Player Matchup

Nemesis
Nemesis
GhostFace-1SH
Nemesis
Level 29
God Stats
8W - 17L
1,369 SR
Queue Stats
120W - 165L
1,292 Elo+
Solo
Heimdallr
Heimdallr
M869420_BLAZingX
Heimdallr
Level 17
God Stats
33W - 34L
1,374 SR
Queue Stats
137W - 114L
1,480 Elo+
Solo
Ymir
Ymir
Rypie05
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,338 Elo+
Party 1
Horus
Horus
quagly
Horus
Level 11
God Stats
1W - 3L
1,415 SR
Queue Stats
21W - 28L
1,329 Elo+
Party 1
Tiamat
Tiamat
vrishab090
Tiamat
Level 24
God Stats
4W - 2L
1,923 SR
Queue Stats
167W - 251L
1,310 Elo+
Solo
Team Averages
Level 19
1,516 SR
1,350 Elo+

VS

Team Averages
Level 22
1,540 SR
1,392 Elo+
Baron Samedi
Baron Samedi
C0ds11-
Baron Samedi
Level 29
God Stats
4W - 5L
1,429 SR
Queue Stats
42W - 67L
1,282 Elo+
Solo
Cerberus
Cerberus
DellCanSmell
Cerberus
Level 15
God Stats
2W - 4L
1,715 SR
Queue Stats
30W - 34L
1,499 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tangoy
Tsukuyomi
Level 28
God Stats
4W - 8L
1,234 SR
Queue Stats
11W - 17L
1,219 Elo+
Solo
Mercury
Mercury
TrickyLullaby
Mercury
Level 13
God Stats
7W - 3L
1,687 SR
Queue Stats
9W - 5L
1,461 Elo+
Solo
Skadi
Skadi
xFernyv
Skadi
Level 26
God Stats
22W - 16L
1,635 SR
Queue Stats
67W - 61L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
1 / 4 / 1
4,645
465
2,357
5,721
1,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
9
1 / 2 / 0
5,273
527
2,924
5,148
1,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
Rypie05
Ymir
9
0 / 2 / 1
5,476
548
1,134
5,982
2,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
quagly
Horus
11
3 / 3 / 1
6,211
621
3,895
6,952
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
vrishab090
Tiamat
9
0 / 4 / 0
5,334
533
2,164
7,332
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
C0ds11-
Baron Samedi
12
3 / 0 / 3
6,503
650
3,992
5,390
1,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
DellCanSmell
Cerberus
9
4 / 0 / 6
6,427
643
4,340
7,257
4,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
Tangoy
Tsukuyomi
10
3 / 2 / 1
5,720
572
3,398
3,601
1,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mercury
10
2 / 2 / 3
5,727
573
1,889
6,084
1,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Skadi
xFernyv
Skadi
10
3 / 1 / 0
6,235
624
4,942
5,380
1,556
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
15
15
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
C0ds11-
Baron Samedi
3
0
3
4.5
W
Cerberus
DellCanSmell
Cerberus
4
0
6
7
L
Nemesis
1
4
1
0.38
L
Heimdallr
1
2
0
0.5
L
Ymir
Rypie05
Ymir
0
2
1
0.25
W
Tsukuyomi
Tangoy
Tsukuyomi
3
2
1
1.75
W
Mercury
2
2
3
1.75
L
Horus
quagly
Horus
3
3
1
1.17
L
Tiamat
vrishab090
Tiamat
0
4
0
0
W
Skadi
xFernyv
Skadi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,474
Damage
18,561
31,135
Taken
27,712
11,330
Mitigated
10,161
7,100
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
C0ds11-
Baron Samedi
3,992
353
162
1,358
5,390
1,855
1,128
1,199
4,013
38,674
0
W
Cerberus
DellCanSmell
Cerberus
4,340
478
101
2,287
7,257
4,062
0
452
6,757
20,513
0
L
Nemesis
2,357
1,089
0
1,364
5,721
1,245
189
2,788
2,933
0
11,966
L
Heimdallr
2,924
1,119
0
1,426
5,148
1,292
0
832
4,316
0
28,535
L
Ymir
Rypie05
Ymir
1,134
67
0
738
5,982
2,023
208
345
5,637
12,662
0
W
Tsukuyomi
Tangoy
Tsukuyomi
3,398
882
0
840
3,601
1,059
27
0
3,601
0
18,937
W
Mercury
1,889
806
0
2,890
6,084
1,629
119
381
5,675
0
21,652
L
Horus
quagly
Horus
3,895
1,913
153
1,315
6,952
4,199
339
434
6,518
0
24,855
L
Tiamat
vrishab090
Tiamat
2,164
412
0
2,104
7,332
2,571
617
3,933
3,399
25,204
0
W
Skadi
xFernyv
Skadi
4,942
1,875
0
2,368
5,380
1,556
766
1,012
4,368
0
34,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,939
Gold Earned
30,612
207
Minions Killed
261
0
Camps Cleared
0
934,098
Distance Traveled
962,464
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,503
650
78
8
0
179,195
2
W
Cerberus
6,427
643
45
5
0
202,405
4
L
Nemesis
4,645
465
20
2
0
186,102
0
L
Heimdallr
5,273
527
51
5
0
189,504
2
L
Ymir
5,476
548
29
3
0
192,204
0
W
Tsukuyomi
5,720
572
20
2
0
193,470
0
W
Mercury
5,727
573
54
5
0
176,809
6
L
Horus
6,211
621
48
5
0
204,902
1
L
Tiamat
5,334
533
59
6
0
161,386
1
W
Skadi
6,235
624
64
6
0
210,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role