5
0
285,276
1
L
Medusa
6,526
435
80
5
0
221,557
4
L
Agni
8,467
564
103
7
0
297,420
9
W
Tyr
9,264
618
107
7
0
308,369
1
L
Mulan
6,802
453
68
5
0
272,904
2
W
Erlang Shen
9,774
652
109
7
0
334,083
2
L
Kumbhakarna
7,270
485
37
2
0
300,101
2
W
Sylvanus
7,909
527
73
5
0
200,118
0
W
Artio
8,229
549
39
3
0
317,628
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role