Player Matchup

Hou Yi
Hou Yi
AIIForGloryx
Hou Yi
Level 14
God Stats
1W - 3L
1,375 SR
Queue Stats
50W - 44L
1,515 Elo+
Solo
Aphrodite
Aphrodite
MastaMatt-7
Aphrodite
Level 28
God Stats
10W - 8L
1,623 SR
Queue Stats
153W - 175L
1,524 Elo+
Solo
Apollo
Apollo
Mosquito_Gunner
Apollo
Level 7
God Stats
1W - 1L
1,407 SR
Queue Stats
3W - 3L
1,527 Elo+
Solo
Cthulhu
Cthulhu
NIGHTMARE012501
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Oseywar321
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,481 SR
1,513 Elo+

VS

Team Averages
Level 13
1,458 SR
1,484 Elo+
Merlin
Merlin
CuddlesMcSlappy
Merlin
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JoeBuLLs02
Ymir
Level 5
God Stats
5W - 0L
1,500 SR
Queue Stats
22W - 18L
1,595 Elo+
Party 1
Izanami
Izanami
MIDNIGHTJUDEX
Izanami
Level 18
God Stats
35W - 27L
1,563 SR
Queue Stats
92W - 72L
1,490 Elo+
Party 1
Fenrir
Fenrir
PauseR1865
Fenrir
Level 29
God Stats
4W - 6L
1,229 SR
Queue Stats
116W - 118L
1,337 Elo+
Solo
Kukulkan
Kukulkan
x3leox
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
8
4 / 3 / 0
5,335
485
3,233
6,166
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
MastaMatt-7
Aphrodite
6
0 / 4 / 2
5,082
462
2,028
7,078
1,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
3 / 6 / 0
5,406
491
3,415
6,394
1,661
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 8 / 0
4,374
398
2,092
8,808
4,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Oseywar321
Jormungandr
6
0 / 5 / 1
4,903
446
1,334
7,151
4,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 4 / 2
4,674
425
1,293
3,649
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
4 / 1 / 12
6,282
571
3,602
5,128
3,956
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
10
12 / 1 / 4
7,110
646
11,409
5,491
1,523
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
PauseR1865
Fenrir
11
3 / 1 / 1
6,263
569
3,131
5,011
2,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
x3leox
Kukulkan
8
4 / 2 / 1
5,411
492
2,268
2,444
654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
8
Kills
24
26
Deaths
9
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
4
3
0
1.33
W
1
4
2
0.5
W
4
1
12
10
W
Izanami
12
1
4
14
L
Aphrodite
MastaMatt-7
Aphrodite
0
4
2
0.25
L
3
6
0
0.5
L
1
8
0
0.13
L
Jormungandr
Oseywar321
Jormungandr
0
5
1
0.1
W
Fenrir
PauseR1865
Fenrir
3
1
1
3.5
W
Kukulkan
x3leox
Kukulkan
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,102
Damage
21,703
35,597
Taken
21,723
13,710
Mitigated
9,263
3,913
Healing
4,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
3,233
650
27
221
6,166
1,475
322
1,415
4,587
0
21,516
W
1,293
434
0
0
3,649
698
174
302
3,347
6,814
0
W
3,602
1,539
424
674
5,128
3,956
120
2,304
2,824
9,152
0
W
Izanami
11,409
8,766
303
621
5,491
1,523
740
1,869
3,622
0
41,584
L
Aphrodite
MastaMatt-7
Aphrodite
2,028
351
534
1,960
7,078
1,638
0
1,327
5,673
14,177
0
L
3,415
2,029
0
0
6,394
1,661
140
1,748
4,556
0
16,564
L
2,092
731
0
791
8,808
4,692
0
1,653
7,112
11,399
0
L
Jormungandr
Oseywar321
Jormungandr
1,334
727
0
380
7,151
4,244
41
726
6,425
6,843
0
W
Fenrir
PauseR1865
Fenrir
3,131
970
0
1,996
5,011
2,432
738
651
4,360
0
35,691
W
Kukulkan
x3leox
Kukulkan
2,268
482
0
0
2,444
654
190
477
1,967
12,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,100
Gold Earned
29,740
111
Minions Killed
200
0
Camps Cleared
0
858,794
Distance Traveled
920,447
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,335
485
37
3
0
178,732
0
W
Merlin
4,674
425
15
1
0
162,354
0
W
Ymir
6,282
571
15
1
0
204,988
0
W
Izanami
7,110
646
69
6
0
210,123
0
L
Aphrodite
5,082
462
25
2
0
164,030
2
L
Apollo
5,406
491
22
2
0
179,799
0
L
Cthulhu
4,374
398
15
1
0
167,286
3
L
Jormungandr
4,903
446
12
1
0
168,947
0
W
Fenrir
6,263
569
76
7
0
183,845
0
W
Kukulkan
5,411
492
25
2
0
159,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role