Player Matchup

Da Ji
Da Ji
Lucyheartz
Da Ji
Level 46
God Stats
4W - 4L
1,500 SR
Queue Stats
82W - 126L
1,248 Elo+
Party 1
Jormungandr
Jormungandr
SuperFnMan6569
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 115L
1,278 Elo+
Party 1
Danzaburou
Danzaburou
bigsamman200
Danzaburou
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,069 Elo+
Solo
Team Averages
Level 27
1,500 SR
1,199 Elo+

VS

Team Averages
Level 63
1,403 SR
1,292 Elo+
Serqet
Serqet
 
Serqet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
GhostRyder77601
Achilles
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,331 Elo+
Solo
Cthulhu
Cthulhu
Sashañ
Cthulhu
Level 12
God Stats
1W - 1L
1,210 SR
Queue Stats
4W - 13L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
3 / 6 / 2
14,505
537
8,637
22,687
8,803
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SuperFnMan6569
Jormungandr
20
1 / 2 / 3
14,363
532
17,565
33,310
26,878
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
bigsamman200
Danzaburou
17
0 / 9 / 3
13,596
504
3,012
23,596
9,883
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
20
13 / 0 / 4
18,669
691
35,263
19,490
16,772
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
20
4 / 4 / 11
16,169
599
22,583
27,572
41,748
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Sashañ
Cthulhu
5
0 / 1 / 1
12,193
452
463
1,950
971
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
4
Kills
17
17
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
13
0
4
15
W
Achilles
4
4
11
2.38
L
Da Ji
3
6
2
0.67
W
Cthulhu
Sashañ
Cthulhu
0
1
1
0.5
L
Jormungandr
SuperFnMan6569
Jormungandr
1
2
3
1.25
L
Danzaburou
bigsamman200
Danzaburou
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,214
Damage
58,309
79,593
Taken
49,012
45,564
Mitigated
59,491
12,368
Healing
3,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
35,263
7,280
0
1,718
19,490
16,772
1,969
6,458
13,032
0
107,298
W
Achilles
22,583
8,767
0
1,913
27,572
41,748
556
10,974
16,598
0
59,889
L
Da Ji
8,637
2,691
1,186
3,123
22,687
8,803
714
157
19,041
0
52,858
W
Cthulhu
Sashañ
Cthulhu
463
0
0
145
1,950
971
0
133
1,817
3,000
0
L
Jormungandr
SuperFnMan6569
Jormungandr
17,565
2,110
884
2,886
33,310
26,878
230
185
30,406
88,995
0
L
Danzaburou
bigsamman200
Danzaburou
3,012
500
151
4,138
23,596
9,883
0
121
21,946
0
13,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,464
Gold Earned
47,031
202
Minions Killed
205
0
Camps Cleared
0
1,263,232
Distance Traveled
1,094,918
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
18,669
691
147
5
0
545,121
1
W
Achilles
16,169
599
54
2
0
486,163
0
L
Da Ji
14,505
537
64
2
0
438,639
6
W
Cthulhu
12,193
452
4
0
0
63,634
1
L
Jormungandr
14,363
532
128
5
0
495,142
1
L
Danzaburou
13,596
504
10
0
0
329,451
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role