Player Matchup

Cthulhu
Cthulhu
Dylf
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
IButcherI
Heimdallr
Level 23
God Stats
4W - 2L
1,222 SR
Queue Stats
47W - 45L
1,506 Elo+
Solo
Fenrir
Fenrir
SooperN00b
Fenrir
Level 29
God Stats
3W - 7L
1,350 SR
Queue Stats
138W - 171L
1,586 Elo+
Solo
Thor
Thor
linjia
Thor
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
一乐晓一
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,590 Elo+
Solo
Team Averages
Level 15
1,414 SR
1,536 Elo+

VS

Team Averages
Level 19
1,541 SR
1,586 Elo+
Agni
Agni
Hyexos
Agni
Level 29
God Stats
13W - 5L
1,734 SR
Queue Stats
27W - 15L
1,568 Elo+
Party 1
Jing Wei
Jing Wei
Laphis
Jing Wei
Level 17
God Stats
5W - 0L
1,500 SR
Queue Stats
149W - 127L
1,828 Elo+
Solo
Thanatos
Thanatos
binet9
Thanatos
Level 11
God Stats
6W - 5L
1,506 SR
Queue Stats
12W - 9L
1,418 Elo+
Party 1
Khepri
Khepri
casters89deu
Khepri
Level 11
God Stats
2W - 0L
1,218 SR
Queue Stats
6W - 4L
1,627 Elo+
Solo
Gilgamesh
Gilgamesh
我叫刘大锤
Gilgamesh
Level 28
God Stats
5W - 1L
1,749 SR
Queue Stats
87W - 73L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dylf
Cthulhu
6
0 / 8 / 2
4,728
430
993
6,980
1,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
IButcherI
Heimdallr
10
4 / 4 / 2
6,856
623
4,248
7,126
2,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
SooperN00b
Fenrir
8
1 / 7 / 4
5,592
508
2,937
8,316
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
linjia
Thor
8
0 / 7 / 2
4,701
427
1,787
7,459
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
一乐晓一
Kukulkan
8
2 / 5 / 0
5,527
502
2,669
4,784
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Hyexos
Agni
12
9 / 2 / 6
7,760
705
6,867
4,896
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Laphis
Jing Wei
13
8 / 1 / 2
7,846
713
7,538
4,739
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
binet9
Thanatos
11
7 / 2 / 3
6,972
634
4,791
7,506
2,625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
9
2 / 2 / 11
6,481
589
2,413
7,265
7,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
我叫刘大锤
Gilgamesh
11
4 / 1 / 1
7,005
637
3,578
4,826
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
7
Kills
30
31
Deaths
8
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dylf
Cthulhu
0
8
2
0.13
W
Agni
Hyexos
Agni
9
2
6
6
L
Heimdallr
IButcherI
Heimdallr
4
4
2
1.25
W
Jing Wei
Laphis
Jing Wei
8
1
2
9
L
Fenrir
SooperN00b
Fenrir
1
7
4
0.43
W
Thanatos
binet9
Thanatos
7
2
3
4.25
W
Khepri
2
2
11
3.75
L
Thor
linjia
Thor
0
7
2
0.14
L
Kukulkan
一乐晓一
Kukulkan
2
5
0
0.4
W
Gilgamesh
我叫刘大锤
Gilgamesh
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,634
Damage
25,187
34,665
Taken
29,232
8,809
Mitigated
16,894
2,778
Healing
10,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dylf
Cthulhu
993
134
0
150
6,980
1,769
0
1,212
5,622
4,517
0
W
Agni
Hyexos
Agni
6,867
608
0
1,000
4,896
1,710
1,156
529
4,367
32,244
0
L
Heimdallr
IButcherI
Heimdallr
4,248
2,745
0
1,084
7,126
2,197
0
1,896
5,222
0
15,986
W
Jing Wei
Laphis
Jing Wei
7,538
5,305
0
1,669
4,739
2,000
3,632
299
4,440
0
49,822
L
Fenrir
SooperN00b
Fenrir
2,937
692
0
1,077
8,316
2,137
0
2,430
5,700
0
13,592
W
Thanatos
binet9
Thanatos
4,791
2,135
0
6,699
7,506
2,625
0
539
6,966
0
36,659
W
Khepri
2,413
349
0
644
7,265
7,332
202
1,112
6,153
6,760
0
L
Thor
linjia
Thor
1,787
400
0
217
7,459
1,678
0
2,224
4,951
0
15,953
L
Kukulkan
一乐晓一
Kukulkan
2,669
429
0
250
4,784
1,028
360
836
3,890
17,131
0
W
Gilgamesh
我叫刘大锤
Gilgamesh
3,578
825
0
647
4,826
3,227
810
1,183
3,643
0
31,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,404
Gold Earned
36,064
121
Minions Killed
320
0
Camps Cleared
0
867,773
Distance Traveled
1,046,105
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,728
430
6
1
0
157,875
2
W
Agni
7,760
705
67
6
0
224,909
0
L
Heimdallr
6,856
623
30
3
0
192,659
0
W
Jing Wei
7,846
713
90
8
0
190,417
4
L
Fenrir
5,592
508
24
2
0
180,613
2
W
Thanatos
6,972
634
67
6
0
214,622
0
W
Khepri
6,481
589
15
1
0
225,302
0
L
Thor
4,701
427
27
2
0
188,226
3
L
Kukulkan
5,527
502
34
3
0
148,400
0
W
Gilgamesh
7,005
637
81
7
0
190,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role