Player Matchup

Osiris
Osiris
Diamond I
 
Osiris
Diamond I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Diamond V
Hypersound
Merlin
Diamond V
Level 146
God Stats
8W - 8L
1,609 SR
Queue Stats
375W - 482L
2,058 MMR
Solo
Fenrir
Fenrir
Diamond I
YebacPolakow
Fenrir
Diamond I
Level 59
God Stats
25W - 4L
2,023 SR
Queue Stats
93W - 30L
2,582 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 117
1,711 SR
2,047 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,724 SR
2,109 MMR
Hou Yi
Hou Yi
Diamond I
AxeΙ
Hou Yi
Diamond I
Level 104
God Stats
4W - 4L
1,896 SR
Queue Stats
103W - 44L
2,334 MMR
Solo
Odin
Odin
Platinum II
Rayzai
Odin
Platinum II
Level 126
God Stats
13W - 7L
1,742 SR
Queue Stats
53W - 41L
1,822 MMR
Party 1
Agni
Agni
Diamond IV
StormyLantern
Agni
Diamond IV
Level 149
God Stats
2W - 2L
1,533 SR
Queue Stats
44W - 29L
2,172 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 1 / 9
9,543
734
8,680
14,972
17,020
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Hypersound
Merlin
14
1 / 4 / 5
8,983
691
10,725
7,669
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
14
8 / 1 / 3
10,693
823
9,956
18,873
18,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
NoxMorgan Le FayGuan YuTiamatAphrodite

VS

Bans
GilgameshRaijinThothBaron SamediSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AxeΙ
Hou Yi
10
0 / 5 / 2
7,381
568
9,619
8,615
3,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Rayzai
Odin
13
4 / 3 / 1
8,746
673
11,171
14,522
15,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 4 / 2
8,088
622
10,723
9,307
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
12
Kills
6
6
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
9
7.5
L
Hou Yi
AxeΙ
Hou Yi
0
5
2
0.2
W
Merlin
Hypersound
Merlin
1
4
5
0.88
L
Odin
Rayzai
Odin
4
3
1
1.5
L
2
4
2
0.75
W
Fenrir
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,361
Damage
31,513
41,514
Taken
32,444
38,649
Mitigated
22,625
14,829
Healing
5,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,680
2,203
1,334
5,172
14,972
17,020
401
3,441
10,955
0
20,828
L
Hou Yi
AxeΙ
Hou Yi
9,619
4,353
0
892
8,615
3,187
0
2,025
6,380
0
28,635
W
Merlin
Hypersound
Merlin
10,725
970
0
1,313
7,669
2,985
793
2,234
5,167
49,091
0
L
Odin
Rayzai
Odin
11,171
1,776
0
3,829
14,522
15,517
0
5,169
8,933
1,324
18,801
L
10,723
1,024
0
630
9,307
3,921
0
2,898
6,259
31,961
0
W
Fenrir
9,956
3,134
0
7,010
18,873
18,644
1,252
5,613
12,422
371
29,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,219
Gold Earned
24,215
147
Minions Killed
125
0
Camps Cleared
0
744,254
Distance Traveled
670,440
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,543
734
22
2
0
249,363
4
L
Hou Yi
7,381
568
35
3
0
180,377
0
W
Merlin
8,983
691
93
7
0
219,382
1
L
Odin
8,746
673
39
3
0
258,197
3
L
Agni
8,088
622
51
4
0
231,866
4
W
Fenrir
10,693
823
32
2
0
275,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role