Player Matchup

Baron Samedi
Baron Samedi
IRONWILL3858
Baron Samedi
Level 156
God Stats
20W - 13L
1,639 SR
Queue Stats
115W - 123L
1,601 Elo+
Solo
Heimdallr
Heimdallr
IoN Monster
Heimdallr
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,798 Elo+
Solo
Bellona
Bellona
THE_L3G3ND_0224
Bellona
Level 30
God Stats
5W - 1L
1,789 SR
Queue Stats
5W - 4L
1,785 Elo+
Solo
Team Averages
Level 94
1,643 SR
1,728 Elo+

VS

Team Averages
Level 127
1,503 SR
1,552 Elo+
Hachiman
Hachiman
BBCPAPAJOHNS
Hachiman
Level 75
God Stats
126W - 156L
1,473 SR
Queue Stats
332W - 355L
1,471 Elo+
Solo
Kukulkan
Kukulkan
Lantitus
Kukulkan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,602 Elo+
Party 1
Tyr
Tyr
Waking Kumba
Tyr
Level 160
God Stats
0W - 1L
1,534 SR
Queue Stats
241W - 260L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IRONWILL3858
Baron Samedi
20
15 / 5 / 7
18,582
774
46,470
32,463
20,276
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
IoN Monster
Heimdallr
19
5 / 9 / 11
15,900
663
18,419
22,890
9,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
4 / 4 / 12
15,577
649
11,398
24,344
28,520
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BBCPAPAJOHNS
Hachiman
18
6 / 10 / 6
14,607
609
18,272
28,042
10,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Lantitus
Kukulkan
20
8 / 6 / 7
15,690
654
25,678
21,256
8,791
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 8 / 10
15,150
631
10,684
39,571
41,690
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
41
24
Kills
18
18
Deaths
24
30
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BBCPAPAJOHNS
Hachiman
6
10
6
0.9
W
Baron Samedi
IRONWILL3858
Baron Samedi
15
5
7
3.7
W
Heimdallr
IoN Monster
Heimdallr
5
9
11
1.17
L
Kukulkan
Lantitus
Kukulkan
8
6
7
1.92
W
4
4
12
2.5
L
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,287
Damage
54,634
79,697
Taken
88,869
58,081
Mitigated
61,132
23,602
Healing
14,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BBCPAPAJOHNS
Hachiman
18,272
10,785
331
6,794
28,042
10,651
0
14,912
13,130
0
64,304
W
Baron Samedi
IRONWILL3858
Baron Samedi
46,470
2,362
5,496
13,432
32,463
20,276
940
10,598
21,865
124,286
0
W
Heimdallr
IoN Monster
Heimdallr
18,419
7,017
705
3,204
22,890
9,285
2,540
8,456
14,434
0
65,239
L
Kukulkan
Lantitus
Kukulkan
25,678
1,770
0
510
21,256
8,791
235
13,397
7,859
88,997
0
W
11,398
1,313
159
606
24,344
28,520
361
7,161
17,183
0
43,839
L
10,684
957
760
6,198
39,571
41,690
667
18,161
21,410
537
40,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,059
Gold Earned
45,447
257
Minions Killed
247
0
Camps Cleared
0
1,307,061
Distance Traveled
1,363,694
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
14,607
609
73
3
0
375,622
2
W
Baron Samedi
18,582
774
123
5
0
463,835
0
W
Heimdallr
15,900
663
90
4
0
392,571
0
L
Kukulkan
15,690
654
135
6
0
460,661
0
W
Bellona
15,577
649
44
2
0
450,655
0
L
Tyr
15,150
631
39
2
0
527,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role