Player Matchup

Cupid
Cupid
Kajlon
Cupid
Level 4
God Stats
2W - 4L
1,394 SR
Queue Stats
5W - 5L
1,338 Elo+
Solo
Ra
Ra
KintusMaximus
Ra
Level 14
God Stats
0W - 1L
1,738 SR
Queue Stats
7W - 12L
1,389 Elo+
Solo
Anhur
Anhur
StoneOfDreams
Anhur
Level 6
God Stats
6W - 12L
1,439 SR
Queue Stats
6W - 13L
1,296 Elo+
Solo
Jormungandr
Jormungandr
VilVilBil
Jormungandr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 194L
1,560 Elo+
Solo
Kukulkan
Kukulkan
kmarma
Kukulkan
Level 6
God Stats
1W - 1L
1,520 SR
Queue Stats
1W - 4L
1,305 Elo+
Solo
Team Averages
Level 11
1,518 SR
1,378 Elo+

VS

Team Averages
Level 19
1,348 SR
1,388 Elo+
Kali
Kali
IKingOfGodsI
Kali
Level 22
God Stats
3W - 1L
1,512 SR
Queue Stats
24W - 10L
1,582 Elo+
Solo
Loki
Loki
Mesfer
Loki
Level 28
God Stats
85W - 71L
1,524 SR
Queue Stats
183W - 179L
1,428 Elo+
Solo
Neith
Neith
NovaO0lander
Neith
Level 14
God Stats
4W - 14L
1,137 SR
Queue Stats
105W - 117L
1,400 Elo+
Solo
Kukulkan
Kukulkan
aniloke
Kukulkan
Level 7
God Stats
1W - 0L
1,273 SR
Queue Stats
10W - 17L
1,249 Elo+
Solo
Olorun
Olorun
tha3lablsahraa
Olorun
Level 25
God Stats
2W - 2L
1,297 SR
Queue Stats
3W - 5L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Kajlon
Cupid
16
4 / 9 / 4
10,101
1,010
13,552
16,505
5,770
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 10 / 7
10,839
1,084
15,625
19,789
7,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 11 / 5
9,402
940
4,353
16,299
6,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
VilVilBil
Jormungandr
16
2 / 6 / 4
10,122
1,012
8,491
18,449
18,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kukulkan
kmarma
Kukulkan
16
1 / 12 / 6
9,483
948
7,684
16,840
5,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
37 / 2 / 6
18,912
1,891
48,035
28,221
14,777
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Mesfer
Loki
18
7 / 3 / 13
12,034
1,203
10,469
10,794
4,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 3 / 11
10,093
1,009
4,996
8,149
3,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
aniloke
Kukulkan
20
3 / 4 / 20
11,770
1,177
19,598
9,388
3,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 0
7,860
786
0
0
0

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
98
12
Kills
48
48
Deaths
12
26
Assists
50
Player
Kills
Deaths
Assists
KDA
W
37
2
6
20
L
Cupid
Kajlon
Cupid
4
9
4
0.67
L
4
10
7
0.75
W
Loki
Mesfer
Loki
7
3
13
4.5
W
1
3
11
2.17
L
1
11
5
0.32
L
Jormungandr
VilVilBil
Jormungandr
2
6
4
0.67
W
Kukulkan
aniloke
Kukulkan
3
4
20
3.25
L
Kukulkan
kmarma
Kukulkan
1
12
6
0.33
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,705
Damage
83,098
87,882
Taken
56,552
43,584
Mitigated
25,965
4,056
Healing
22,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
48,035
36,818
0
20,852
28,221
14,777
0
13,985
12,775
0
73,881
L
Cupid
Kajlon
Cupid
13,552
8,489
139
87
16,505
5,770
0
2,550
13,955
0
26,305
L
15,625
1,169
921
1,632
19,789
7,046
0
4,259
15,530
31,986
0
W
Loki
Mesfer
Loki
10,469
2,917
0
252
10,794
4,471
0
5,123
5,499
0
27,690
W
4,996
2,916
0
1,010
8,149
3,129
0
5,857
2,253
0
14,764
L
4,353
3,533
0
599
16,299
6,077
0
3,793
12,506
0
17,415
L
Jormungandr
VilVilBil
Jormungandr
8,491
3,035
0
678
18,449
18,733
0
3,772
14,677
15,443
0
W
Kukulkan
aniloke
Kukulkan
19,598
1,488
0
387
9,388
3,588
0
5,903
3,313
43,705
0
L
Kukulkan
kmarma
Kukulkan
7,684
1,578
0
0
16,840
5,958
0
5,224
11,616
18,608
0
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,947
Gold Earned
60,669
136
Minions Killed
171
2
Camps Cleared
10
778,898
Distance Traveled
761,978
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
18,912
1,891
55
6
5
214,900
0
L
Cupid
10,101
1,010
34
3
0
149,149
4
L
Ra
10,839
1,084
43
4
1
200,986
0
W
Loki
12,034
1,203
38
4
5
191,897
0
W
Neith
10,093
1,009
24
2
0
179,250
2
L
Anhur
9,402
940
20
2
1
136,675
0
L
Jormungandr
10,122
1,012
16
2
0
142,479
0
W
Kukulkan
11,770
1,177
54
5
0
175,931
2
L
Kukulkan
9,483
948
23
2
0
149,609
1
W
Olorun
7,860
786
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role