Player Matchup

Ymir
Ymir
 
Ymir
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Grotog
Danzaburou
Level 25
God Stats
4W - 4L
1,602 SR
Queue Stats
51W - 45L
1,535 Elo+
Solo
Chang'e
Chang'e
HokanKFP
Chang'e
Level 6
God Stats
2W - 0L
1,696 SR
Queue Stats
2W - 1L
1,407 Elo+
Solo
Ne Zha
Ne Zha
IxRápeYouCÜNT
Ne Zha
Level 13
God Stats
11W - 4L
1,949 SR
Queue Stats
52W - 24L
1,773 Elo+
Solo
Ra
Ra
NisseTheRaceCar
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,897 Elo+
Solo
Team Averages
Level 11
1,649 SR
1,623 Elo+

VS

Team Averages
Level 16
1,553 SR
1,570 Elo+
Anhur
Anhur
 
Anhur
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Gabalito
Thor
Level 22
God Stats
2W - 4L
1,309 SR
Queue Stats
102W - 94L
1,597 Elo+
Solo
Ra
Ra
GenjiRevenge
Ra
Level 18
God Stats
1W - 1L
1,802 SR
Queue Stats
36W - 33L
1,640 Elo+
Solo
Ymir
Ymir
Gharadi
Ymir
Level 18
God Stats
4W - 3L
1,603 SR
Queue Stats
43W - 33L
1,682 Elo+
Solo
Gilgamesh
Gilgamesh
TheRadBee
Gilgamesh
Level 14
God Stats
3W - 1L
1,552 SR
Queue Stats
28W - 36L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
5 / 2 / 4
6,965
633
3,950
7,825
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Grotog
Danzaburou
9
1 / 4 / 1
5,706
519
4,875
8,333
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
HokanKFP
Chang'e
9
1 / 2 / 1
5,871
534
3,785
6,197
3,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
4 / 2 / 1
7,332
667
5,673
7,725
2,584
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
2 / 2 / 3
7,239
658
5,570
5,626
1,848
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
4 / 1 / 4
6,087
553
9,093
6,785
1,946
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
10
3 / 4 / 1
6,401
582
3,941
8,246
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 4 / 3
6,237
567
3,424
7,002
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
Gharadi
Ymir
11
4 / 0 / 5
6,644
604
3,409
7,487
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
TheRadBee
Gilgamesh
8
0 / 4 / 2
5,214
474
2,126
6,528
2,723
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
13
Kills
12
12
Deaths
13
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
2
4
3.5
L
Anhur
 
Anhur
4
1
4
6
L
Thor
3
4
1
0.88
L
1
4
3
0.63
L
Ymir
Gharadi
Ymir
4
0
5
6.5
W
Danzaburou
Grotog
Danzaburou
1
4
1
0.38
W
Chang'e
HokanKFP
Chang'e
1
2
1
0.75
W
4
2
1
2.25
W
2
2
3
1.75
L
Gilgamesh
TheRadBee
Gilgamesh
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,853
Damage
21,993
35,706
Taken
36,048
12,260
Mitigated
15,583
11,350
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,950
720
0
540
7,825
2,761
0
2,354
5,336
38,167
0
L
Anhur
 
Anhur
9,093
4,600
0
2,356
6,785
1,946
473
2,443
4,342
0
28,138
L
Thor
3,941
957
0
2,610
8,246
2,503
0
2,844
5,310
0
29,036
L
3,424
372
0
1,668
7,002
2,489
0
5,056
1,792
36,699
0
L
Ymir
Gharadi
Ymir
3,409
1,112
0
2,036
7,487
5,922
0
2,318
5,169
19,166
0
W
Danzaburou
Grotog
Danzaburou
4,875
2,713
0
2,598
8,333
1,705
0
1,032
7,301
0
26,892
W
Chang'e
HokanKFP
Chang'e
3,785
715
309
1,724
6,197
3,362
0
1,296
4,877
12,250
0
W
5,673
1,100
0
3,849
7,725
2,584
366
47
7,658
0
43,228
W
5,570
1,091
293
2,037
5,626
1,848
341
1,721
3,701
49,281
0
L
Gilgamesh
TheRadBee
Gilgamesh
2,126
463
0
331
6,528
2,723
0
463
6,065
0
16,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,113
Gold Earned
30,583
344
Minions Killed
260
0
Camps Cleared
0
1,091,607
Distance Traveled
1,010,951
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,965
633
74
7
0
225,757
5
L
Anhur
6,087
553
50
5
0
194,759
0
L
Thor
6,401
582
61
6
0
186,895
2
L
Ra
6,237
567
78
7
0
229,660
2
L
Ymir
6,644
604
34
3
0
234,669
3
W
Danzaburou
5,706
519
45
4
0
176,730
1
W
Chang'e
5,871
534
19
2
0
205,093
2
W
Ne Zha
7,332
667
103
9
0
247,004
3
W
Ra
7,239
658
103
9
0
237,023
2
L
Gilgamesh
5,214
474
37
3
0
164,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role